massive number of fixes, removed compilation error, logs, negative scale issues, serialization issues ETC
This commit is contained in:
@@ -8,7 +8,7 @@ AnimationClip:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: kolo_wajcha
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Legacy: 1
|
||||
m_Compressed: 0
|
||||
m_UseHighQualityCurve: 1
|
||||
m_RotationCurves: []
|
||||
@@ -86,21 +86,7 @@ AnimationClip:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings:
|
||||
- serializedVersion: 2
|
||||
path: 0
|
||||
attribute: 4
|
||||
script: {fileID: 0}
|
||||
typeID: 4
|
||||
customType: 4
|
||||
isPPtrCurve: 0
|
||||
- serializedVersion: 2
|
||||
path: 0
|
||||
attribute: 2720275347
|
||||
script: {fileID: 0}
|
||||
typeID: 82
|
||||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
genericBindings: []
|
||||
pptrCurveMapping: []
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
|
||||
@@ -312,7 +312,7 @@ Transform:
|
||||
m_GameObject: {fileID: 5004512160185210627}
|
||||
m_LocalRotation: {x: -0.10559149, y: 0.033817608, z: 0.048628133, w: 0.992644}
|
||||
m_LocalPosition: {x: 1.068, y: 0.292, z: 0.074}
|
||||
m_LocalScale: {x: -0.04753561, y: 0.5957044, z: 0.03875747}
|
||||
m_LocalScale: {x: 0.04753561, y: 0.5957044, z: 0.03875747}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2088936957602817829}
|
||||
@@ -366,7 +366,7 @@ Transform:
|
||||
m_GameObject: {fileID: 6268488875741484053}
|
||||
m_LocalRotation: {x: 0.036936127, y: 0.0072039403, z: -0.08499403, w: 0.99567056}
|
||||
m_LocalPosition: {x: 1.067, y: 0.297, z: 0.181}
|
||||
m_LocalScale: {x: -0.04753561, y: 0.5957044, z: 0.03875747}
|
||||
m_LocalScale: {x: 0.04753561, y: 0.5957044, z: 0.03875747}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2088936957602817829}
|
||||
|
||||
@@ -14,8 +14,8 @@ RenderTexture:
|
||||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 5
|
||||
m_Width: 1029
|
||||
m_Height: 690
|
||||
m_Width: 1048
|
||||
m_Height: 588
|
||||
m_AntiAliasing: 1
|
||||
m_MipCount: -1
|
||||
m_DepthStencilFormat: 0
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace PixelCrushers
|
||||
}
|
||||
}
|
||||
|
||||
private Animator m_animator = null;
|
||||
protected Animator m_animator = null;
|
||||
private Animator myAnimator
|
||||
{
|
||||
get
|
||||
|
||||
@@ -2427,7 +2427,7 @@ MonoBehaviour:
|
||||
m_ReverseArrangement: 0
|
||||
--- !u!95 &9581424
|
||||
Animator:
|
||||
serializedVersion: 4
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@@ -2444,7 +2444,8 @@ Animator:
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!114 &11418554
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2574,7 +2575,7 @@ CanvasGroup:
|
||||
m_IgnoreParentGroups: 0
|
||||
--- !u!95 &9512998
|
||||
Animator:
|
||||
serializedVersion: 4
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@@ -2591,7 +2592,8 @@ Animator:
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!114 &11427878
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2608,8 +2610,8 @@ MonoBehaviour:
|
||||
focusCheckFrequency: 0.2
|
||||
refreshSelectablesFrequency: 0
|
||||
selectPreviousOnDisable: 1
|
||||
showAnimationTrigger:
|
||||
hideAnimationTrigger:
|
||||
showAnimationTrigger: Show
|
||||
hideAnimationTrigger: Hide
|
||||
startState: 0
|
||||
waitForShowAnimationToSetOpen: 0
|
||||
m_deactivateOnHidden: 1
|
||||
@@ -2761,7 +2763,7 @@ CanvasGroup:
|
||||
m_IgnoreParentGroups: 0
|
||||
--- !u!95 &9579632
|
||||
Animator:
|
||||
serializedVersion: 4
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@@ -2778,7 +2780,8 @@ Animator:
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &175308
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace PixelCrushers.DialogueSystem
|
||||
protected Color originalColor { get; set; }
|
||||
private string m_accumulatedText = string.Empty;
|
||||
public string accumulatedText { get { return m_accumulatedText; } set { m_accumulatedText = value; } }
|
||||
private Animator m_animator = null;
|
||||
//private Animator m_animator = null;
|
||||
protected Animator animator { get { if (m_animator == null && portraitImage != null) m_animator = portraitImage.GetComponent<Animator>(); return m_animator; } }
|
||||
private bool m_isDefaultNPCPanel = false;
|
||||
public bool isDefaultNPCPanel { get { return m_isDefaultNPCPanel; } set { m_isDefaultNPCPanel = value; } }
|
||||
|
||||
@@ -19363,7 +19363,7 @@ AnimatorStateMachine:
|
||||
second: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: -144, y: 0, z: 0}
|
||||
m_EntryPosition: {x: -144, y: -36, z: 0}
|
||||
m_EntryPosition: {x: -180, y: -110, z: 0}
|
||||
