59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
# Change Log
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All notable changes to “FluXY - 2.5D fluid simulator” will be documented in this file.
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## [1.4.1] - 2023-06-20
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### Fixed
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- "Blit material FluidSimulation uses dest texture as input" error in Unity 2022.
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## [1.4] - 2022-11-28
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### Added
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- Flipbook recorder window.
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### Fixed
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- Occasional "SendMessage cannot be used in OnValidate" warning when changing the shape of a container.
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## [1.3.1] - 2022-07-20
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### Added
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- Density readback
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- Positional offset parameter that allows to manually scroll both the fluid across the container. Expressed in UV units per second.
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## [1.3.0] - 2022-03-01
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### Added
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- Volumetric rendering support
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- Targets can now splat torque (rotational force)
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- Target splat size can now be automatically affected by transform scale
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- Targets now support velocity noise (curl noise) and density noise
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### Fixed
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- Containers set to zero scale on any axis would permanently disappear due to NaN values propagating trough the simulation.
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## [1.2.0] - 2022-01-20
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### Added
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- Tangent space simulation.
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- Support for arbitrary meshes in containers: no longer restricted to a rectangular plane.
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- Support for container surface normal maps.
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- Per-pixel gravity.
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- Fluid adhesion (causes a fraction of the fluid to stick to the container's surface)
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- Fluid surface tension (causes fluid to form rounded "drops")
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- Target rotation can now be derived from transform rotation.
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- Targets can now splat both linear and angular velocity
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### Fixed
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- Aspect ratio of targets was incorrectly rounded to integer values.
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## [1.1.0] - 2021-12-03
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### Added
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- Support for subdivided container meshes.
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- New URP-specific sample scenes.
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- URP opaque and transparent ShaderGraph shaders, driven using FluXY.
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## [1.0.0] - 2021-09-27
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- Initial release.
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