// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the placeholder of a UI InputField component. Optionally reset on exit")] public class UiInputFieldSetPlaceHolder : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Graphic))] [Tooltip("The placeholder (any graphic UI Component) for the UI InputField component.")] public FsmGameObject placeholder; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.InputField inputField; private UnityEngine.UI.Graphic originalValue; public override void Reset() { gameObject = null; placeholder = null; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } originalValue = inputField.placeholder; DoSetValue(); Finish(); } private void DoSetValue() { if (inputField != null) { var placeHolderGo = placeholder.Value; if (placeHolderGo==null) { inputField.placeholder = null; return; } inputField.placeholder = placeHolderGo.GetComponent(); } } public override void OnExit() { if (inputField == null) return; if (resetOnExit.Value) { inputField.placeholder = originalValue; } } } }