animation fixes, combo trigger break, new attack animation settings

This commit is contained in:
2025-09-05 15:26:40 +02:00
parent 312dae2f4d
commit 8067a01b8e
22 changed files with 2077 additions and 732 deletions

View File

@@ -148,6 +148,10 @@ namespace Beyond
{
cc.animator.SetInteger(vAnimatorParameters.AttackID, AttackID);
cc.animator.SetTrigger(vAnimatorParameters.WeakAttack);
if (TimeController.Instance != null)
{
TimeController.Instance.Reset(); // Ensure normal time scale on attack start
}
}
public virtual void MeleeStrongAttackInput()