Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiInputFieldSetPlaceHolder.cs
2024-11-20 15:21:28 +01:00

72 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the placeholder of a UI InputField component. Optionally reset on exit")]
public class UiInputFieldSetPlaceHolder : ComponentAction<UnityEngine.UI.InputField>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
[Tooltip("The GameObject with the UI InputField component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Graphic))]
[Tooltip("The placeholder (any graphic UI Component) for the UI InputField component.")]
public FsmGameObject placeholder;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.InputField inputField;
private UnityEngine.UI.Graphic originalValue;
public override void Reset()
{
gameObject = null;
placeholder = null;
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
inputField = cachedComponent;
}
originalValue = inputField.placeholder;
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (inputField != null)
{
var placeHolderGo = placeholder.Value;
if (placeHolderGo==null)
{
inputField.placeholder = null;
return;
}
inputField.placeholder = placeHolderGo.GetComponent<UnityEngine.UI.Graphic>();
}
}
public override void OnExit()
{
if (inputField == null) return;
if (resetOnExit.Value)
{
inputField.placeholder = originalValue;
}
}
}
}