17 lines
372 B
C#
17 lines
372 B
C#
using Invector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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[CreateAssetMenu(menuName = "Beyond/Inventory/New Item List")]
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public class bItemListData : ScriptableObject
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{
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public List<bItem> items = new List<bItem>();
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public bool inEdition;
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public bool itemsHidden = true;
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}
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} |