48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
#if !PLAYMAKER_NO_UI
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using UnityEngine.UI;
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using UnityEngine;
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namespace HutongGames.PlayMaker
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{
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[AddComponentMenu("PlayMaker/UI/UI Bool Value Changed Event")]
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public class PlayMakerUiBoolValueChangedEvent : PlayMakerUiEventBase
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{
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public Toggle toggle;
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protected override void Initialize()
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{
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if (initialized) return;
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initialized = true;
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if (toggle == null)
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{
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toggle = GetComponent<Toggle>();
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}
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if (toggle != null)
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{
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toggle.onValueChanged.AddListener(OnValueChanged);
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}
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}
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protected void OnDisable()
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{
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initialized = false;
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if (toggle != null)
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{
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toggle.onValueChanged.RemoveListener(OnValueChanged);
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}
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}
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private void OnValueChanged(bool value)
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{
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Fsm.EventData.BoolData = value;
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SendEvent(FsmEvent.UiBoolValueChanged);
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}
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}
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}
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#endif |