m_ExitPosition: {x: -144, y: 36, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 110249884}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -96,7 +96,7 @@ namespace Beyond
|
||||
private Shader m_transparent;
|
||||
private Shader m_opaque;
|
||||
private int m_thresholID = Shader.PropertyToID("_Threshold");
|
||||
private int m_baseColorID = Shader.PropertyToID("BaseColor");
|
||||
private int m_baseColorID = Shader.PropertyToID("_BaseColor");
|
||||
private int m_FresnelColorID = Shader.PropertyToID("_FresnelColor");
|
||||
private int m_FresnelPowerID = Shader.PropertyToID("FresnelPower");
|
||||
private int m_InvisibilityID = Shader.PropertyToID("_Invisibility");
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Beyond
|
||||
|
||||
[SerializeField] private new Renderer renderer;
|
||||
|
||||
private string colorString = "BaseColor";
|
||||
private string colorString = "_BaseColor";
|
||||
|
||||
public float movementDuration = 9f;
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ namespace Beyond
|
||||
[SerializeField] public MenuScroll menuScroll;
|
||||
|
||||
// [SerializeField]
|
||||
private int faithRegenValue = 1;
|
||||
//private int faithRegenValue = 1;
|
||||
|
||||
// private float faithRegenTime = 1f;
|
||||
// private float faithCurrentTime = 0f;
|
||||
|
||||
@@ -31,7 +31,7 @@ public class CollisionEventTrigger : MonoBehaviour
|
||||
|
||||
if (useTagFilter && collision.gameObject.tag != targetTag)
|
||||
{
|
||||
Debug.Log("Collision with object with different tag.");
|
||||
//Debug.Log("Collision with object with different tag.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class CollisionEventTrigger : MonoBehaviour
|
||||
// Check if the event is assigned (not null)
|
||||
if (OnCollisionEnterEvent != null)
|
||||
{
|
||||
Debug.Log("Event is being invoked.");
|
||||
//Debug.Log("Event is being invoked.");
|
||||
// Invoke the event
|
||||
OnCollisionEnterEvent.Invoke();
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Beyond
|
||||
|
||||
private const string SEQUENCE_END_TAG = "QTEEnd";
|
||||
|
||||
private bool startedFade = false;
|
||||
//private bool startedFade = false;
|
||||
|
||||
public bool IsSequenceRunning { get => m_isSequenceRunning; }
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Beyond
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
//DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ public static class CustomHierarchyDecorator
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("HierarchyDecoratorSettings loaded successfully.");
|
||||
//Debug.Log("HierarchyDecoratorSettings loaded successfully.");
|
||||
}
|
||||
|
||||
// Rysowanie nag³ówka
|
||||
|
||||
@@ -78,8 +78,8 @@ namespace Beyond
|
||||
m_meleeManager.onDamageHit.RemoveListener(OnDamageHit);
|
||||
m_meleeManager.onRecoilHit.RemoveListener(OnDamageHit);
|
||||
}
|
||||
if (m_postProcessType == PostProcessType.ON_COMBAT)
|
||||
GameStateManager.Instance.m_OnStateChanged.AddListener(OnGameStateChange);
|
||||
if (m_postProcessType == PostProcessType.ON_COMBAT && GameStateManager.Instance != null)
|
||||
GameStateManager.Instance.m_OnStateChanged.RemoveListener(OnGameStateChange);
|
||||
}
|
||||
|
||||
[Button]
|
||||
|
||||
@@ -10,6 +10,7 @@ using Sirenix.OdinInspector;
|
||||
using SRF.Components;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Beyond
|
||||
{
|
||||
@@ -50,6 +51,7 @@ namespace Beyond
|
||||
}
|
||||
|
||||
private static GameStateManager s_instance = null;
|
||||
private static bool s_isDestroyed = false;
|
||||
private float m_enemyDamageModifier = 1f;
|
||||
public SaveData m_saveData = new();
|
||||
private HashSet<string> m_CompabStates;
|
||||
@@ -63,6 +65,11 @@ namespace Beyond
|
||||
{
|
||||
return s_instance;
|
||||
}
|
||||
else if (s_isDestroyed)
|
||||
{
|
||||
//don't recreate object after scene destorys it
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var inst = FindObjectOfType<GameStateManager>();
|
||||
@@ -80,7 +87,13 @@ namespace Beyond
|
||||
return s_instance;
|
||||
}
|
||||
}
|
||||
|
||||
//public void OnSc
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
s_isDestroyed = true;
|
||||
// Debug.Log("Destroying GameStateManager");
|
||||
}
|
||||
//[ShowInInspector]
|
||||
public Difficulty GameDifficulty => m_saveData.difficulty;
|
||||
|
||||
@@ -95,7 +108,7 @@ namespace Beyond
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
|
||||
SceneManager.sceneLoaded += SceneManager_sceneUnloaded;
|
||||
s_instance = this;
|
||||
//SetDifficulty(Difficulty.NORMAL);
|
||||
m_CompabStates = new HashSet<string>();
|
||||
@@ -109,6 +122,11 @@ namespace Beyond
|
||||
