animation fixes, combo trigger break, new attack animation settings
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@@ -148,6 +148,10 @@ namespace Beyond
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{
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cc.animator.SetInteger(vAnimatorParameters.AttackID, AttackID);
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cc.animator.SetTrigger(vAnimatorParameters.WeakAttack);
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if (TimeController.Instance != null)
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{
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TimeController.Instance.Reset(); // Ensure normal time scale on attack start
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}
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}
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public virtual void MeleeStrongAttackInput()
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