Files
beyond/Assets/Scripts/Characters/IDFight/BattleEventsController.cs
2024-11-20 15:21:28 +01:00

48 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
public class BattleEventsController : MonoBehaviour
{
public IDBattleController battleController;
private bool startedFade = false;
// Start is called before the first frame update
public void DamageID()
{
battleController.DamageID();
}
public void DamageBasileus()
{
battleController.DamageBasileus();
}
public void PlayKnockSound()
{
battleController.PlayKnockSound();
}
public void PlayIDPushSound()
{
battleController.PlayKnockSound();
}
public void SetBasileusToAnimateKnockback()
{
battleController.SetBasileusToAnimateKnockback();
}
public void FadeCamera()
{
//for some reason sometimes fades
if (!startedFade)
{
startedFade = true;
FadeCanvasGroup.Instance.FadeOut(0.5f);
}
}
}
}