72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the placeholder of a UI InputField component. Optionally reset on exit")]
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public class UiInputFieldSetPlaceHolder : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Graphic))]
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[Tooltip("The placeholder (any graphic UI Component) for the UI InputField component.")]
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public FsmGameObject placeholder;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.InputField inputField;
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private UnityEngine.UI.Graphic originalValue;
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public override void Reset()
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{
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gameObject = null;
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placeholder = null;
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resetOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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originalValue = inputField.placeholder;
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (inputField != null)
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{
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var placeHolderGo = placeholder.Value;
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if (placeHolderGo==null)
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{
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inputField.placeholder = null;
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return;
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}
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inputField.placeholder = placeHolderGo.GetComponent<UnityEngine.UI.Graphic>();
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}
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}
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public override void OnExit()
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{
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if (inputField == null) return;
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if (resetOnExit.Value)
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{
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inputField.placeholder = originalValue;
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}
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}
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}
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} |