Files
2024-11-20 15:21:28 +01:00

61 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Rebuild a UI Graphic component.")]
public class UiRebuild: ComponentAction<UnityEngine.UI.Graphic>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Graphic))]
[Tooltip("The GameObject with the UI Graphic component.")]
public FsmOwnerDefault gameObject;
public UnityEngine.UI.CanvasUpdate canvasUpdate;
[Tooltip("Only Rebuild when state exits.")]
public bool rebuildOnExit;
private UnityEngine.UI.Graphic graphic;
public override void Reset()
{
gameObject = null;
canvasUpdate = UnityEngine.UI.CanvasUpdate.LatePreRender;
rebuildOnExit = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
graphic = cachedComponent;
}
if(!rebuildOnExit)
{
DoAction();
}
Finish();
}
private void DoAction()
{
if (graphic!=null)
{
graphic.Rebuild(canvasUpdate);
}
}
public override void OnExit()
{
if (rebuildOnExit)
{
DoAction();
}
}
}
}