m_IdleStates.Add("Flee");
|
||||
m_IdleStates.Add("Patrol");
|
||||
}
|
||||
//reset isDestroyed, so object can be recreated for the next scene
|
||||
private void SceneManager_sceneUnloaded(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
s_isDestroyed = false;
|
||||
}
|
||||
|
||||
public enum State
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Beyond
|
||||
return;
|
||||
}
|
||||
m_bendEffectMax = m_material.GetFloat("_BendEffect");
|
||||
m_initialColor = m_material.GetColor("BaseColor");
|
||||
m_initialColor = m_material.GetColor("_BaseColor");
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
@@ -43,7 +43,7 @@ namespace Beyond
|
||||
{
|
||||
base.Heal();
|
||||
m_material.DOFloat(0f, "_BendEffect", m_healTime).SetEase(m_easeType);
|
||||
m_material.DOColor(m_targetColor, "BaseColor", m_healTime);
|
||||
m_material.DOColor(m_targetColor, "_BaseColor", m_healTime);
|
||||
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Beyond
|
||||
{
|
||||
base.Unheal();
|
||||
m_material.DOFloat(m_bendEffectMax, "_BendEffect", m_healTime);//.SetEase(Ease.InOutElastic);
|
||||
m_material.DOColor(m_initialColor, "BaseColor", m_healTime);
|
||||
m_material.DOColor(m_initialColor, "_BaseColor", m_healTime);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Beyond
|
||||
{
|
||||
public class bThirdPersonController : vThirdPersonController
|
||||
{
|
||||
public bool triggerDieBehaviour = false;
|
||||
//public bool triggerDieBehaviour = false;
|
||||
protected bool m_isDashing;
|
||||
protected bool m_GodMode = false;
|
||||
|
||||
@@ -208,7 +208,8 @@ namespace Beyond
|
||||
base.OnTriggerExit(other);
|
||||
}
|
||||
|
||||
|
||||
//animation event handling
|
||||
void DrawWeaponLowLeft() { }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ public class PostProcessController : MonoBehaviour
|
||||
// Funkcja p<>ynnie w<><77>cza efekt post-processingu (od 0 do 1) w czasie ustawionym w duration
|
||||
public void EnablePostProcessing()
|
||||
{
|
||||
if (volume != null)
|
||||
if (volume != null && isActiveAndEnabled)
|
||||
{
|
||||
// Je<4A>li ju<6A> jest jaka<6B> coroutina w trakcie, zatrzymujemy j<>
|
||||
if (currentCoroutine != null)
|
||||
|
||||
@@ -23,6 +23,10 @@ namespace Beyond
|
||||
if (i < treesStateData.Count)
|
||||
{
|
||||
treeControllers[i].health = treesStateData[i].health;
|
||||
if (!treeControllers[i].isActiveAndEnabled && treesStateData[i].isEnabled)
|
||||
{
|
||||
treeControllers[i].gameObject.SetActiveUpHierarchy(true);
|
||||
}
|
||||
treeControllers[i].SetTreeStateInstant(treesStateData[i].treeState);
|
||||
}
|
||||
}
|
||||
@@ -31,7 +35,7 @@ namespace Beyond
|
||||
public override string RecordData()
|
||||
{
|
||||
List<TreeStateData> treesStateData = new();
|
||||
treeControllers.ForEach(controller => treesStateData.Add(new TreeStateData(controller.currentTreeState, controller.health)));
|
||||
treeControllers.ForEach(controller => treesStateData.Add(new TreeStateData(controller.currentTreeState, controller.health, controller.isActiveAndEnabled)));
|
||||
TreesDataContainer treesDataContainer = new();
|
||||
treesDataContainer.treesData = treesStateData;
|
||||
Debug.Log(treesStateData.Count);
|
||||
|
||||
@@ -34,11 +34,13 @@ namespace Beyond
|
||||
{
|
||||
public TreeState treeState;
|
||||
public float health = 100;
|
||||
public bool isEnabled = true;
|
||||
|
||||
public TreeStateData(TreeState treeState, float health)
|
||||
public TreeStateData(TreeState treeState, float health, bool isEnabled)
|
||||
{
|
||||
this.treeState = treeState;
|
||||
this.health = health;
|
||||
this.isEnabled = isEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,8 +75,8 @@ namespace Beyond
|
||||
[SerializeField] private List<Renderer> woodRenderers, leavesRenderers;
|
||||
private List<Material> woodMaterials = new(), leavesMaterials = new();
|
||||
|
||||
private string woodColorName = "BaseColor",
|
||||
leavesColorName = "BaseColor";
|
||||
private string woodColorName = "_BaseColor",
|
||||
leavesColorName = "_BaseColor";
|
||||
|
||||
[SerializeField] public bItemListData items;
|
||||
|
||||
@@ -251,13 +253,17 @@ namespace Beyond
|
||||
}
|
||||
|
||||
currentTreeState = treeState;
|
||||
if (instant)
|
||||
//TODO make sure that is enough to deal with saved state and disabled trees
|
||||
if (gameObject.activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(SetInstantTreeSizeCoroutine(animationValue, animationName, animLayer));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(SetAnimationTreeCoroutine(animationValue, animationName, animLayer));
|
||||
if (instant)
|
||||
{
|
||||
