Trineks Manager - WIP implementation
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@@ -26,7 +26,8 @@ namespace Beyond
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[Description("")] Guilts = 19,
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[Description("")] PowerScroll = 20,
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[Description("")] Gemstones = 21,
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[Description("")] ConsumablesFaith = 22
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[Description("")] ConsumablesFaith = 22,
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[Description("")] Trinkets = 23,
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}
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public enum bItemAttributes
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@@ -51,6 +52,24 @@ namespace Beyond
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[Description("")] MaxDamage = 17,
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[Description("")] Rarity = 18,
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[Description("Used for empowering swords")] Power = 19,
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[Description("Bonus Damage")] BonusDamage = 20
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[Description("Bonus Damage")] BonusDamage = 20,
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[Description("Health Bonus")] HealthBonusPercent = 21,
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[Description("Defense Bonus")] DefenseBonusPercent = 22,
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[Description("Faith Bonus")] FaithBonusPercent = 23,
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[Description("Damage Bonus")] DamageBonusPercent = 24,
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[Description("Move Speed Bonus")] MoveSpeedBonusPercent = 25,
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[Description("Attack Speed Bonus")] AttackSpeedBonusPercent = 26,
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[Description("Faith Regen Bonus")] FaithRegenBonusPercent = 27,
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[Description("Thorn Damage Bonus")] ThornDamageBonusPercent = 28
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}
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public enum TrinketColor
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{
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None,
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Azure, // Water/Blue
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Crimson, // Fire/Red
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Viridian, // Nature/Green
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Bright, // Light
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Dark // Shadow
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}
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}
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