using UnityEngine; namespace Beyond { /// /// Marks a target that should override the lock-on camera state when close. /// public sealed class LockOnCameraStateOverrideTarget : MonoBehaviour { [Tooltip("Camera state to use while locked on this target.")] public string cameraStateName = "LockOnBig"; [Tooltip("Max distance to apply the override. Set per enemy as needed.")] public float maxDistance = 6f; } }