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/// - /// This array defines thresholds for brightness points. It is used to define multiplier applied to player brightness point on guild. Please see code. - /// - public static readonly int[] BrightnessPoints_Th = - { - 30, 20, 0, - }; + public static readonly int[] BrightnessPoints_Th = { 30, 20, 0 }; public List Attributes => m_playerAttributes; public GameObject audioSource; - public AudioClip[] m_onHitClips, - m_noFaithClips, - m_cantDoThatYetClips, - m_BrightnessLostClips, - m_BrightnessGainedClips, - m_deathClips; - - public AudioClip[] consumeDefaultSounds, consumeFaithSounds, consumeGemstoneSounds, equipWeaponSounds, equipConsumablesSounds, equipPowerSounds, unequipWeaponSounds, unequipConsumablesSounds, unequipPowerSounds, changePageSounds, changeCategorySounds, openMenuSounds, - acceptGuiltSounds, declineGuiltSounds, fullyChargedSounds; + public AudioClip[] m_onHitClips, m_noFaithClips, m_cantDoThatYetClips, m_BrightnessLostClips, m_BrightnessGainedClips, m_deathClips; + public AudioClip[] consumeDefaultSounds, consumeFaithSounds, consumeGemstoneSounds, equipWeaponSounds, equipConsumablesSounds, equipPowerSounds, unequipWeaponSounds, unequipConsumablesSounds, unequipPowerSounds, changePageSounds, changeCategorySounds, openMenuSounds, acceptGuiltSounds, declineGuiltSounds, fullyChargedSounds; private List weaponTypes = new List { bItemType.Swords, bItemType.Axes }; private List consumablesTypes = new List { bItemType.Consumable, bItemType.ConsumablesFaith }; @@ -84,7 +71,36 @@ namespace Beyond private bMeleeCombatInput m_meleeCombatInput; public MagicAttacks Magic => m_magicAttacks; - public bMeleeCombatInput MeleeCombatInput => m_meleeCombatInput; + public bMeleeCombatInput MeleeCombatInput => m_meleeCombatInput; + + // --- TRINKET SYSTEM INTEGRATION START --- + private TrinketManager.TrinketStats m_trinketStats = new TrinketManager.TrinketStats + { + healthMult = 1f, + defenseMult = 1f, + faithMult = 1f, + damageMult = 1f, + speedMult = 1f, + faithRegenMult = 1f, + attackSpeedMult = 1f, + thornDamageMult = 1f + }; + + public TrinketManager.TrinketStats CurrentTrinketStats => m_trinketStats; + + public void UpdateTrinketStats(TrinketManager.TrinketStats newStats) + { + m_trinketStats = newStats; + // Force stats recalculation + UodatePlayerStatistics(); + + // Apply immediate effects + if (m_vController) + { + m_vController.speedMultiplier = m_trinketStats.speedMult; + } + } + // --- TRINKET SYSTEM INTEGRATION END --- public PlayerAttribute MaturityAttribute { @@ -115,35 +131,21 @@ namespace Beyond private void SetMaturityAttributeIfNull() { - if (maturityAttribute == null) - { - maturityAttribute = GetAttribute("Maturity"); - } + if (maturityAttribute == null) maturityAttribute = GetAttribute("Maturity"); } private void SetBrightnessAttributeIfNull() { - if (brightnessAttribute == null) - { - brightnessAttribute = GetAttribute("BrightnessPoints"); - } + if (brightnessAttribute == null) brightnessAttribute = GetAttribute("BrightnessPoints"); } private void SetFaithAttributeIfNull() { - if (maturityAttribute == null) - { - faithAttribute = GetAttribute("Faith"); - } + if (maturityAttribute == null) faithAttribute = GetAttribute("Faith"); } [SerializeField] public MenuScroll menuScroll; - // [SerializeField] - //private int faithRegenValue = 1; - - // private float faithRegenTime = 1f; - // private float faithCurrentTime = 0f; public float sceneDependantFaithRegenMultiplier = 1f, faithRegenMultiplier = 1f; private float healthBaseMaxValue = 200; @@ -155,7 +157,7 @@ namespace Beyond private System.Action onMenuScrollClosed; public System.Action onStatsUpdated; private UnityAction onDialogueEnded; - private bLockOn m_lockOn; //cached lock on component + private bLockOn m_lockOn; public bLockOn LockOn => m_lockOn; private vLadderAction ladderAction; @@ -167,10 +169,7 @@ namespace Beyond private void Awake() { - if (s_instance == null) - { - s_instance = this; - } + if (s_instance == null) s_instance = this; else { Debug.LogError($"Player instance already exists! Destroying...({gameObject.name})"); @@ -192,13 +191,10 @@ namespace Beyond m_meleeCombatInput = GetComponent(); } - private void OnEnable() { - //InitAttributesValues(); HideUI.SetActive += OnCustcene; - if (m_vInputs) - m_vInputs.forceWalking = false; + if (m_vInputs) m_vInputs.forceWalking = false; } protected void Start() @@ -209,10 +205,7 @@ namespace Beyond DialogueManager.instance.conversationStarted += OnConversationStarted; DialogueManager.instance.conversationEnded += OnConversationEnded; m_Respawner.m_onRespawned.AddListener(ResetInputs); - - // m_Respawner.m_onRespawnedStart.AddListener(ResetAnimator); m_vController.onDead.AddListener(ResetAnimator); - //CheckAttributesValues(); if (m_meleeManager) { m_meleeManager.onDamageHit.AddListener(OnDamageHit); @@ -221,11 +214,28 @@ namespace Beyond private void OnDamageHit(vHitInfo arg0) { + // Slow motion logic (existing) if (slowMoOnHtScale < 1f - float.Epsilon) { - //TimeController.Instance.SetTimeScaleForSec(slowMoOnHtScale, slowMoOnHitTime); TimeController.Instance.Reset(); } + + // 1. Health Vampirism + if (m_trinketStats.effectHealthVampirism) + { + // Logic: Heal 2% of Player's Max Health per hit + // Mathf.Max ensures we always heal at least 1 HP + int healAmount = Mathf.Max(1, (int)(MaxHealth * 0.02f)); + m_vController.ChangeHealth(healAmount); + } + + // 2. Faith Vampirism + if (m_trinketStats.effectFaithVampirism) + { + // Logic: Add 1 Faith point per hit + UpdateFaithCurrentValue(1); + } + // ---------------------------- } private void OnConversationStarted(Transform transform) @@ -247,15 +257,14 @@ namespace Beyond { RemoveAttributeListeners(); UnregisterLuaFunctions(); - if (menuScroll != null) - menuScroll.OnClosed -= onMenuScrollClosed; + if (menuScroll != null) menuScroll.OnClosed -= onMenuScrollClosed; if (DialogueManager.instance != null) + { DialogueManager.instance.conversationStarted -= OnConversationStarted; - if (DialogueManager.instance != null) DialogueManager.instance.conversationEnded -= OnConversationEnded; + } m_Respawner.m_onRespawned.RemoveListener(ResetInputs); m_Respawner.m_onRespawnedStart.RemoveListener(ResetAnimator); - // m_vController.onDead.RemoveListener(ResetAnimatior); } protected void Update() @@ -263,37 +272,11 @@ namespace Beyond float faith = faithAttribute.AttributeCurrentValue; faith += Time.deltaTime * faithRegenMultiplier; faithAttribute.SetValue(faith); - /* - faithCurrentTime += Time.deltaTime; - - if (faithCurrentTime > faithRegenTime / faithRegenMultiplier) - { - faithCurrentTime -= faithCurrentTime; - float newVal = faithAttribute.AttributeCurrentValue + 1; - if (newVal > faithAttribute.AttributeMaxValue) - { - newVal = faithAttribute.AttributeMaxValue; - } - else if (newVal < faithAttribute.AttributeMinValue) - { - newVal = faithAttribute.AttributeMinValue; - } - faithAttribute.SetValue(newVal); - } - */ - // bThirdPersonController controller = (bThirdPersonController)m_vController; - // controller.animatorStateInfos.stateInfos.vToList().ForEach(info => { Debug.Log(info.layer); Debug.Log(info.tags.Count); info.tags.ForEach(tag => Debug.Log(tag)); }); } public void ResetInputs() { - // ResetAnimator(); bThirdPersonController controller = (bThirdPersonController)m_vController; - //controller.triggerDieBehaviour = false; - //m_vInputs.SetLockAllInput(false); - //controller.EnableGravityAndCollision(); - //controller.StopCharacter(); - //controller.disableAnimations = false; controller.triggerDieBehaviour = false; ladderAction = GetComponent(); ladderAction.ResetPlayerSettings(); @@ -311,18 +294,11 @@ namespace Beyond controller.RemoveAnimatorTags(); } - public void PlayNoFaithClip() - { - PlayRandomSound(m_noFaithClips); - } - + // ... [Audio Play Methods - kept same] ... + public void PlayNoFaithClip() { PlayRandomSound(m_noFaithClips); } private void PlayRandomSound(AudioClip[] sounds) { - //so we do not get bunch of sounds at the game start - if (Time.timeSinceLevelLoad < 1f) - { - return; - } + if (Time.timeSinceLevelLoad < 1f) return; int soundsCount = sounds.Length; if (audioSource != null && soundsCount > 0) { @@ -331,161 +307,76 @@ namespace Beyond audioObject.GetComponent().PlayOneShot(clip); } } - - public void PlayICantDoThatYet() - { - PlayRandomSound(m_cantDoThatYetClips); - } - - public void PlayBrightnessLost() - { - PlayRandomSound(m_BrightnessLostClips); - } - - public void PlayBrightnessGained() - { - PlayRandomSound(m_BrightnessGainedClips); - } - - public void PlayMaturityGained() - { - PlayRandomSound(m_BrightnessGainedClips); - } - + public void PlayICantDoThatYet() { PlayRandomSound(m_cantDoThatYetClips); } + public void PlayBrightnessLost() { PlayRandomSound(m_BrightnessLostClips); } + public void PlayBrightnessGained() { PlayRandomSound(m_BrightnessGainedClips); } + public void PlayMaturityGained() { PlayRandomSound(m_BrightnessGainedClips); } public void PlayConsumeSound(bItem consumedItem) { - if (consumedItem.type == bItemType.ConsumablesFaith) - { - PlayRandomSound(consumeFaithSounds); - } - else if (consumedItem.type == bItemType.Gemstones) - { - PlayRandomSound(consumeGemstoneSounds); - } - else if (consumedItem.type == bItemType.PowerScroll) - { - } - else - { - PlayRandomSound(consumeDefaultSounds); - } + if (consumedItem.type == bItemType.ConsumablesFaith) PlayRandomSound(consumeFaithSounds); + else if (consumedItem.type == bItemType.Gemstones) PlayRandomSound(consumeGemstoneSounds); + else if (consumedItem.type == bItemType.PowerScroll) { } + else PlayRandomSound(consumeDefaultSounds); } - - public void PlayFullyChargedSound() - { - PlayRandomSound(fullyChargedSounds); - } - + public void PlayFullyChargedSound() { PlayRandomSound(fullyChargedSounds); } public void PlayEquipSound(bEquipArea equipArea, bItem item) { - if (consumablesTypes.Contains(item.type)) - { - PlayRandomSound(equipConsumablesSounds); - } - else if (weaponTypes.Contains(item.type)) - { - PlayRandomSound(equipWeaponSounds); - } - else - { - PlayRandomSound(equipPowerSounds); - } + if (consumablesTypes.Contains(item.type)) PlayRandomSound(equipConsumablesSounds); + else if (weaponTypes.Contains(item.type)) PlayRandomSound(equipWeaponSounds); + else PlayRandomSound(equipPowerSounds); } - public void PlayUnequipSound(bEquipArea equipArea, bItem item) { - if (consumablesTypes.Contains(item.type)) - { - PlayRandomSound(unequipConsumablesSounds); - } - else if (weaponTypes.Contains(item.type)) - { - PlayRandomSound(unequipWeaponSounds); - } - else - { - PlayRandomSound(unequipPowerSounds); - } - } - - public void PlayCategoryChangeSound() - { - PlayRandomSound(changeCategorySounds); - } - - public void PlayChangePageSound() - { - PlayRandomSound(changePageSounds); - } - - public void PlayOpenMenuSound() - { - PlayRandomSound(openMenuSounds); - } - - public void PlayAcceptGuiltSound() - { - PlayRandomSound(acceptGuiltSounds); - } - - public void PlayDeclineGuiltSound() - { - PlayRandomSound(declineGuiltSounds); - } - - public void PlayOnHitSound() - { - PlayRandomSound(m_onHitClips); - } - - public void PlayOnDeathSound() - { - PlayRandomSound(m_deathClips); + if (consumablesTypes.Contains(item.type)) PlayRandomSound(unequipConsumablesSounds); + else if (weaponTypes.Contains(item.type)) PlayRandomSound(unequipWeaponSounds); + else PlayRandomSound(unequipPowerSounds); } + public void PlayCategoryChangeSound() { PlayRandomSound(changeCategorySounds); } + public void PlayChangePageSound() { PlayRandomSound(changePageSounds); } + public void PlayOpenMenuSound() { PlayRandomSound(openMenuSounds); } + public void PlayAcceptGuiltSound() { PlayRandomSound(acceptGuiltSounds); } + public void PlayDeclineGuiltSound() { PlayRandomSound(declineGuiltSounds); } + public void PlayOnHitSound() { PlayRandomSound(m_onHitClips); } + public void PlayOnDeathSound() { PlayRandomSound(m_deathClips); } private void OnCustcene(bool b) { m_audioSource.Stop(); m_audioSource.clip = null; - - //on ui show player should be killable and vice versa m_cutScenePlaying = !b; m_vController.isImmortal = !b; - // Debug.LogError("is immortal: " + m_vController.isImmortal); } public void OnReceivedDamage(vDamage damage) { - if (m_cutScenePlaying) - return; + if (m_cutScenePlaying) return; + + // --- TRINKET DEFENSE CALCULATION --- + // defenseMult of 0.9 means 90% damage taken (10% reduction) + if (Mathf.Abs(m_trinketStats.defenseMult - 1f) > float.Epsilon) + { + damage.damageValue = (int)(damage.damageValue * m_trinketStats.defenseMult); + } + // ----------------------------------- + #if UNITY_IOS && !UNITY_EDITOR HapticEngine.ImpactFeedbackHeavy(); #endif - if (m_onHitClips != null && m_onHitClips.Length > 0) - PlayOnHitSound(); + if (m_onHitClips != null && m_onHitClips.Length > 0) PlayOnHitSound(); } - /// - /// death sound canceled as of now - /// - /// public void OnDead(GameObject gameObject) { - if (m_cutScenePlaying) - return; + if (m_cutScenePlaying) return; #if UNITY_IOS && !UNITY_EDITOR HapticEngine.ImpactFeedbackHeavy(); #endif - if (m_deathClips != null && m_deathClips.Length > 0) - PlayOnDeathSound(); + if (m_deathClips != null && m_deathClips.Length > 0) PlayOnDeathSound(); } public void OnCheckpoint() { - if (m_Respawner) - { - m_Respawner.SaveRespawnPoint(); - } + if (m_Respawner) m_Respawner.SaveRespawnPoint(); } public List GetAllGuilts() @@ -495,18 +386,14 @@ namespace Beyond Debug.LogError("There is no Players Journal component on player game object"); return null; } - List guilts = new List(); - for (int i = 0; i < m_questJournal.questList.Count; i++) { - if (m_questJournal.questList[i].isTrackable == - false) // if in future will be not trackable quest we also should check quest group + if (m_questJournal.questList[i].isTrackable == false) { guilts.Add(m_questJournal.questList[i]); } } - return guilts; } @@ -514,7 +401,6 @@ namespace Beyond public void Debug_DisplayAllGuilts() { var guilts = GetAllGuilts(); - guilts.ForEach(x => Debug.LogError(x.title)); } @@ -522,12 +408,8 @@ namespace Beyond { for (int i = 0; i < m_playerAttributes.Count; i++) { - if (m_playerAttributes[i].AttributeName == name) - { - return m_playerAttributes[i]; - } + if (m_playerAttributes[i].AttributeName == name) return m_playerAttributes[i]; } - Debug.LogError("There is no player attribute such " + name); return null; } @@ -535,22 +417,14 @@ namespace Beyond public void SetAttribute(string name, int value) { PlayerAttribute playerAttribute = GetAttribute(name); - if (playerAttribute == null) - { - return; - } - + if (playerAttribute == null) return; playerAttribute.SetValue(value); } public void SetAttribute(PlayerAttribute attribute) { PlayerAttribute playerAttribute = GetAttribute(attribute.AttributeName); - if (playerAttribute == null) - { - return; - } - + if (playerAttribute == null) return; playerAttribute.SetValue(attribute); } @@ -566,24 +440,16 @@ namespace Beyond private void InitAttributListeners() { - //add listener brightnessAttribute = GetAttribute("BrightnessPoints"); if (brightnessAttribute != null) { brightnessAttribute.OnValueChanged.AddListener(OnBrightnessPointsValueChanged); brightnessAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnBrightnessChange); } - else - { - Debug.LogError("Couldnt get Brightness attribute "); - } + else Debug.LogError("Couldnt get Brightness attribute "); faithAttribute = GetAttribute("Faith"); - - if (faithAttribute == null) - { - Debug.LogError("Couldnt get Faith attribute "); - } + if (faithAttribute == null) Debug.LogError("Couldnt get Faith attribute "); maturityAttribute = GetAttribute("Maturity"); if (maturityAttribute != null) @@ -591,10 +457,7 @@ namespace Beyond maturityAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnMaturityChange); maturityAttribute.OnValueChanged.AddListener(OnMaturityPointsValueChanged); } - else - { - Debug.LogError("Couldnt get Maturity attribute "); - } + else Debug.LogError("Couldnt get Maturity attribute "); } private void RemoveAttributeListeners() @@ -622,9 +485,7 @@ namespace Beyond public void UodatePlayerStatistics() { - float maturityMupltiplier = (float)(1 + - (float)(0.5f * maturityAttribute.AttributeCurrentValue / - maturityAttribute.AttributeMaxValue)); + float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue)); float maxBrightness = brightnessAttribute.AttributeMaxValue; float halfB = maxBrightness / 2; float brightnessMultiplier = 1 + (brightnessAttribute.AttributeCurrentValue - halfB) / halfB; @@ -634,9 +495,7 @@ namespace Beyond public void UpdatePlayerStatisticsOnBrightnessChange(float val = 0, float prevVal = 0) { - float maturityMupltiplier = (float)(1 + - (float)(0.5f * maturityAttribute.AttributeCurrentValue / - maturityAttribute.AttributeMaxValue)); + float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue)); float maxBrightness = brightnessAttribute.AttributeMaxValue; float halfB = maxBrightness / 2; float brightnessMultiplier = 1 + (val - halfB) / halfB; @@ -646,18 +505,34 @@ namespace Beyond private void SetPlayerStatisticsBasedOn(float finalMultiplier) { - faithRegenMultiplier = sceneDependantFaithRegenMultiplier * finalMultiplier; - faithAttribute.AttributeMaxValue = Mathf.RoundToInt(faithBaseMaxValue * finalMultiplier); - m_vController.maxHealth = Mathf.RoundToInt(finalMultiplier * healthBaseMaxValue); + // --- TRINKET INTEGRATION IN STATS CALCULATION --- + + // Faith Regen + faithRegenMultiplier = sceneDependantFaithRegenMultiplier * finalMultiplier * m_trinketStats.faithRegenMult; + + // Max Faith + float totalFaithMult = finalMultiplier * m_trinketStats.faithMult; + faithAttribute.AttributeMaxValue = Mathf.RoundToInt(faithBaseMaxValue * totalFaithMult); + // Max Health + float totalHealthMult = finalMultiplier * m_trinketStats.healthMult; + m_vController.maxHealth = Mathf.RoundToInt(totalHealthMult * healthBaseMaxValue); + + // Reset health if caps changed downwards if (m_vController.maxHealth < m_vController.currentHealth) { m_vController.ResetHealth(); } + // Health Recovery m_vController.SetHealthRecovery(finalMultiplier * healthBaseRegenValue); + + // Stamina (assuming no trinket mult for stamina yet, if needed add m_trinketStats.staminaMult) m_vController.maxStamina = Mathf.Round(finalMultiplier * staminaBaseMaxValue); m_vController.staminaRecovery = (finalMultiplier * staminaBaseRegenValue); + + // ------------------------------------------------ + onStatsUpdated?.Invoke(finalMultiplier); } @@ -675,51 +550,17 @@ namespace Beyond public void UpdateMaturityCurrentValue(int valueChange, int prevVal) { float newVal = maturityAttribute.AttributeCurrentValue + valueChange; - - if (newVal > maturityAttribute.AttributeMaxValue) - { - newVal = maturityAttribute.AttributeMaxValue; - } - else if (newVal < maturityAttribute.AttributeMinValue) - { - newVal = maturityAttribute.AttributeMinValue; - } - + if (newVal > maturityAttribute.AttributeMaxValue) newVal = maturityAttribute.AttributeMaxValue; + else if (newVal < maturityAttribute.AttributeMinValue) newVal = maturityAttribute.AttributeMinValue; maturityAttribute.SetValue(newVal); } - public float GetCurrentMaturityValue() - { - return maturityAttribute.AttributeCurrentValue; - } - - public double GetBrightness() - { - var attr = GetAttribute("BrightnessPoints"); - return (double)attr.AttributeCurrentValue; - } - - public void SetBrightness(double value) - { - brightnessAttribute.SetValue((int)value); - //attr.CheckValueWithDatabase(); - } - - public double GetMaturity() - { - var attr = GetAttribute("Maturity"); - return (double)attr.AttributeCurrentValue; - } - - public void SetMaturity(double value) - { - maturityAttribute.SetValue((int)value); - } - - public void UpdateBrightnessCurrentValue(int points) - { - UpdateBrightnessCurrentValue((float)points); - } + public float GetCurrentMaturityValue() { return maturityAttribute.AttributeCurrentValue; } + public double GetBrightness() { var attr = GetAttribute("BrightnessPoints"); return (double)attr.AttributeCurrentValue; } + public void SetBrightness(double value) { brightnessAttribute.SetValue((int)value); } + public double GetMaturity() { var attr = GetAttribute("Maturity"); return (double)attr.AttributeCurrentValue; } + public void SetMaturity(double value) { maturityAttribute.SetValue((int)value); } + public void UpdateBrightnessCurrentValue(int points) { UpdateBrightnessCurrentValue((float)points); } [Button] public void UpdateBrightnessCurrentValue(float points) @@ -729,26 +570,14 @@ namespace Beyond float multiplier = 1f; for (int i = 0; i < BrightnessPoints_Th.Length; i++) { - if (brightnessAttribute.AttributeCurrentValue < BrightnessPoints_Th[i]) - { - multiplier *= 0.5f; - } - else - { - break; - } + if (brightnessAttribute.AttributeCurrentValue < BrightnessPoints_Th[i]) multiplier *= 0.5f; + else break; } - brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + (int)(points * multiplier)); } else { - //add only 50% of points if player is not confesed - if (brightnessAttribute.AttributeCurrentValue < 50) - { - points = points / 2; - } - + if (brightnessAttribute.AttributeCurrentValue < 50) points = points / 2; brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + points); } } @@ -765,16 +594,11 @@ namespace Beyond else if (DialogueManager.instance.IsConversationActive) { onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); }; - // DialogueManager.instance.OnEndConversation += onMenuScrollClosed; var events = DialogueManager.instance.GetComponent(); - onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); }; - // UnityEvent