# Change Log All notable changes to “FluXY - 2.5D fluid simulator” will be documented in this file. ## [1.4.1] - 2023-06-20 ### Fixed - "Blit material FluidSimulation uses dest texture as input" error in Unity 2022. ## [1.4] - 2022-11-28 ### Added - Flipbook recorder window. ### Fixed - Occasional "SendMessage cannot be used in OnValidate" warning when changing the shape of a container. ## [1.3.1] - 2022-07-20 ### Added - Density readback - Positional offset parameter that allows to manually scroll both the fluid across the container. Expressed in UV units per second. ## [1.3.0] - 2022-03-01 ### Added - Volumetric rendering support - Targets can now splat torque (rotational force) - Target splat size can now be automatically affected by transform scale - Targets now support velocity noise (curl noise) and density noise ### Fixed - Containers set to zero scale on any axis would permanently disappear due to NaN values propagating trough the simulation. ## [1.2.0] - 2022-01-20 ### Added - Tangent space simulation. - Support for arbitrary meshes in containers: no longer restricted to a rectangular plane. - Support for container surface normal maps. - Per-pixel gravity. - Fluid adhesion (causes a fraction of the fluid to stick to the container's surface) - Fluid surface tension (causes fluid to form rounded "drops") - Target rotation can now be derived from transform rotation. - Targets can now splat both linear and angular velocity ### Fixed - Aspect ratio of targets was incorrectly rounded to integer values. ## [1.1.0] - 2021-12-03 ### Added - Support for subdivided container meshes. - New URP-specific sample scenes. - URP opaque and transparent ShaderGraph shaders, driven using FluXY. ## [1.0.0] - 2021-09-27 - Initial release.