// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics2D)] [Tooltip("Sets The degree to which this object is affected by gravity. NOTE: Game object must have a rigidbody 2D.")] public class SetGravity2dScale : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody2D))] [Tooltip("The GameObject with a Rigidbody 2d attached")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The gravity scale effect")] public FsmFloat gravityScale; public override void Reset() { gameObject = null; gravityScale = 1f; } public override void OnEnter() { DoSetGravityScale(); Finish(); } void DoSetGravityScale() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } rigidbody2d.gravityScale = gravityScale.Value; } } }