using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class BattleEventsController : MonoBehaviour { public IDBattleController battleController; private bool startedFade = false; // Start is called before the first frame update public void DamageID() { battleController.DamageID(); } public void DamageBasileus() { battleController.DamageBasileus(); } public void PlayKnockSound() { battleController.PlayKnockSound(); } public void PlayIDPushSound() { battleController.PlayKnockSound(); } public void SetBasileusToAnimateKnockback() { battleController.SetBasileusToAnimateKnockback(); } public void FadeCamera() { //for some reason sometimes fades if (!startedFade) { startedFade = true; FadeCanvasGroup.Instance.FadeOut(0.5f); } } } }