diff --git a/Assets/AI/Demon/DestroyableTurret.cs b/Assets/AI/Demon/DestroyableTurret.cs index 949ff2e9f..808c44e72 100644 --- a/Assets/AI/Demon/DestroyableTurret.cs +++ b/Assets/AI/Demon/DestroyableTurret.cs @@ -339,13 +339,12 @@ namespace DemonBoss.Magic Gizmos.DrawWireCube(transform.position + Vector3.up * 2f, Vector3.one * 0.5f); // HP text in Scene View -#if UNITY_EDITOR if (Application.isPlaying) { UnityEditor.Handles.Label(transform.position + Vector3.up * 2.5f, $"HP: {currentHealth}/{maxHealth}"); } -#endif } +#endif public void AddHealth(int value) { @@ -362,6 +361,5 @@ namespace DemonBoss.Magic throw new System.NotImplementedException(); } -#endif } } \ No newline at end of file diff --git a/Assets/MEDIEVAL_ANIMATIONS_MEGA_PACK_new/Bow/Materials/Adam_body_Metal.mat b/Assets/MEDIEVAL_ANIMATIONS_MEGA_PACK_new/Bow/Materials/Adam_body_Metal.mat index 496f4a05d..149197550 100644 --- a/Assets/MEDIEVAL_ANIMATIONS_MEGA_PACK_new/Bow/Materials/Adam_body_Metal.mat +++ 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m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 48, y: 60, z: 0} - m_EntryPosition: {x: 30, y: 120, z: 0} - m_ExitPosition: {x: 528, y: 60, z: 0} + m_AnyStatePosition: {x: 10, y: 60, z: 0} + m_EntryPosition: {x: -30, y: 140, z: 0} + m_ExitPosition: {x: 680, y: 40, z: 0} m_ParentStateMachinePosition: {x: 710, y: -50, z: 0} m_DefaultState: {fileID: 1102466317250516052} --- !u!1107 &1107517961391708756 @@ -46053,6 +46149,28 @@ MonoBehaviour: - tagName: LockRotation tagType: 3 normalizedTime: {x: 0.35, y: 0.65} +--- !u!1101 &3665975024854504718 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + 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&1993521575 stripped Transform: @@ -24313,6 +24327,21 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1993521574} m_PrefabAsset: {fileID: 0} +--- !u!114 &1993521576 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1776088664} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5547fefaea58c4174adccc95d48c54ae, type: 3} + m_Name: + m_EditorClassIdentifier: + m_OnTimeScaleChanged: + m_PersistentCalls: + m_Calls: [] --- !u!1 &2002250978 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/InvectorDerivatives/bMeleeAttackControl.cs b/Assets/Scripts/InvectorDerivatives/bMeleeAttackControl.cs index 6c7d78093..5b985eebb 100644 --- a/Assets/Scripts/InvectorDerivatives/bMeleeAttackControl.cs +++ b/Assets/Scripts/InvectorDerivatives/bMeleeAttackControl.cs @@ -198,13 +198,18 @@ namespace Invector.vMelee // The TimeController now reliably handles resetting the time scale via its own coroutine. // A manual reset here is no longer necessary and could cause conflicts. -/* - if (mFighter != null && resetAttackTrigger) + /* + if (mFighter != null && resetAttackTrigger) + { + mFighter.ResetAttackTriggers(); + if (debug) Debug.Log($"({damageType}) Final trigger reset on exit due to 'Reset Attack Trigger' flag."); + } + */ + if (_comboWindowEffectTriggered && TimeController.Instance != null) { - mFighter.ResetAttackTriggers(); - if (debug) Debug.Log($"({damageType}) Final trigger reset on exit due to 'Reset Attack Trigger' flag."); + _comboWindowEffectTriggered = false; + TimeController.Instance.Reset(); } -*/ if (_characterController != null && _isRotationLockedByThis) { _characterController.lockRotation = false; diff --git a/Assets/Scripts/InvectorDerivatives/bMeleeCombatInput.cs b/Assets/Scripts/InvectorDerivatives/bMeleeCombatInput.cs index 079222d0e..fc3e26549 100644 --- a/Assets/Scripts/InvectorDerivatives/bMeleeCombatInput.cs +++ b/Assets/Scripts/InvectorDerivatives/bMeleeCombatInput.cs @@ -148,6 +148,10 @@ namespace Beyond { cc.animator.SetInteger(vAnimatorParameters.AttackID, AttackID); cc.animator.SetTrigger(vAnimatorParameters.WeakAttack); + if (TimeController.Instance != null) + { + TimeController.Instance.Reset(); // Ensure normal time scale on attack start + } } public virtual void MeleeStrongAttackInput() diff --git a/Assets/Settings/High_PipelineAsset.asset b/Assets/Settings/High_PipelineAsset.asset index 64ba3c7e7..d03540950 100644 --- a/Assets/Settings/High_PipelineAsset.asset +++ b/Assets/Settings/High_PipelineAsset.asset @@ -129,6 +129,8 @@ MonoBehaviour: m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 0 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Settings/LWRP-HighQuality.asset b/Assets/Settings/LWRP-HighQuality.asset index 2ca5abe9b..66ba2e05d 100644 --- a/Assets/Settings/LWRP-HighQuality.asset +++ b/Assets/Settings/LWRP-HighQuality.asset @@ -129,6 +129,8 @@ MonoBehaviour: m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterReflectionProbeBlending: 0 + m_PrefilterReflectionProbeBoxProjection: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 2 m_Textures: diff --git a/Assets/Settings/Low_PipelineAsset.asset b/Assets/Settings/Low_PipelineAsset.asset index 5d7c40b17..bfa877d1c 100644 --- a/Assets/Settings/Low_PipelineAsset.asset +++ b/Assets/Settings/Low_PipelineAsset.asset @@ -129,6 +129,8 @@ MonoBehaviour: m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 0 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Settings/Medium_PipelineAsset.asset b/Assets/Settings/Medium_PipelineAsset.asset index a6197f824..a83f88d3f 100644 --- a/Assets/Settings/Medium_PipelineAsset.asset +++ b/Assets/Settings/Medium_PipelineAsset.asset @@ -129,6 +129,8 @@ MonoBehaviour: m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 0 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Settings/Very Low_PipelineAsset.asset b/Assets/Settings/Very Low_PipelineAsset.asset index f4bce9cd6..2b580adf5 100644 --- a/Assets/Settings/Very Low_PipelineAsset.asset +++ b/Assets/Settings/Very Low_PipelineAsset.asset @@ -129,6 +129,8 @@ MonoBehaviour: m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 0 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX.meta b/Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX.meta index 962c7397e..00937aee6 100644 --- a/Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX.meta +++ b/Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX.meta @@ -1,7 +1,14 @@ fileFormatVersion: 2 guid: 33155b0e0a894984aaa6d5beee3b6e77 +AssetOrigin: + serializedVersion: 1 + productId: 269483 + packageName: One Handed Sword Animset Pro + packageVersion: 1.0 + assetPath: Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX + uploadId: 738342 ModelImporter: - serializedVersion: 21300 + serializedVersion: 22200 internalIDToNameTable: - first: 74: 1827226128182048838 @@ -19,8 +26,6 @@ ModelImporter: optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: - rigImportErrors: - rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: @@ -47,11 +52,11 @@ ModelImporter: cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 - loopTime: 1 + loopTime: 0 loopBlend: 0 loopBlendOrientation: 1 loopBlendPositionY: 1 - loopBlendPositionXZ: 1 + loopBlendPositionXZ: 0 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 @@ -212,6 +217,7 @@ ModelImporter: addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 + importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 @@ -239,6 +245,7 @@ ModelImporter: secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 + strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 @@ -412,14 +419,6 @@ ModelImporter: value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - - boneName: ball_r - humanName: RightToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - boneName: thumb_01_l humanName: Left Thumb Proximal limit: @@ -669,400 +668,357 @@ ModelImporter: length: 0 modified: 0 skeleton: - - name: Armature(Clone) + - name: Attack_Combo_02_04_Anim(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - - name: Geometry - parentName: Armature(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: 0.00000008146034, y: 0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Armature_Mesh 1 - parentName: Geometry - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - name: root - parentName: Armature(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} - scale: {x: 1, y: 1, z: 1} - - name: ik_foot_root - parentName: root - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: ik_foot_l - parentName: ik_foot_root - position: {x: -0.1707627, y: 0.080721274, z: 0.13465731} - rotation: {x: 0.020529665, y: 0.71223336, z: -0.01172283, w: 