StartCoroutine(SetInstantTreeSizeCoroutine(animationValue, animationName, animLayer));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(SetAnimationTreeCoroutine(animationValue, animationName, animLayer));
|
||||
}
|
||||
}
|
||||
onStateChanged?.Invoke(currentTreeState);
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Beyond
|
||||
{
|
||||
_reEnable = true;
|
||||
events.onEnable?.Invoke();
|
||||
Debug.Log("ColliderEventTrigger OnEnable");
|
||||
//Debug.Log("ColliderEventTrigger OnEnable");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Beyond
|
||||
{
|
||||
return;
|
||||
}
|
||||
Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
|
||||
//Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
|
||||
//if current button type is gemstone, check if button should be active
|
||||
m_currentWeapon = area.currentEquippedItem;
|
||||
m_weaponPowerAttribute = m_currentWeapon.GetItemAttribute(bItemAttributes.Power);
|
||||
@@ -76,7 +76,7 @@ namespace Beyond
|
||||
{
|
||||
return;
|
||||
}
|
||||
Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
|
||||
//Debug.Log("On Unequiped weapon in area: "+area.name+" weapon: "+weapon.name);
|
||||
if (m_currentWeaponGemable && weapon.GetItemAttribute(bItemAttributes.Power) !=null)
|
||||
{
|
||||
m_currentWeaponGemable = false;
|
||||
|
||||
@@ -27,7 +27,7 @@ public class UIImageFader : MonoBehaviour
|
||||
// Method to start the fade process
|
||||
public void StartFade()
|
||||
{
|
||||
if (!isFading)
|
||||
if (!isFading && gameObject.activeInHierarchy && enabled)
|
||||
{
|
||||
StartCoroutine(FadeRoutine());
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@ using UnityEngine;
|
||||
|
||||
namespace Beyond
|
||||
{
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class DebugLoggerInitializer
|
||||
public class DebugLoggerInitializer : MonoBehaviour
|
||||
{
|
||||
/*
|
||||
static DebugLoggerInitializer()
|
||||
|
||||
@@ -32,7 +32,16 @@ namespace Beyond
|
||||
component = g.GetComponentInChildren<T>();
|
||||
return component;
|
||||
}
|
||||
*/
|
||||
*/
|
||||
public static void SetActiveUpHierarchy(this GameObject g, bool active)
|
||||
{
|
||||
g.SetActive(active);
|
||||
if (g.transform.parent)
|
||||
{
|
||||
SetActiveUpHierarchy(g.transform.parent.gameObject, active);
|
||||
}
|
||||
}
|
||||
|
||||
public static T FindComponentDownHierarchy<T>(this GameObject g) where T : Component
|
||||
{
|
||||
T component;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Beyond
|
||||
public bool m_dontEnableUI = false;
|
||||
|
||||
private static VideoCutsceneController s_instance;
|
||||
private static bool m_wasLoaded = false;
|
||||
//private static bool m_wasLoaded = false;
|
||||
private const string RESOURCE_PATH = "Prefabs/VideoCutsceneCanvas Variant";
|
||||
|
||||
public static VideoCutsceneController Instance
|
||||
@@ -65,7 +65,7 @@ namespace Beyond
|
||||
var resource = Resources.Load<GameObject>(RESOURCE_PATH);
|
||||
if (resource)
|
||||
{
|
||||
m_wasLoaded = true;
|
||||
//m_wasLoaded = true;
|
||||
var gameobject = Instantiate<GameObject>(resource);
|
||||
if (gameobject)
|
||||
{
|
||||
|
||||
@@ -7489,7 +7489,7 @@
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "BaseColor",
|
||||
"m_DefaultReferenceName": "BaseColor",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_OverrideReferenceName": "_BaseColor",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
|
||||
@@ -4594,7 +4594,7 @@
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "BaseColor",
|
||||
"m_DefaultReferenceName": "BaseColor",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_OverrideReferenceName": "_BaseColor",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
|
||||
@@ -5752,7 +5752,7 @@
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "BaseColor",
|
||||
"m_DefaultReferenceName": "BaseColor",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_OverrideReferenceName": "_BaseColor",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
|
||||
@@ -6914,7 +6914,7 @@
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "BaseColor",
|
||||
"m_DefaultReferenceName": "BaseColor",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_OverrideReferenceName": "_BaseColor",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
|
||||
5
Assets/ThirdParty/FluXY/CHANGELOG.txt
vendored
5
Assets/ThirdParty/FluXY/CHANGELOG.txt
vendored
@@ -2,6 +2,11 @@
|
||||
All notable changes to “FluXY - 2.5D fluid simulator” will be documented in this file.
|
||||
|
||||
|
||||
## [1.4.1] - 2023-06-20
|
||||
|
||||
### Fixed
|
||||
- "Blit material FluidSimulation uses dest texture as input" error in Unity 2022.