ev= (transform) => { BarkBrightnessChange(value, prevValues); }; onDialogueEnded = (transform) => { BarkBrightnessChange(value, prevValues); }; - // events.onConversationEnd += onDialogueEnded; events.conversationEvents.onConversationEnd.AddListener(onDialogueEnded); return; } - BarkBrightnessChange(value, prevValues); } @@ -787,20 +611,9 @@ namespace Beyond public void BarkBrightnessChange(float value, float prevValues) { float difference = Mathf.Abs(value - prevValues); - - if (difference < 1f) - { - //to not spam with small gains - } - else if (value > prevValues) - { - DialogueManager.BarkString("Brightness Points Gained!", Player.Instance.transform); - } - else - { - DialogueManager.BarkString("Brightness Points Lost!", Player.Instance.transform); - } - + if (difference < 1f) { } + else if (value > prevValues) DialogueManager.BarkString("Brightness Points Gained!", Player.Instance.transform); + else DialogueManager.BarkString("Brightness Points Lost!", Player.Instance.transform); ClearOnMenuScrollClosed(); } @@ -808,7 +621,6 @@ namespace Beyond { menuScroll.OnClosed -= onMenuScrollClosed; onMenuScrollClosed = null; - if (onDialogueEnded != null) { var events = DialogueManager.instance.GetComponent(); @@ -817,16 +629,8 @@ namespace Beyond } } - public float GetCurrentFaithValue() - { - return faithAttribute.AttributeCurrentValue; - } - - public void UpdateFaithCurrentValue(int valueChange) - { - UpdateFaithCurrentValue((float)valueChange); - } - + public float GetCurrentFaithValue() { return faithAttribute.AttributeCurrentValue; } + public void UpdateFaithCurrentValue(int valueChange) { UpdateFaithCurrentValue((float)valueChange); } public void UpdateFaithCurrentValue(float valueChange) { float newVal = faithAttribute.AttributeCurrentValue + valueChange; @@ -835,31 +639,19 @@ namespace Beyond public void SetInteractableButtonImage(Sprite image) { - if (!defaultInteractionImage) - { - defaultInteractionImage = interactionImage.sprite; - } - + if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite; interactionImage.sprite = image; } public void ResetIntaractableButtonImage() { - if (!defaultInteractionImage) - { - defaultInteractionImage = interactionImage.sprite; - } - + if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite; interactionImage.sprite = defaultInteractionImage; } public void SetDialogueIntaractableButtonImage() { - if (!defaultInteractionImage) - { - defaultInteractionImage = interactionImage.sprite; - } - + if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite; interactionImage.sprite = dialogueInteractionImage; } @@ -871,49 +663,24 @@ namespace Beyond public void PlaySingleSound(AudioClip clipToPlay, bool destroyAfterPlaying = true) { - // Opcjonalne op�nienie na starcie poziomu, aby unikn�� "spamowania" d�wi�kami - if (Time.timeSinceLevelLoad < 0.5f && clipToPlay != null) + if (Time.timeSinceLevelLoad < 0.5f && clipToPlay != null) { } + if (this.audioSource == null) { - // Mo�esz chcie� to odkomentowa�, je�li d�wi�ki na starcie s� problemem - // return; - } - - if (this.audioSource == null) // this.audioSource to pole GameObject (prefab) w Player.cs - { - Debug.LogWarning("Player's 'audioSource' (GameObject prefab) is not assigned in Inspector. Cannot play sound: " + (clipToPlay ? clipToPlay.name : "Unknown clip")); - return; - } - if (clipToPlay == null) - { - Debug.LogWarning("Attempted to play a null AudioClip."); + Debug.LogWarning("Player's 'audioSource' is not assigned."); return; } + if (clipToPlay == null) return; - // Instancjonowanie prefabu d�wi�kowego - // Upewnij si�, �e prefab 'audioSource' ma komponent AudioSource GameObject audioObjectInstance = Instantiate(this.audioSource, transform.position, transform.rotation); AudioSource sourceComponent = audioObjectInstance.GetComponent(); if (sourceComponent != null) { - // PlayOneShot jest dobre dla efekt�w, nie przerywa innych d�wi�k�w na tym samym source, - // je�li s� one odtwarzane przez .Play() i nie u�ywaj� tego samego kana�u. sourceComponent.PlayOneShot(clipToPlay); - - if (destroyAfterPlaying) - { - // Niszczymy obiekt GameObject zawieraj�cy AudioSource po zako�czeniu odtwarzania klipu. - // Dodajemy ma�y bufor czasowy, aby upewni� si�, �e d�wi�k zd��y si� odtworzy� w ca�o�ci. - Destroy(audioObjectInstance, clipToPlay.length + 0.1f); - } - } - else - { - Debug.LogWarning("The instantiated 'audioSource' prefab (from Player.cs) does not have an AudioSource component. Destroying instance."); - Destroy(audioObjectInstance); // Posprz�taj, je�li co� posz�o nie tak + if (destroyAfterPlaying) Destroy(audioObjectInstance, clipToPlay.length + 0.1f); } + else Destroy(audioObjectInstance); } - } [System.Serializable] @@ -921,16 +688,13 @@ namespace Beyond { public string AttributeName; public float AttributeCurrentValue; - public float AttributeMaxValue; public float AttributeMinValue = 0; - public UnityEvent OnValueChanged; public void SetValue(PlayerAttribute attribute) { - if (attribute.AttributeName != AttributeName) - return; + if (attribute.AttributeName != AttributeName) return; AttributeMaxValue = attribute.AttributeMaxValue; AttributeMinValue = attribute.AttributeMinValue; SetValue(attribute.AttributeCurrentValue); @@ -938,8 +702,6 @@ namespace Beyond public void Init() { - //var variable = DialogueLua.GetVariable(AttributeName).asInt; - //AttributeCurrentValue = variable; DialogueLua.SetVariable(AttributeName, AttributeCurrentValue); } @@ -947,36 +709,14 @@ namespace Beyond { if (value != AttributeCurrentValue) { - /* - if (value > AttributeMaxValue || value < AttributeMinValue) - { - Debug.LogWarning( - $"Can't set variable. Out of range. AttributeName={AttributeName} with value want to be set to: {value}"); - return; - } - */ value = value > AttributeMaxValue ? AttributeMaxValue : value; value = value < AttributeMinValue ? AttributeMinValue : value; - OnValueChanged?.Invoke(value, AttributeCurrentValue); AttributeCurrentValue = value; DialogueLua.SetVariable(AttributeName, value); } } - /* - public void CheckValueWithDatabase() - { - var variable = DialogueLua.GetVariable(AttributeName).asInt; - if (variable == AttributeCurrentValue) - { - return; - } - AttributeCurrentValue = variable; - OnValueChangedDatabase?.Invoke(variable); - } - */ - public void ClearValue() { AttributeCurrentValue = AttributeMinValue; diff --git a/Assets/Scripts/Characters/Trinkets.meta b/Assets/Scripts/Characters/Trinkets.meta new file mode 100644 index 000000000..b8a3b108d --- /dev/null +++ b/Assets/Scripts/Characters/Trinkets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c25b2a968165e4343811e5c63654e77b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InvectorDerivatives/ScriptableObjects/items.asset b/Assets/Scripts/InvectorDerivatives/ScriptableObjects/items.asset index d86f11b12..26c133a89 100644 --- a/Assets/Scripts/InvectorDerivatives/ScriptableObjects/items.asset +++ b/Assets/Scripts/InvectorDerivatives/ScriptableObjects/items.asset @@ -19,6 +19,7 @@ MonoBehaviour: piles of rubbish. secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -73,6 +74,7 @@ MonoBehaviour: over all creation.\u202F\u202F\_\r" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -126,6 +128,7 @@ MonoBehaviour: \r\nSusceptible to Melee Weapon and Fire.