Files
beyond/Assets/Scripts/Characters/LockOnCameraStateOverrideTarget.cs
2026-02-19 21:34:50 +01:00

17 lines
446 B
C#

using UnityEngine;
namespace Beyond
{
/// <summary>
/// Marks a target that should override the lock-on camera state when close.
/// </summary>
public sealed class LockOnCameraStateOverrideTarget : MonoBehaviour
{
[Tooltip("Camera state to use while locked on this target.")]
public string cameraStateName = "LockOnBig";
[Tooltip("Max distance to apply the override. Set per enemy as needed.")]
public float maxDistance = 6f;
}
}