|
||||
|
||||
## [1.4] - 2022-11-28
|
||||
|
||||
### Added
|
||||
|
||||
@@ -41,11 +41,11 @@ Material:
|
||||
- _FrameCount: 32
|
||||
m_Floats:
|
||||
- _Additiveness: 0.4
|
||||
- _DetailAdvection: 0.582
|
||||
- _DetailAdvection: 0.5
|
||||
- _Duration: 2
|
||||
- _Falloff: 0.2
|
||||
- _Interpolation: 1
|
||||
- _InvFade: 7.76
|
||||
- _InvFade: 1
|
||||
- _PlaybackOffset: 0
|
||||
- _PlaybackSpeed: 1
|
||||
m_Colors: []
|
||||
|
||||
@@ -2,21 +2,19 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Checker
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -65,28 +63,12 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
@@ -112,7 +94,6 @@ Material:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &4867376423469122306
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
@@ -125,4 +106,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
version: 1
|
||||
|
||||
@@ -2,16 +2,14 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Fog
|
||||
m_Shader: {fileID: 4800000, guid: ac39d2e3d512e4c7e9e69c2a398d0410, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _LIGHTSOURCE_DIRECTIONAL
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@@ -26,7 +24,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Detail:
|
||||
m_Texture: {fileID: 2800000, guid: dc9686736bbe940ecb6bad0b65c14d04, type: 3}
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
@@ -65,19 +63,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Additiveness: 0.231
|
||||
- _Additiveness: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAdvection: 0.723
|
||||
- _DetailAdvection: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Falloff: 0.631
|
||||
- _Falloff: 0.4
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.361
|
||||
- _GlossyReflections: 1
|
||||
- _InvFade: 1.07
|
||||
- _InvFade: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _MotionBlur: 1
|
||||
@@ -91,4 +88,3 @@ Material:
|
||||
m_Colors:
|
||||
- _Color: {r: 0.735849, g: 0.735849, b: 0.735849, a: 0.7647059}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -2,21 +2,19 @@
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Guy
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -65,28 +63,12 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
@@ -112,7 +94,6 @@ Material:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &7453540739763953152
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
@@ -125,4 +106,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
version: 1
|
||||
|
||||
@@ -1,43 +1,24 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-9175737683816143566
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Piece
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -74,35 +55,11 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
@@ -110,19 +67,11 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.49056596, g: 0.37749287, b: 0.27536485, a: 1}
|
||||
- _Color: {r: 0.49056596, g: 0.37749285, b: 0.27536482, a: 1}
|
||||
- _Color: {r: 0.49056602, g: 0.3774929, b: 0.27536488, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@@ -23,9 +23,7 @@ Material:
|
||||
m_Name: URP ToxicWaste
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 34b9cd94cbb1d44549f707fb76ba499d,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _LIGHTSOURCE_NONE
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@@ -113,14 +111,14 @@ Material:
|
||||
- Vector1_315F66DC: 1
|
||||
- Vector1_32ADC857: 0.5
|
||||
- Vector1_4AA7C398: 0
|
||||
- Vector1_4E55263A: 0.853
|
||||
- Vector1_4E55263A: 1
|
||||
- Vector1_89BD7D39: 1
|
||||
- Vector1_9E3307DE: 15
|
||||
- Vector1_A6321E6B: 2.5
|
||||
- Vector1_A668B339: 1
|
||||
- Vector1_A6DF0022: 0.04
|
||||
- Vector1_A8D33A48: -0.5
|
||||
- Vector1_D30E0CD7: 0.306
|
||||
- Vector1_D30E0CD7: 0.15
|
||||
- Vector1_EA533925: 2
|
||||
- _Additiveness: 0
|
||||
- _BumpScale: 1
|
||||
@@ -142,13 +140,13 @@ Material:
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _TileIndex: 1.25
|
||||
- _TileIndex: 0
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_3D2DB61D: {r: 0.3018868, g: 0.008354024, b: 0, a: 1}
|
||||
- Color_9E182C8D: {r: 1, g: 0, b: 0, a: 1}
|
||||
- Color_C1C04D3: {r: 0.4056604, g: 0, b: 0.051067144, a: 1}
|
||||
- Color_3D2DB61D: {r: 0.6294432, g: 0.7169812, b: 0.23335709, a: 1}
|
||||
- Color_9E182C8D: {r: 1, g: 1, b: 1, a: 1}
|
||||
- Color_C1C04D3: {r: 0.7113185, g: 0.9150943, b: 0.17697577, a: 1}
|
||||
- Color_DFEE58AE: {r: 0.7216981, g: 1, b: 0.98114526, a: 0.3882353}
|
||||
- Vector2_73BFA364: {r: 0, g: 0, b: 0, a: 0}
|
||||
- Vector2_7D6FBF77: {r: 4, g: 4, b: 0, a: 0}
|
||||
|
||||
@@ -12,8 +12,7 @@ Material:
