animation fixes, combo trigger break, new attack animation settings
This commit is contained in:
@@ -339,13 +339,12 @@ namespace DemonBoss.Magic
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Gizmos.DrawWireCube(transform.position + Vector3.up * 2f, Vector3.one * 0.5f);
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// HP text in Scene View
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#if UNITY_EDITOR
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if (Application.isPlaying)
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{
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UnityEditor.Handles.Label(transform.position + Vector3.up * 2.5f, $"HP: {currentHealth}/{maxHealth}");
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}
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#endif
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}
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#endif
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public void AddHealth(int value)
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{
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@@ -362,6 +361,5 @@ namespace DemonBoss.Magic
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throw new System.NotImplementedException();
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}
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#endif
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}
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}
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parentName: spine_03
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|
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scale: {x: 1.0000001, y: 1, z: 0.99999994}
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|
||||
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|
||||
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|
||||
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||||
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scale: {x: 1, y: 1, z: 1}
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parentName: Armature(Clone)
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parentName: root
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scale: {x: 1, y: 1, z: 1}
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||||
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|
||||
parentName: ik_foot_root
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scale: {x: 1, y: 1, z: 1}
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||||
- name: ik_foot_r
|
||||
parentName: ik_foot_root
|
||||
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scale: {x: 0.99999994, y: 1, z: 1}
|
||||
- name: ik_hand_root
|
||||
parentName: root
|
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|
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scale: {x: 1, y: 1, z: 1}
|
||||
- name: ik_hand_gun
|
||||
parentName: ik_hand_root
|
||||
position: {x: -0.1604951, y: 0.24690744, z: 0.81566244}
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|
||||
scale: {x: 1, y: 1, z: 1}
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- name: ik_hand_l
|
||||
parentName: ik_hand_gun
|
||||
position: {x: -0.06526901, y: -0.16038367, z: 0.46446228}
|
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|
||||
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||
- name: ik_hand_r
|
||||
parentName: ik_hand_gun
|
||||
position: {x: 0.0000016021728, y: -0.000000076293944, z: 0.0000047683716}
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|
||||
scale: {x: 1, y: 1, z: 0.99999994}
|
||||
armTwist: 1
|
||||
foreArmTwist: 0.02
|
||||
upperLegTwist: 1
|
||||
@@ -1075,22 +1031,15 @@ ModelImporter:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
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||||
skeletonHasParents: 1
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||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 36078ab0369161e49a29d349ae3e0739,
|
||||
type: 3}
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
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||||
humanoidOversampling: 1
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||||
avatarSetup: 2
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||||
avatarSetup: 1
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||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 0
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remapMaterialsIfMaterialImportModeIsNone: 1
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 269483
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||||
packageName: One Handed Sword Animset Pro
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||||
packageVersion: 1.0
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assetPath: Assets/SwordAnimsetPro/Animations/RootPlace/Attack_Combo_02_04_Anim.FBX
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uploadId: 738342
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File diff suppressed because it is too large
Load Diff
@@ -68,7 +68,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: ecfd8dee444853641b96003ca2f834e8, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -25,6 +25,7 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -122,7 +123,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0, g: 0, b: 0, a: 0.13}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 0.13}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.29411763, g: 0.29411763, b: 0.29411763, a: 1}
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m_BuildTextureStacks: []
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@@ -68,7 +68,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 586f46705bac2a64383b5a9f7b024323, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -68,7 +68,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 3038f9b0643c18c4c9f7ece56db63dca, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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Reference in New Issue
Block a user