29 lines
601 B
C#
29 lines
601 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace Beyond
|
|
{
|
|
public class CameraStackAdder : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField] private Camera cameraToAdd;
|
|
|
|
private void Awake()
|
|
{
|
|
AddCameraToStack();
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
public void AddCameraToStack()
|
|
{
|
|
var cameraData = Camera.main.GetUniversalAdditionalCameraData();
|
|
cameraData.cameraStack.Add(cameraToAdd);
|
|
|
|
}
|
|
|
|
}
|
|
}
|