|
||||
type: 3}
|
||||
m_ValidKeywords:
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _LIGHTSOURCE_DIRECTIONAL
|
||||
- _NOISE_ON
|
||||
- _LIGHTSOURCE_POINT
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
@@ -99,17 +98,17 @@ Material:
|
||||
m_Floats:
|
||||
- Vector1_262E5DD6: 1
|
||||
- Vector1_3FEA0E54: 0
|
||||
- Vector1_837DA489: 22.3
|
||||
- Vector1_837DA489: 16
|
||||
- Vector1_9808C570: 1
|
||||
- Vector1_9E6B6241: 18
|
||||
- Vector1_C4967509: 34.8
|
||||
- Vector1_E676DA21: 26.42
|
||||
- Vector1_F3B7B00E: 19.21
|
||||
- Vector1_9E6B6241: 8
|
||||
- Vector1_C4967509: 0.2
|
||||
- Vector1_E676DA21: 8
|
||||
- Vector1_F3B7B00E: 4
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 1
|
||||
- _BumpScale: 1
|
||||
- _CastShadows: 1
|
||||
- _Cull: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 10
|
||||
@@ -119,7 +118,7 @@ Material:
|
||||
- _LIGHTSOURCE: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _NOISE: 1
|
||||
- _NOISE: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
@@ -132,19 +131,19 @@ Material:
|
||||
- _ZTest: 8
|
||||
- _ZWrite: 0
|
||||
- _ZWriteControl: 0
|
||||
- _densityThreshold: 0.953
|
||||
- _noiseAdvectSpeed: 5.21
|
||||
- _densityThreshold: 0.001
|
||||
- _noiseAdvectSpeed: 1
|
||||
- _noiseAdvectTime: 0.5
|
||||
- _noisePow: 4.74
|
||||
- _noiseScale: 22.2
|
||||
- _shadowThreshold: 0.129
|
||||
- _volumeExtrusion: 0.39
|
||||
- _volumeFalloff: 1.222
|
||||
- _noisePow: 3
|
||||
- _noiseScale: 20
|
||||
- _shadowThreshold: 0.1
|
||||
- _volumeExtrusion: 1
|
||||
- _volumeFalloff: 0.15
|
||||
- _volumeOffset: 1
|
||||
m_Colors:
|
||||
- Color_68344F06: {r: 0.35866857, g: 0.4517726, b: 0.49056602, a: 1}
|
||||
- Color_753F6498: {r: 0.12996809, g: 0.7169812, b: 0.064257726, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.0018689941, g: 0.05660379, b: 0.005924961, a: 0.972549}
|
||||
- Color_753F6498: {r: 0.16700785, g: 0.22076505, b: 0.254717, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.754717, g: 0.29547882, b: 0.75103265, a: 0.972549}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -11,9 +11,8 @@ Material:
|
||||
m_Shader: {fileID: -6465566751694194690, guid: ef381005b8a834c9fa2733d96c543d31,
|
||||
type: 3}
|
||||
m_ValidKeywords:
|
||||
- _ALPHATEST_ON
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _LIGHTSOURCE_DIRECTIONAL
|
||||
- _NOISE_ON
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
@@ -99,14 +98,14 @@ Material:
|
||||
m_Floats:
|
||||
- Vector1_262E5DD6: 1
|
||||
- Vector1_3FEA0E54: 0
|
||||
- Vector1_837DA489: 20.4
|
||||
- Vector1_837DA489: 12
|
||||
- Vector1_9808C570: 1
|
||||
- Vector1_9E6B6241: 37
|
||||
- Vector1_C4967509: -3.17
|
||||
- Vector1_E676DA21: 21.04
|
||||
- Vector1_F3B7B00E: 43.12
|
||||
- _AlphaClip: 1
|
||||
- _Blend: 0
|
||||
- Vector1_9E6B6241: 12
|
||||
- Vector1_C4967509: 0.5
|
||||
- Vector1_E676DA21: 20
|
||||
- Vector1_F3B7B00E: 2
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 1
|
||||
- _BumpScale: 1
|
||||
- _CastShadows: 1
|
||||
- _Cull: 2
|
||||
@@ -119,32 +118,32 @@ Material:
|
||||
- _LIGHTSOURCE: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _NOISE: 1
|
||||
- _NOISE: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 5
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 1
|
||||
- _UVSec: 0
|
||||
- _ZTest: 8
|
||||
- _ZWrite: 0
|
||||
- _ZWriteControl: 0
|
||||
- _densityThreshold: 0.799
|
||||
- _noiseAdvectSpeed: -0.16
|
||||
- _densityThreshold: 0.01
|
||||
- _noiseAdvectSpeed: 0.5
|
||||
- _noiseAdvectTime: 1
|
||||
- _noisePow: 1.3
|
||||
- _noisePow: 3
|
||||
- _noiseScale: 4
|
||||
- _shadowThreshold: 0.309
|
||||
- _volumeExtrusion: 0.768
|
||||
- _volumeFalloff: 0.57
|
||||
- _volumeOffset: 0.057
|
||||
- _shadowThreshold: 0.1
|
||||
- _volumeExtrusion: 0.5
|
||||
- _volumeFalloff: 0.5
|
||||
- _volumeOffset: 0.5
|
||||
m_Colors:
|
||||
- Color_68344F06: {r: 0.35866857, g: 0.4517726, b: 0.49056602, a: 1}
|
||||
- Color_753F6498: {r: 0.46226418, g: 0.18543416, b: 0.0021804967, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.4245283, g: 0.17613408, b: 0, a: 0.972549}
|
||||
- Color_753F6498: {r: 0.33922213, g: 0.6011469, b: 0.7264151, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.5754717, g: 0.45293194, b: 0.36102706, a: 0.972549}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -12,7 +12,7 @@ Material:
|
||||
type: 3}
|
||||
m_ValidKeywords:
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _LIGHTSOURCE_NONE
|
||||
- _LIGHTSOURCE_POINT
|
||||
- _NOISE_ON
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords: []
|
||||
@@ -99,12 +99,12 @@ Material:
