75 lines
2.8 KiB
C#
75 lines
2.8 KiB
C#
using System.ComponentModel;
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namespace Beyond
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{
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public enum bItemType
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{
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[Description("")] Consumable = 0,
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[Description("Melee")] MeleeWeapon = 1,
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[Description("Shooter")] ShooterWeapon = 2,
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[Description("(VALUE)")] Ammo = 3,
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[Description("")] Archery = 4,
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[Description("")] Builder = 5,
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[Description("")] Defense = 6,
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[Description("")] CraftingMaterials = 7,
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[Description("")] Swords = 8,
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[Description("")] Axes = 9,
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[Description("")] Quantas = 10,
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[Description("")] QuantaPower = 11,
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[Description("")] Undefined = 12,
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[Description("")] Resources = 13,
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[Description("")] BeastInfo = 14,
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[Description("")] Locations = 15,
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[Description("")] Characters = 16,
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[Description("")] Science = 17,
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[Description("")] ChronicleResources = 18,
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[Description("")] Guilts = 19,
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[Description("")] PowerScroll = 20,
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[Description("")] Gemstones = 21,
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[Description("")] ConsumablesFaith = 22,
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[Description("")] Trinkets = 23,
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}
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public enum bItemAttributes
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{
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[Description("")] Health = 0,
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[Description("")] Stamina = 1,
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[Description("<i>Damage</i> : <color=red>(VALUE)</color>")] Damage = 2,
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[Description("")] StaminaCost = 3,
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[Description("")] DefenseRate = 4,
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[Description("")] DefenseRange = 5,
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[Description("(VALUE)")] AmmoCount = 6,
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[Description("")] MaxHealth = 7,
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[Description("")] MaxStamina = 8,
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[Description("(VALUE)")] SecundaryAmmoCount = 9,
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[Description("")] SecundaryDamage = 10,
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[Description("")] Cost = 11,
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[Description("")] Faith = 12,
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[Description("")] Brightness = 13,
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[Description("")] ImageYDescOffset = 14,
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[Description("")] ImageXDescOffset = 15,
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[Description("")] MinDamage = 16,
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[Description("")] MaxDamage = 17,
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[Description("")] Rarity = 18,
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[Description("Used for empowering swords")] Power = 19,
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[Description("Bonus Damage")] BonusDamage = 20,
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[Description("Health Bonus")] HealthBonusPercent = 21,
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[Description("Defense Bonus")] DefenseBonusPercent = 22,
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[Description("Faith Bonus")] FaithBonusPercent = 23,
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[Description("Damage Bonus")] DamageBonusPercent = 24,
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[Description("Move Speed Bonus")] MoveSpeedBonusPercent = 25,
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[Description("Attack Speed Bonus")] AttackSpeedBonusPercent = 26,
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[Description("Faith Regen Bonus")] FaithRegenBonusPercent = 27,
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[Description("Thorn Damage Bonus")] ThornDamageBonusPercent = 28
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}
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public enum TrinketColor
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{
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None,
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Azure, // Water/Blue
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Crimson, // Fire/Red
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Viridian, // Nature/Green
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Bright, // Light
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Dark // Shadow
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}
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} |