\r" secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -179,6 +182,7 @@ MonoBehaviour: description: "The main currency in Vasiliean\u2019s lands." secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -236,6 +240,7 @@ MonoBehaviour: dolor. secondaryDescription: Secondary Description type: 9 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -302,6 +307,7 @@ MonoBehaviour: It can be used to push away enemies or shatter their shields." secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -352,6 +358,7 @@ MonoBehaviour: description: Agate description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -405,6 +412,7 @@ MonoBehaviour: are fear, manipulation, and lies.\u202F\_\r" secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -454,6 +462,7 @@ MonoBehaviour: description: Golden Key secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -502,6 +511,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -551,6 +561,7 @@ MonoBehaviour: description: Seed of Understanding. secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -601,6 +612,7 @@ MonoBehaviour: Kingdom. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -656,6 +668,7 @@ MonoBehaviour: Tritellurians are likely to encounter in corrupted realms.\u202F\_\r" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -709,6 +722,7 @@ MonoBehaviour: used to prepare healing potions. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -765,6 +779,7 @@ MonoBehaviour: their dark magic. Can be also used t oclear the passage ways. ' secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -818,6 +833,7 @@ MonoBehaviour: the shadows in their corrupted cloud form. " secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -874,6 +890,7 @@ MonoBehaviour: Meat to eat.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -926,6 +943,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -983,6 +1001,7 @@ MonoBehaviour: by El:\_\r\nBreath of life\r\n" secondaryDescription: Not used if cant be used type: 10 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1031,6 +1050,7 @@ MonoBehaviour: situations of great evil and corruption.\u202F\_\r" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1086,6 +1106,7 @@ MonoBehaviour: Way of the Tree of Life.\_" secondaryDescription: Secondary Description type: 15 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1139,6 +1160,7 @@ MonoBehaviour: vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1200,6 +1222,7 @@ MonoBehaviour: body, soul, and spirit.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1268,6 +1291,7 @@ MonoBehaviour: their dark magic. Can be also used t oclear the passage ways. ' secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1325,6 +1349,7 @@ MonoBehaviour: Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1374,6 +1399,7 @@ MonoBehaviour: description: Ligure description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1432,6 +1458,7 @@ MonoBehaviour: vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1503,6 +1530,7 @@ MonoBehaviour: of Light.\u202F\_\r\n" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1559,6 +1587,7 @@ MonoBehaviour: like Aldus PageMaker including versions of Lorem Ipsum. secondaryDescription: Secondary Description type: 8 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1623,6 +1652,7 @@ MonoBehaviour: to heal plants and other creatures by breathing life into them. ' secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1681,6 +1711,7 @@ MonoBehaviour: or attack B." secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1736,6 +1767,7 @@ MonoBehaviour: incoming threads from natural or supernatural realms. ' secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1799,6 +1831,7 @@ MonoBehaviour: by Hey:\_\r\nSong of Whispers" secondaryDescription: Scan spell description type: 10 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1846,6 +1879,7 @@ MonoBehaviour: description: Emerald description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1900,6 +1934,7 @@ MonoBehaviour: or attack B." secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -1950,6 +1985,7 @@ MonoBehaviour: description: Gold is an ordinary ore often found by the rivers and in caves. secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2003,6 +2039,7 @@ MonoBehaviour: rusty axe that will get the job done.' secondaryDescription: Secondary Description type: 9 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2085,6 +2122,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2139,6 +2177,7 @@ MonoBehaviour: without them knowing they are being seen. ' secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2192,6 +2231,7 @@ MonoBehaviour: Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2242,6 +2282,7 @@ MonoBehaviour: Kingdom. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2299,6 +2340,7 @@ MonoBehaviour: It can be used to push away enemies or shatter their shields." secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2357,6 +2399,7 @@ MonoBehaviour: vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2425,6 +2468,7 @@ MonoBehaviour: and treasures waiting to be discovered. secondaryDescription: Secondary Description type: 15 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2479,6 +2523,7 @@ MonoBehaviour: without them knowing they are being seen. ' secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2533,6 +2578,7 @@ MonoBehaviour: description: Amethyst description secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2583,6 +2629,7 @@ MonoBehaviour: description: Cut Diamond description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2637,6 +2684,7 @@ MonoBehaviour: can give damage to creatures in Shadow Scent form. secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2685,6 +2733,7 @@ MonoBehaviour: in order to achieve egoistic desires and goals.\_\_\r" secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2734,6 +2783,7 @@ MonoBehaviour: description: Resources examplary item description secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2871,7 +2921,9 @@ MonoBehaviour: - {fileID: 5246864980739031576} - {fileID: 95561586271533144} - {fileID: -5307908156765189853} - inEdition: 1 + - {fileID: 6848363969753274938} + - {fileID: 7127115710233842467} + inEdition: 0 itemsHidden: 1 --- !u!114 &13007762861001616 MonoBehaviour: @@ -2897,6 +2949,7 @@ MonoBehaviour: Susceptible to Sharp Melee Weapon and Quantum Power.\r" secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -2951,6 +3004,7 @@ MonoBehaviour: that allow the use of limited portions of Quanta Power." secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3004,6 +3058,7 @@ MonoBehaviour: cuts through butter. Susceptible to Sharp Melee Weapon and Quantum Power." secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3056,6 +3111,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3111,6 +3167,7 @@ MonoBehaviour: has been brave enough to try \u2026. " secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3169,6 +3226,7 @@ MonoBehaviour: Justice\r\nPurifying Blaze\r\n\r\nSkill revealed by Shin:\_\r\nFlame Walker" secondaryDescription: And this is spell push description type: 10 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3216,6 +3274,7 @@ MonoBehaviour: description: Justice seed. secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3272,6 +3331,7 @@ MonoBehaviour: or hidden matter in an alternate realm can be seen.