|
||||
m_Floats:
|
||||
- Vector1_262E5DD6: 1
|
||||
- Vector1_3FEA0E54: 0
|
||||
- Vector1_837DA489: 9.9
|
||||
- Vector1_837DA489: 12
|
||||
- Vector1_9808C570: 1
|
||||
- Vector1_9E6B6241: 38.9
|
||||
- Vector1_9E6B6241: 8
|
||||
- Vector1_C4967509: 4
|
||||
- Vector1_E676DA21: 30
|
||||
- Vector1_F3B7B00E: 4.23
|
||||
- Vector1_F3B7B00E: 4
|
||||
- _AlphaClip: 0
|
||||
- _Blend: 1
|
||||
- _BumpScale: 1
|
||||
@@ -143,8 +143,8 @@ Material:
|
||||
- _volumeOffset: 0.5
|
||||
m_Colors:
|
||||
- Color_68344F06: {r: 0.35866857, g: 0.4517726, b: 0.49056602, a: 1}
|
||||
- Color_753F6498: {r: 0.46070668, g: 0.47495696, b: 0.4811321, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.5849056, g: 0.2683053, b: 0, a: 0.972549}
|
||||
- Color_753F6498: {r: 0.13527946, g: 0.25190458, b: 0.3018868, a: 1}
|
||||
- Color_BE47E8B5: {r: 0.7264151, g: 0.4958822, b: 0.29810432, a: 0.972549}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
version: 5
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
@@ -23,11 +23,9 @@ Material:
|
||||
m_Name: URP Water
|
||||
m_Shader: {fileID: -6465566751694194690, guid: 1940d71d1af574d38b552638ff25c9ad,
|
||||
type: 3}
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _LIGHTSOURCE_NONE
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
@@ -101,20 +99,20 @@ Material:
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- Vector1_2934D119: 20.45
|
||||
- Vector1_2934D119: 0.5
|
||||
- Vector1_315F66DC: 1
|
||||
- Vector1_32ADC857: 26.3
|
||||
- Vector1_4AA7C398: 0.279
|
||||
- Vector1_4F638F23: -0.5
|
||||
- Vector1_32ADC857: 1
|
||||
- Vector1_4AA7C398: 0
|
||||
- Vector1_4F638F23: -0.25
|
||||
- Vector1_5F6501F5: 0
|
||||
- Vector1_74E26674: 0.5
|
||||
- Vector1_89BD7D39: 0.86
|
||||
- Vector1_8F171F43: 0.2
|
||||
- Vector1_A6321E6B: 1.17
|
||||
- Vector1_A668B339: 0.294
|
||||
- Vector1_A6DF0022: 0.25
|
||||
- Vector1_D183151F: 0.7
|
||||
- Vector1_F22C9906: 0.57
|
||||
- Vector1_89BD7D39: 1
|
||||
- Vector1_8F171F43: 0.1
|
||||
- Vector1_A6321E6B: 3
|
||||
- Vector1_A668B339: 0.5
|
||||
- Vector1_A6DF0022: 0.04
|
||||
- Vector1_D183151F: 4
|
||||
- Vector1_F22C9906: 2
|
||||
- _Additiveness: 0
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
@@ -135,13 +133,13 @@ Material:
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _TileIndex: 1.09
|
||||
- _TileIndex: 0
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- Color_709ED842: {r: 0.49056602, g: 0.49056602, b: 0.49056602, a: 0.6862745}
|
||||
- Color_9E182C8D: {r: 0.3773585, g: 0.3773585, b: 0.3773585, a: 0.8784314}
|
||||
- Color_DFEE58AE: {r: 1, g: 1, b: 1, a: 1}
|
||||
- Color_709ED842: {r: 1, g: 1, b: 1, a: 0.9058824}
|
||||
- Color_9E182C8D: {r: 0.23905303, g: 0.5591888, b: 0.6415094, a: 0.8352941}
|
||||
- Color_DFEE58AE: {r: 0.6045301, g: 0.8962264, b: 0.82638365, a: 0.3882353}
|
||||
- Vector2_63614596: {r: 0.02, g: -0.1, b: 0, a: 0}
|
||||
- Vector2_78FB6B63: {r: 5, g: 5, b: 0, a: 0}
|
||||
- Vector2_7E649864: {r: 0, g: 0, b: 0, a: 0}
|
||||
|
||||
@@ -261,6 +261,15 @@
|
||||
},
|
||||
{
|
||||
"m_Id": "c9b079fd494f4c8a99822b4a52a259b8"
|
||||
},
|
||||
{
|
||||
"m_Id": "ab1a481cdf564504b837ed7877f6663f"
|
||||
},
|
||||
{
|
||||
"m_Id": "30d04585da65453cbe3485a7156cd296"
|
||||
},
|
||||
{
|
||||
"m_Id": "4fad8de703eb41b583e500027c9bdfb6"
|
||||
}
|
||||
],
|
||||
"m_GroupDatas": [
|
||||
@@ -332,20 +341,6 @@
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "2a5ca6696c530e8c874719b853083a48"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "8eb325963471496fa92ad14e027cf020"
|
||||
},
|
||||
"m_SlotId": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@@ -360,6 +355,20 @@
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "30d04585da65453cbe3485a7156cd296"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "4fad8de703eb41b583e500027c9bdfb6"
|
||||
},
|
||||
"m_SlotId": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@@ -402,6 +411,20 @@
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "4fad8de703eb41b583e500027c9bdfb6"
|
||||
},
|
||||
"m_SlotId": 2
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "8eb325963471496fa92ad14e027cf020"
|
||||
},
|
||||
"m_SlotId": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@@ -696,6 +719,20 @@
|
||||
"m_SlotId": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "ab1a481cdf564504b837ed7877f6663f"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "4fad8de703eb41b583e500027c9bdfb6"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
