animation fixes, combo trigger break, new attack animation settings

This commit is contained in:
2025-09-05 15:26:40 +02:00
parent 312dae2f4d
commit 8067a01b8e
22 changed files with 2077 additions and 732 deletions

View File

@@ -339,13 +339,12 @@ namespace DemonBoss.Magic
Gizmos.DrawWireCube(transform.position + Vector3.up * 2f, Vector3.one * 0.5f);
// HP text in Scene View
#if UNITY_EDITOR
if (Application.isPlaying)
{
UnityEditor.Handles.Label(transform.position + Vector3.up * 2.5f, $"HP: {currentHealth}/{maxHealth}");
}
#endif
}
#endif
public void AddHealth(int value)
{
@@ -362,6 +361,5 @@ namespace DemonBoss.Magic
throw new System.NotImplementedException();
}
#endif
}
}