Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics2D/SetGravity2dScale.cs
2024-11-20 15:21:28 +01:00

43 lines
1013 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Sets The degree to which this object is affected by gravity. NOTE: Game object must have a rigidbody 2D.")]
public class SetGravity2dScale : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with a Rigidbody 2d attached")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The gravity scale effect")]
public FsmFloat gravityScale;
public override void Reset()
{
gameObject = null;
gravityScale = 1f;
}
public override void OnEnter()
{
DoSetGravityScale();
Finish();
}
void DoSetGravityScale()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
rigidbody2d.gravityScale = gravityScale.Value;
}
}
}