@@ -1929,6 +1966,30 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "1c8a8ac7ae0941b3991c2fe6a11379a2",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "A",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "A",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ShaderKeyword",
|
||||
@@ -2224,6 +2285,44 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ViewVectorNode",
|
||||
"m_ObjectId": "30d04585da65453cbe3485a7156cd296",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "View Vector",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -2002.999755859375,
|
||||
"y": 33.00000762939453,
|
||||
"width": 206.0,
|
||||
"height": 131.0
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "5df6c952da824e288e634fe81979c48a"
|
||||
},
|
||||
{
|
||||
"m_Id": "81dcfd920a3d46c8b29dceb767fd69d0"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"eye vector"
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_Space": 0
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
|
||||
@@ -2818,6 +2917,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.AddNode",
|
||||
"m_ObjectId": "4fad8de703eb41b583e500027c9bdfb6",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Add",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -1630.0,
|
||||
"y": -82.00000762939453,
|
||||
"width": 130.0,
|
||||
"height": 118.00001525878906
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "1c8a8ac7ae0941b3991c2fe6a11379a2"
|
||||
},
|
||||
{
|
||||
"m_Id": "5e65d8acebf044e08eda4eaaab4c9668"
|
||||
},
|
||||
{
|
||||
"m_Id": "de9e74eaad8f4bfbbfc9d0352a617b94"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"addition",
|
||||
"sum",
|
||||
"plus"
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
@@ -3176,6 +3317,30 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
|
||||
"m_ObjectId": "5df6c952da824e288e634fe81979c48a",
|
||||
"m_Id": 3,
|
||||
"m_DisplayName": "World Space Position",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": true,
|
||||
"m_ShaderOutputName": "WorldSpacePosition",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [],
|
||||
"m_Space": 2
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
|
||||
@@ -3218,6 +3383,30 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "5e65d8acebf044e08eda4eaaab4c9668",
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "B",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "B",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
@@ -3469,6 +3658,29 @@
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "72e0664908974c2cb8f362df4ed9648b",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
|
||||
@@ -3977,6 +4189,29 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
"m_ObjectId": "81dcfd920a3d46c8b29dceb767fd69d0",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
@@ -5161,6 +5396,42 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.PositionNode",
|
||||
"m_ObjectId": "ab1a481cdf564504b837ed7877f6663f",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Position",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -2003.0,
|
||||
"y": -117.0,
|
||||
"width": 206.0,
|
||||
"height": 131.00001525878907
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "72e0664908974c2cb8f362df4ed9648b"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"location"
|
||||
],
|
||||
"m_Precision": 1,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_PreviewMode": 2,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_Space": 0,
|
||||
"m_PositionSource": 0
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
|
||||
@@ -6767,6 +7038,30 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "de9e74eaad8f4bfbbfc9d0352a617b94",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -400,6 +400,8 @@ namespace Fluxy
|
||||
}
|
||||
}
|
||||
|
||||
simulationMaterial.SetTexture("_MainTex", null);
|
||||
|
||||
RenderTexture.active = old;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Invector.vCharacterController
|
||||
public const float walkSpeed = 0.5f;
|
||||
public const float runningSpeed = 1f;
|
||||
public const float sprintSpeed = 1.5f;
|
||||
private bool triggerDieBehaviour;
|
||||
public bool triggerDieBehaviour;
|
||||
public Vector3 lastCharacterPosition { get; protected set; }
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -1118,14 +1118,7 @@ ModelImporter:
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events:
|
||||
- time: 0.4514425
|
||||
functionName: NewEvent
|
||||
data:
|
||||
objectReferenceParameter: {instanceID: 0}
|
||||
floatParameter: 0
|
||||
intParameter: 0
|
||||
messageOptions: 0
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 3
|
||||
maskSource: {instanceID: 0}
|
||||
|
||||
Reference in New Issue
Block a user