48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Beyond
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{
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public class BattleEventsController : MonoBehaviour
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{
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public IDBattleController battleController;
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private bool startedFade = false;
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// Start is called before the first frame update
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public void DamageID()
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{
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battleController.DamageID();
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}
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public void DamageBasileus()
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{
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battleController.DamageBasileus();
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}
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public void PlayKnockSound()
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{
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battleController.PlayKnockSound();
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}
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public void PlayIDPushSound()
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{
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battleController.PlayKnockSound();
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}
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public void SetBasileusToAnimateKnockback()
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{
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battleController.SetBasileusToAnimateKnockback();
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}
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public void FadeCamera()
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{
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//for some reason sometimes fades
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if (!startedFade)
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{
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startedFade = true;
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FadeCanvasGroup.Instance.FadeOut(0.5f);
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}
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}
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}
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} |