\_\r" secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3324,6 +3384,7 @@ MonoBehaviour: shadows and ghosts. secondaryDescription: Secondary Description type: 8 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3412,6 +3473,7 @@ MonoBehaviour: of Light. Its properties and usage are yet to be discovered. ' secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3466,6 +3528,7 @@ MonoBehaviour: description: Sardius description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3522,6 +3585,7 @@ MonoBehaviour: Ayin:\_\r\nTo give sight and reveal secrets\_\r\n" secondaryDescription: Not used if cant be used type: 10 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 21300000, guid: 686309ee74ddecf4881a11c0f29efcc6, type: 3} teriaryIcon: {fileID: 0} @@ -3574,6 +3638,7 @@ MonoBehaviour: to Sharp Melee Weapon and Quantum Power." secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3630,6 +3695,7 @@ MonoBehaviour: rutrum lectus, nec cursus arcu leo vitae risus. secondaryDescription: Secondary Description type: 9 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3701,6 +3767,7 @@ MonoBehaviour: vitality, faith, and brightness.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3776,6 +3843,7 @@ MonoBehaviour: consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur? secondaryDescription: Secondary Description type: 15 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3824,6 +3892,7 @@ MonoBehaviour: valuable because they can be used to upgrade skills - and much, much more.\_" secondaryDescription: Secondary Description type: 18 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3873,6 +3942,7 @@ MonoBehaviour: description: Topaz description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3930,6 +4000,7 @@ MonoBehaviour: and function of Chet:\_\r\nTo chamber and protect new life\_\r\n" secondaryDescription: Not used if cant be used type: 10 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -3982,6 +4053,7 @@ MonoBehaviour: and Fire. secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4035,6 +4107,7 @@ MonoBehaviour: faith.' secondaryDescription: Secondary Description type: 22 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4098,6 +4171,7 @@ MonoBehaviour: consequatur aut perferendis doloribus asperiores repellat. secondaryDescription: Secondary Description type: 15 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4143,6 +4217,7 @@ MonoBehaviour: description: Onyx description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4195,6 +4270,7 @@ MonoBehaviour: to each other. secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4272,6 +4348,7 @@ MonoBehaviour: divine order into the lands.\u202F\_\r\nGuards the Pathway of Honor\n" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4322,6 +4399,7 @@ MonoBehaviour: creature''s body tissue. ' secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4379,6 +4457,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4431,6 +4510,7 @@ MonoBehaviour: can remain visible and tangible while entering into a new realm.\_\_" secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4482,6 +4562,7 @@ MonoBehaviour: light making them more powerful and unlocking bonus features. ' secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4539,6 +4620,7 @@ MonoBehaviour: heavy sword, an old friend that Bascileus can count on.' secondaryDescription: Secondary Description type: 8 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4618,6 +4700,7 @@ MonoBehaviour: description: Jasper description. secondaryDescription: Secondary Description type: 21 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4671,6 +4754,7 @@ MonoBehaviour: in order to rule and protect the realms of the kingdom.\_" secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4730,6 +4814,7 @@ MonoBehaviour: and the consequences of corruption.\r" secondaryDescription: Secondary Description type: 17 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4783,6 +4868,7 @@ MonoBehaviour: expect to get away \u2013 their vicious Hellhounds will track you down.\r" secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4835,6 +4921,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4886,6 +4973,7 @@ MonoBehaviour: piles of rubbish. secondaryDescription: Not used if cant be used type: 20 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4923,6 +5011,60 @@ MonoBehaviour: onDestroy: m_PersistentCalls: m_Calls: [] +--- !u!114 &6848363969753274938 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} + m_Name: Azure Gem + m_EditorClassIdentifier: + id: 96 + secondaryName: secondary Name + description: Azure Gem - gives max health bonus + secondaryDescription: Secondary Description + type: 23 + trinketColor: 1 + icon: {fileID: 21300000, guid: 9e637b82da7408b45b28a9180b62ef60, type: 3} + secondaryIcon: {fileID: 0} + teriaryIcon: {fileID: 0} + iconPath: + secondaryIconPath: + teriaryIconPath: + stackable: 0 + maxStack: 1 + amount: 0 + originalObject: {fileID: 0} + dropObject: {fileID: 0} + attributes: + - name: 21 + value: 50 + isOpen: 0 + isBool: 0 + - name: 22 + value: 10 + isOpen: 0 + isBool: 0 + isInEquipArea: 0 + checkColor: {r: 0, g: 1, b: 1, a: 1} + isEquiped: 0 + destroyAfterUse: 0 + canBeUsed: 1 + canBeDroped: 0 + canBeDestroyed: 0 + EnableAnim: LowBack + DisableAnim: LowBack + enableDelayTime: 0.5 + disableDelayTime: 0.5 + customHandler: + twoHandWeapon: 0 + onDestroy: + m_PersistentCalls: + m_Calls: [] --- !u!114 &6943909457763162876 MonoBehaviour: m_ObjectHideFlags: 1 @@ -4947,6 +5089,7 @@ MonoBehaviour: by accident, sometimes on purpose (injected humour and the like). secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -4994,6 +5137,7 @@ MonoBehaviour: is able to give damage to invisible enemies. secondaryDescription: Secondary Description type: 8 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5064,6 +5208,56 @@ MonoBehaviour: onDestroy: m_PersistentCalls: m_Calls: [] +--- !u!114 &7127115710233842467 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f26af1dba799d7b438a8964126ada88a, type: 3} + m_Name: Crimson Shard + m_EditorClassIdentifier: + id: 97 + secondaryName: secondary Name + description: 'Damage Bonus Percentage: 20%' + secondaryDescription: Secondary Description + type: 23 + trinketColor: 2 + icon: {fileID: 21300000, guid: 6952ccd6683db8344967f5c66ccd4dfa, type: 3} + secondaryIcon: {fileID: 0} + teriaryIcon: {fileID: 0} + iconPath: + secondaryIconPath: + teriaryIconPath: + stackable: 0 + maxStack: 1 + amount: 0 + originalObject: {fileID: 0} + dropObject: {fileID: 0} + attributes: + - name: 24 + value: 20 + isOpen: 0 + isBool: 0 + isInEquipArea: 0 + checkColor: {r: 0.5372549, g: 0, b: 0, a: 1} + isEquiped: 0 + destroyAfterUse: 0 + canBeUsed: 1 + canBeDroped: 0 + canBeDestroyed: 0 + EnableAnim: LowBack + DisableAnim: LowBack + enableDelayTime: 0.5 + disableDelayTime: 0.5 + customHandler: + twoHandWeapon: 0 + onDestroy: + m_PersistentCalls: + m_Calls: [] --- !u!114 &7246819747924727621 MonoBehaviour: m_ObjectHideFlags: 1 @@ -5081,6 +5275,7 @@ MonoBehaviour: description: Silver is an ordinary ore often found by the rivers and in caves. secondaryDescription: Secondary Description type: 13 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5133,6 +5328,7 @@ MonoBehaviour: the shadows in their corrupted cloud form. " secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5189,6 +5385,7 @@ MonoBehaviour: has been brave enough to try \u2026. " secondaryDescription: Secondary Description type: 14 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5238,6 +5435,7 @@ MonoBehaviour: description: First Guilt secondaryDescription: Secondary Description type: 19 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5286,6 +5484,7 @@ MonoBehaviour: their lands. secondaryDescription: Secondary Description type: 16 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5335,6 +5534,7 @@ MonoBehaviour: description: Blueprint examplary item description secondaryDescription: Secondary Description type: 5 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5383,6 +5583,7 @@ MonoBehaviour: food. Regenerates vitality.' secondaryDescription: Secondary Description type: 0 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} @@ -5433,6 +5634,7 @@ MonoBehaviour: incoming threads from natural or supernatural realms. ' secondaryDescription: Not used if cant be used type: 11 + trinketColor: 0 icon: {fileID: 0} secondaryIcon: {fileID: 0} teriaryIcon: {fileID: 0} diff --git a/Assets/Scripts/InvectorDerivatives/bItem.cs b/Assets/Scripts/InvectorDerivatives/bItem.cs index f102b9e01..f52380967 100644 --- a/Assets/Scripts/InvectorDerivatives/bItem.cs +++ b/Assets/Scripts/InvectorDerivatives/bItem.cs @@ -24,6 +24,12 @@ namespace Beyond [HideInInspector] public bItemType type; + // --- NEW TRINKET FIELD --- + // Removed [HideInInspector] so you can see it in default inspector + // If you have a custom Editor script for bItem, you may need to add a line there to draw this property. + public TrinketColor trinketColor; + // ------------------------- + [HideInInspector] public Sprite icon, secondaryIcon, teriaryIcon; @@ -94,9 +100,6 @@ namespace Beyond onDestroy.Invoke(this); } - /// - /// Convert Sprite icon to texture - /// public Texture2D iconTexture { get @@ -124,22 +127,12 @@ namespace Beyond } } - /// - /// Get the Item Attribute via - /// - /// - /// public bItemAttribute GetItemAttribute(bItemAttributes attribute) { if (attributes != null) return attributes.Find(_attribute => _attribute.name == attribute); return null; } - /// - /// Get the Item Attribute via string - /// - /// - /// public bItemAttribute GetItemAttribute(string name) { if (attributes != null) @@ -147,11 +140,6 @@ namespace Beyond return null; } - /// - /// Get Selected Item Attributes via by ignoring the ones you don't want - /// - /// - /// public string GetItemAttributesText(List ignore = null) { System.Text.StringBuilder text = new System.Text.StringBuilder(); @@ -163,29 +151,15 @@ namespace Beyond return text.ToString(); } - /// - /// Get Item Attribute Text - /// - /// - /// protected string GetItemAttributeText(int i) { if (attributes.Count > 0 && i < attributes.Count) { - if (attributes.Count > 0 && i < attributes.Count) - { - return attributes[i].GetDisplayText(); - } + return attributes[i].GetDisplayText(); } return string.Empty; } - /// - /// Get Item Attribut Text with a custom Format to display - /// - /// - /// - /// protected string GetItemAttributeText(int i, string customFormat) { if (attributes.Count > 0 && i < attributes.Count) @@ -195,20 +169,11 @@ namespace Beyond return string.Empty; } - /// - /// Get Default Item type text - /// - /// public string ItemTypeText() { return ItemTypeText(type.DisplayFormat()); } - /// - /// Get Custom Item type text - /// - /// Custom format for text - /// public string ItemTypeText(string format) { var _text = format; @@ -219,12 +184,6 @@ namespace Beyond return _text; } - /// - /// Get Item Full Description text including item Name, Type, Description and Attributes - /// - /// Custom format - /// Attributes to ignore - /// public string GetFullItemDescription(string format = null, List ignoreAttributes = null) { string text = ""; diff --git a/Assets/Scripts/InvectorDerivatives/bItemEnums.cs b/Assets/Scripts/InvectorDerivatives/bItemEnums.cs index 9bb840027..abc358a4f 100644 --- a/Assets/Scripts/InvectorDerivatives/bItemEnums.cs +++ b/Assets/Scripts/InvectorDerivatives/bItemEnums.cs @@ -26,7 +26,8 @@ namespace Beyond [Description("")] Guilts = 19, [Description("")] PowerScroll = 20, [Description("")] Gemstones = 21, - [Description("")] ConsumablesFaith = 22 + [Description("")] ConsumablesFaith = 22, + [Description("")] Trinkets = 23, } public enum bItemAttributes @@ -51,6 +52,24 @@ namespace Beyond [Description("")] MaxDamage = 17, [Description("")] Rarity = 18, [Description("Used for empowering swords")] Power = 19, - [Description("Bonus Damage")] BonusDamage = 20 + [Description("Bonus Damage")] BonusDamage = 20, + [Description("Health Bonus")] HealthBonusPercent = 21, + [Description("Defense Bonus")] DefenseBonusPercent = 22, + [Description("Faith Bonus")] FaithBonusPercent = 23, + [Description("Damage Bonus")] DamageBonusPercent = 24, + [Description("Move Speed Bonus")] MoveSpeedBonusPercent = 25, + [Description("Attack Speed Bonus")] AttackSpeedBonusPercent = 26, + [Description("Faith Regen Bonus")] FaithRegenBonusPercent = 27, + [Description("Thorn Damage Bonus")] ThornDamageBonusPercent = 28 + } + + public enum TrinketColor + { + None, + Azure, // Water/Blue + Crimson, // Fire/Red + Viridian, // Nature/Green + Bright, // Light + Dark // Shadow } } \ No newline at end of file diff --git a/Assets/Scripts/Powers/TrinketDebugger.cs b/Assets/Scripts/Powers/TrinketDebugger.cs new file mode 100644 index 000000000..0ce1aa360 --- /dev/null +++ b/Assets/Scripts/Powers/TrinketDebugger.cs @@ -0,0 +1,73 @@ +using UnityEngine; +using Sirenix.OdinInspector; // You are using Odin +using Invector.vItemManager; + +namespace Beyond +{ + public class TrinketDebugger : MonoBehaviour + { + public bItemManager itemManager; + public bEquipArea trinketArea; + + [Header("Test Items")] + public int azureItemId = 200; // ID of item you created in Phase 1 + public int crimsonItemId = 201; + + private void Start() + { + if(!itemManager) itemManager = GetComponent(); + } + + [Button("Add & Equip Azure Gem")] + public void TestEquipAzure() + { + // 1. Add to inventory + var reference = new ItemReference(azureItemId); + reference.amount = 1; + itemManager.AddItem(reference); + + // 2. Find the item object we just added + var item = itemManager.GetItem(azureItemId); + + // 3. Force Equip into first available slot + if (item != null && trinketArea != null) + { + trinketArea.AddItemToEquipSlot(0, item, true); + Debug.Log("Test: Equipped Azure Gem"); + } + } + + [Button("Equip 3 Azure (Test Calmness Harmony)")] + public void TestFullAzureHarmony() + { + // Add 3 items + itemManager.AddItem(new ItemReference(azureItemId) { amount = 1 }); + itemManager.AddItem(new ItemReference(azureItemId) { amount = 1 }); + itemManager.AddItem(new ItemReference(azureItemId) { amount = 1 }); + + // Get list of them + var items = itemManager.items.FindAll(i => i.id == azureItemId); + + // Equip to slots 0, 1, 2 + for(int i=0; i<3; i++) + { + if(i < items.Count) + trinketArea.AddItemToEquipSlot(i, items[i], true); + } + Debug.Log("Test: Equipped 3 Azure Gems"); + } + + [Button("Unequip All")] + public void UnequipAll() + { + foreach(var slot in trinketArea.equipSlots) + { + if(slot.item != null) + { + trinketArea.RemoveItemOfEquipSlot(slot); + } + } + Debug.Log("Test: Unequipped All"); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Powers/TrinketDebugger.cs.meta b/Assets/Scripts/Powers/TrinketDebugger.cs.meta new file mode 100644 index 000000000..dc036a34b --- /dev/null +++ b/Assets/Scripts/Powers/TrinketDebugger.