Files
beyond/Assets/Scripts/InvectorDerivatives/bItemListData.cs
2024-11-20 15:21:28 +01:00

17 lines
372 B
C#

using Invector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[CreateAssetMenu(menuName = "Beyond/Inventory/New Item List")]
public class bItemListData : ScriptableObject
{
public List<bItem> items = new List<bItem>();
public bool inEdition;
public bool itemsHidden = true;
}
}