#if !PLAYMAKER_NO_UI using UnityEngine.UI; using UnityEngine; namespace HutongGames.PlayMaker { [AddComponentMenu("PlayMaker/UI/UI Bool Value Changed Event")] public class PlayMakerUiBoolValueChangedEvent : PlayMakerUiEventBase { public Toggle toggle; protected override void Initialize() { if (initialized) return; initialized = true; if (toggle == null) { toggle = GetComponent(); } if (toggle != null) { toggle.onValueChanged.AddListener(OnValueChanged); } } protected void OnDisable() { initialized = false; if (toggle != null) { toggle.onValueChanged.RemoveListener(OnValueChanged); } } private void OnValueChanged(bool value) { Fsm.EventData.BoolData = value; SendEvent(FsmEvent.UiBoolValueChanged); } } } #endif