// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Rebuild a UI Graphic component.")] public class UiRebuild: ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Graphic))] [Tooltip("The GameObject with the UI Graphic component.")] public FsmOwnerDefault gameObject; public UnityEngine.UI.CanvasUpdate canvasUpdate; [Tooltip("Only Rebuild when state exits.")] public bool rebuildOnExit; private UnityEngine.UI.Graphic graphic; public override void Reset() { gameObject = null; canvasUpdate = UnityEngine.UI.CanvasUpdate.LatePreRender; rebuildOnExit = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { graphic = cachedComponent; } if(!rebuildOnExit) { DoAction(); } Finish(); } private void DoAction() { if (graphic!=null) { graphic.Rebuild(canvasUpdate); } } public override void OnExit() { if (rebuildOnExit) { DoAction(); } } } }