0.7015445} - scale: {x: 1, y: 1, z: 1} - - name: ik_foot_r - 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path: Root/Hips/Spine/Spine1/RightShoulder/RightArm/RightForeArm/RightHand/RightHandThumb1 + weight: 1 + - path: Root/Hips/Spine/Spine1/RightShoulder/RightArm/RightForeArm/RightHand/RightHandThumb1/RightHandThumb2 + weight: 1 + - path: Root/Hips/Spine/Spine1/RightShoulder/RightArm/RightForeArm/RightHand/RightHandThumb1/RightHandThumb2/RightHandThumb3 + weight: 1 + - path: Root/Hips/Spine/Spine1/RightShoulder/RightArm/RightForeArm/RightHand/RightHandThumb1/RightHandThumb2/RightHandThumb3/RightHandThumb4 + weight: 0 + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 0 importVisibility: 0 importBlendShapes: 1 importCameras: 0 importLights: 0 + nodeNameCollisionStrategy: 0 + fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 - optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 0 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 + strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 0 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] importAnimation: 1 - copyAvatar: 1 humanDescription: - serializedVersion: 2 + serializedVersion: 3 human: - boneName: Hips humanName: Hips @@ -8022,23 +9177,21 @@ ModelImporter: armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 + globalScale: 1 rootMotionBoneName: Root - rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} hasTranslationDoF: 0 hasExtraRoot: 1 skeletonHasParents: 0 lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 3aaf38176678e1d4994b710ba08065f2, type: 3} + autoGenerateAvatarMappingIfUnspecified: 1 animationType: 3 humanoidOversampling: 1 + avatarSetup: 2 + addHumanoidExtraRootOnlyWhenUsingAvatar: 0 + importBlendShapeDeformPercent: 0 + remapMaterialsIfMaterialImportModeIsNone: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 92239 - packageName: Longsword Animset Pro - packageVersion: 1.0 - assetPath: Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Animations/Longsword_Animset_pt2.fbx - uploadId: 340990 diff --git a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampArmsLegs_MAT.mat b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampArmsLegs_MAT.mat index eff2efb06..62d0ed9f6 100644 --- a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampArmsLegs_MAT.mat +++ b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampArmsLegs_MAT.mat @@ -68,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: ecfd8dee444853641b96003ca2f834e8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampEyeRetinaMAT.mat b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampEyeRetinaMAT.mat index 6c5e89458..df4b39507 100644 --- a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampEyeRetinaMAT.mat +++ b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampEyeRetinaMAT.mat @@ -25,6 +25,7 @@ Material: disabledShaderPasses: - MOTIONVECTORS - DepthOnly + - SHADOWCASTER m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -122,7 +123,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0, g: 0, b: 0, a: 0.13} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0, g: 0, b: 0, a: 0.13} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.29411763, g: 0.29411763, b: 0.29411763, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampHeadMAT.mat b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampHeadMAT.mat index a82a378fd..7262f7a11 100644 --- a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampHeadMAT.mat +++ b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampHeadMAT.mat @@ -68,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 586f46705bac2a64383b5a9f7b024323, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampTorsoMAT.mat b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampTorsoMAT.mat index 1b9162412..ce459ac7d 100644 --- a/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampTorsoMAT.mat +++ b/Assets/ThirdParty/ANIMATIONS/LongswordAnimsetPro/Models/Vampire/Materials/VampTorsoMAT.mat @@ -68,7 +68,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 2800000, guid: 3038f9b0643c18c4c9f7ece56db63dca, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: