using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; namespace Beyond { public class CameraStackAdder : MonoBehaviour { [SerializeField] private Camera cameraToAdd; private void Awake() { AddCameraToStack(); } // Start is called before the first frame update public void AddCameraToStack() { var cameraData = Camera.main.GetUniversalAdditionalCameraData(); cameraData.cameraStack.Add(cameraToAdd); } } }