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b18079ac2a5e34669b98a17925ad9f90 \ No newline at end of file diff --git a/Assets/Scripts/Powers/TrinketManager.cs b/Assets/Scripts/Powers/TrinketManager.cs new file mode 100644 index 000000000..5d1219d11 --- /dev/null +++ b/Assets/Scripts/Powers/TrinketManager.cs @@ -0,0 +1,191 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using Invector.vItemManager; + +namespace Beyond +{ + public class TrinketManager : MonoBehaviour + { + [Header("References")] + [Tooltip("Drag the bEquipArea used for Trinkets here")] + [SerializeField] private bEquipArea trinketEquipArea; + + [Header("Debug")] + [SerializeField] private TrinketStats currentStats; + + // Struct to pass calculated data to Player + [System.Serializable] + public struct TrinketStats + { + // Multipliers (1.0 = 100% / Normal) + public float healthMult; + public float defenseMult; + public float faithMult; + public float damageMult; + public float speedMult; + public float attackSpeedMult; + public float faithRegenMult; + public float thornDamageMult; + + // Harmony Flags (Effects from table) + // Renamed to match Player.cs usage + public bool effectBalance; // Balance (Flask bonus) + public bool effectCalmness; // Calmness (Longer shield) + public bool effectFaithVampirism; // Trust (Faith vampirism) - Was effectTrust + public bool effectBreeze; // Breeze (Freezing blast cost) + public bool effectDetermination; // Determination (Combo damage) + public bool effectHealthVampirism; // Vitality (Health vampirism) - Was effectVitality + public bool effectEagerness; // Eagerness (Dash cooldown) + public bool effectBloom; // Bloom (Spell cost reduced) + public bool effectGrowth; // Growth (Cast restores HP) + public bool effectRose; // Rose (Thorn damage) + public bool effectDarkening; // The Darkening (Bonus dmg) + public bool effectEclipse; // Eclipse (Bonus all) + } + + private void Start() + { + if (!trinketEquipArea) + { + Debug.LogError($"[TrinketManager] No bEquipArea assigned on {gameObject.name}"); + return; + } + + // Subscribe to changes + trinketEquipArea.onEquipItem.AddListener(OnTrinketChanged); + trinketEquipArea.onUnequipItem.AddListener(OnTrinketChanged); + + // Initial Calculation + Invoke(nameof(RecalculateStats), 0.2f); + } + + private void OnTrinketChanged(bEquipArea area, bItem item) + { + RecalculateStats(); + } + + public void RecalculateStats() + { + // 1. Reset Stats to Default + TrinketStats stats = new TrinketStats + { + healthMult = 1f, + defenseMult = 1f, + faithMult = 1f, + damageMult = 1f, + speedMult = 1f, + attackSpeedMult = 1f, + faithRegenMult = 1f, + thornDamageMult = 1f + }; + + // 2. Get Currently Equipped Items + List equippedItems = new List(); + foreach (var slot in trinketEquipArea.equipSlots) + { + if (slot.isValid && slot.item != null) + { + equippedItems.Add(slot.item); + } + } + + // 3. Sum up Percentage Attributes + foreach (var item in equippedItems) + { + stats.healthMult += GetPct(item, bItemAttributes.HealthBonusPercent); + stats.defenseMult -= GetPct(item, bItemAttributes.DefenseBonusPercent); // Defense reduces damage taken + stats.faithMult += GetPct(item, bItemAttributes.FaithBonusPercent); + stats.damageMult += GetPct(item, bItemAttributes.DamageBonusPercent); + stats.speedMult += GetPct(item, bItemAttributes.MoveSpeedBonusPercent); + stats.attackSpeedMult += GetPct(item, bItemAttributes.AttackSpeedBonusPercent); + stats.faithRegenMult += GetPct(item, bItemAttributes.FaithRegenBonusPercent); + stats.thornDamageMult += GetPct(item, bItemAttributes.ThornDamageBonusPercent); + } + + // 4. Apply Harmonies (Based on Table) + ApplyHarmonies(equippedItems, ref stats); + + currentStats = stats; + + // 5. Send to Player + if (Player.Instance != null) + { + Player.Instance.UpdateTrinketStats(stats); + } + } + + private void ApplyHarmonies(List items, ref TrinketStats stats) + { + int azure = items.Count(i => i.trinketColor == TrinketColor.Azure); + int crimson = items.Count(i => i.trinketColor == TrinketColor.Crimson); + int viridian = items.Count(i => i.trinketColor == TrinketColor.Viridian); + int bright = items.Count(i => i.trinketColor == TrinketColor.Bright); + int dark = items.Count(i => i.trinketColor == TrinketColor.Dark); + + // --- TABLE LOGIC IMPLEMENTATION --- + + // Balance: Azure + Crimson + Viridian (A C V) -> Bonus Water of Life Flask + if (azure >= 1 && crimson >= 1 && viridian >= 1) + stats.effectBalance = true; + + // Calmness: 3 Azure (A A A) -> Longer Shield + if (azure >= 3) + stats.effectCalmness = true; + + // Trust: 2 Azure + 1 Crimson (A A C) -> Faith Vampirism + if (azure >= 2 && crimson >= 1) + stats.effectFaithVampirism = true; + + // Breeze: 2 Azure + 1 Viridian (A A V) -> Freezing blast free + if (azure >= 2 && viridian >= 1) + stats.effectBreeze = true; + + // Determination: 3 Crimson (C C C) -> Combo finish +5% dmg + if (crimson >= 3) + stats.effectDetermination = true; + + // Vitality: 2 Crimson + 1 Azure (C C A) -> Health Vampirism + if (crimson >= 2 && azure >= 1) + stats.effectHealthVampirism = true; + + // Eagerness: 2 Crimson + 1 Viridian (C C V) -> Reduce Dash Cooldown + if (crimson >= 2 && viridian >= 1) + stats.effectEagerness = true; + + // Bloom: 3 Viridian (V V V) -> Spell cost reduced 20% + if (viridian >= 3) + stats.effectBloom = true; + + // Growth: 2 Viridian + 1 Azure (V V A) -> Cast restores HP + if (viridian >= 2 && azure >= 1) + stats.effectGrowth = true; + + // Rose: 2 Viridian + 1 Crimson (V V C) -> Bonus Thorn Dmg + if (viridian >= 2 && crimson >= 1) + { + stats.effectRose = true; + stats.thornDamageMult += 0.05f; + } + + // The Darkening: 3 Bright + if (bright >= 3) + stats.effectDarkening = true; + + // Eclipse: 2 Bright + 1 Dark + if (bright >= 1 && dark >= 1) + stats.effectEclipse = true; + } + + // Helper: Convert Integer Attribute (5) to Float Percentage (0.05) + private float GetPct(bItem item, bItemAttributes attrName) + { + var attr = item.GetItemAttribute(attrName); + if (attr != null) + { + return (float)attr.value / 100f; + } + return 0f; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Powers/TrinketManager.cs.meta b/Assets/Scripts/Powers/TrinketManager.cs.meta new file mode 100644 index 000000000..cc2954474 --- /dev/null +++ b/Assets/Scripts/Powers/TrinketManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: daafd720d70724ce49b9d0c5c420a6e7 \ No newline at end of file