Trineks Manager - WIP implementation
This commit is contained in:
@@ -23,27 +23,14 @@ namespace Beyond
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{
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[SerializeField] private List<PlayerAttribute> m_playerAttributes = new List<PlayerAttribute>();
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/// <summary>
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/// This array defines thresholds for brightness points. It is used to define multiplier applied to player brightness point on guild. Please see code.
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/// </summary>
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public static readonly int[] BrightnessPoints_Th =
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{
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30, 20, 0,
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};
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public static readonly int[] BrightnessPoints_Th = { 30, 20, 0 };
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public List<PlayerAttribute> Attributes => m_playerAttributes;
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public GameObject audioSource;
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public AudioClip[] m_onHitClips,
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m_noFaithClips,
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m_cantDoThatYetClips,
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m_BrightnessLostClips,
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m_BrightnessGainedClips,
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m_deathClips;
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public AudioClip[] consumeDefaultSounds, consumeFaithSounds, consumeGemstoneSounds, equipWeaponSounds, equipConsumablesSounds, equipPowerSounds, unequipWeaponSounds, unequipConsumablesSounds, unequipPowerSounds, changePageSounds, changeCategorySounds, openMenuSounds,
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acceptGuiltSounds, declineGuiltSounds, fullyChargedSounds;
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public AudioClip[] m_onHitClips, m_noFaithClips, m_cantDoThatYetClips, m_BrightnessLostClips, m_BrightnessGainedClips, m_deathClips;
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public AudioClip[] consumeDefaultSounds, consumeFaithSounds, consumeGemstoneSounds, equipWeaponSounds, equipConsumablesSounds, equipPowerSounds, unequipWeaponSounds, unequipConsumablesSounds, unequipPowerSounds, changePageSounds, changeCategorySounds, openMenuSounds, acceptGuiltSounds, declineGuiltSounds, fullyChargedSounds;
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private List<bItemType> weaponTypes = new List<bItemType> { bItemType.Swords, bItemType.Axes };
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private List<bItemType> consumablesTypes = new List<bItemType> { bItemType.Consumable, bItemType.ConsumablesFaith };
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@@ -84,7 +71,36 @@ namespace Beyond
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private bMeleeCombatInput m_meleeCombatInput;
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public MagicAttacks Magic => m_magicAttacks;
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public bMeleeCombatInput MeleeCombatInput => m_meleeCombatInput;
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public bMeleeCombatInput MeleeCombatInput => m_meleeCombatInput;
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// --- TRINKET SYSTEM INTEGRATION START ---
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private TrinketManager.TrinketStats m_trinketStats = new TrinketManager.TrinketStats
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{
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healthMult = 1f,
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defenseMult = 1f,
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faithMult = 1f,
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damageMult = 1f,
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speedMult = 1f,
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faithRegenMult = 1f,
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attackSpeedMult = 1f,
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thornDamageMult = 1f
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};
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public TrinketManager.TrinketStats CurrentTrinketStats => m_trinketStats;
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public void UpdateTrinketStats(TrinketManager.TrinketStats newStats)
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{
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m_trinketStats = newStats;
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// Force stats recalculation
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UodatePlayerStatistics();
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// Apply immediate effects
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if (m_vController)
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{
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m_vController.speedMultiplier = m_trinketStats.speedMult;
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}
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}
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// --- TRINKET SYSTEM INTEGRATION END ---
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public PlayerAttribute MaturityAttribute
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{
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@@ -115,35 +131,21 @@ namespace Beyond
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private void SetMaturityAttributeIfNull()
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{
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if (maturityAttribute == null)
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{
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maturityAttribute = GetAttribute("Maturity");
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}
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if (maturityAttribute == null) maturityAttribute = GetAttribute("Maturity");
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}
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private void SetBrightnessAttributeIfNull()
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{
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if (brightnessAttribute == null)
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{
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brightnessAttribute = GetAttribute("BrightnessPoints");
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}
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if (brightnessAttribute == null) brightnessAttribute = GetAttribute("BrightnessPoints");
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}
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private void SetFaithAttributeIfNull()
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{
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if (maturityAttribute == null)
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{
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faithAttribute = GetAttribute("Faith");
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}
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if (maturityAttribute == null) faithAttribute = GetAttribute("Faith");
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}
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[SerializeField] public MenuScroll menuScroll;
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// [SerializeField]
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//private int faithRegenValue = 1;
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// private float faithRegenTime = 1f;
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// private float faithCurrentTime = 0f;
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public float sceneDependantFaithRegenMultiplier = 1f, faithRegenMultiplier = 1f;
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private float healthBaseMaxValue = 200;
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@@ -155,7 +157,7 @@ namespace Beyond
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private System.Action onMenuScrollClosed;
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public System.Action<float> onStatsUpdated;
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private UnityAction<Transform> onDialogueEnded;
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private bLockOn m_lockOn; //cached lock on component
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private bLockOn m_lockOn;
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public bLockOn LockOn => m_lockOn;
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private vLadderAction ladderAction;
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@@ -167,10 +169,7 @@ namespace Beyond
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private void Awake()
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{
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if (s_instance == null)
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{
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s_instance = this;
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}
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if (s_instance == null) s_instance = this;
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else
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{
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Debug.LogError($"Player instance already exists! Destroying...({gameObject.name})");
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@@ -192,13 +191,10 @@ namespace Beyond
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m_meleeCombatInput = GetComponent<bMeleeCombatInput>();
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}
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private void OnEnable()
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{
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//InitAttributesValues();
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HideUI.SetActive += OnCustcene;
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if (m_vInputs)
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m_vInputs.forceWalking = false;
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if (m_vInputs) m_vInputs.forceWalking = false;
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}
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protected void Start()
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@@ -209,10 +205,7 @@ namespace Beyond
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DialogueManager.instance.conversationStarted += OnConversationStarted;
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DialogueManager.instance.conversationEnded += OnConversationEnded;
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m_Respawner.m_onRespawned.AddListener(ResetInputs);
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// m_Respawner.m_onRespawnedStart.AddListener(ResetAnimator);
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m_vController.onDead.AddListener(ResetAnimator);
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//CheckAttributesValues();
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if (m_meleeManager)
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{
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m_meleeManager.onDamageHit.AddListener(OnDamageHit);
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@@ -221,11 +214,28 @@ namespace Beyond
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private void OnDamageHit(vHitInfo arg0)
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{
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// Slow motion logic (existing)
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if (slowMoOnHtScale < 1f - float.Epsilon)
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{
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//TimeController.Instance.SetTimeScaleForSec(slowMoOnHtScale, slowMoOnHitTime);
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TimeController.Instance.Reset();
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}
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// 1. Health Vampirism
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if (m_trinketStats.effectHealthVampirism)
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{
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// Logic: Heal 2% of Player's Max Health per hit
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// Mathf.Max ensures we always heal at least 1 HP
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int healAmount = Mathf.Max(1, (int)(MaxHealth * 0.02f));
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m_vController.ChangeHealth(healAmount);
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}
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// 2. Faith Vampirism
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if (m_trinketStats.effectFaithVampirism)
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{
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// Logic: Add 1 Faith point per hit
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UpdateFaithCurrentValue(1);
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}
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// ----------------------------
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}
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private void OnConversationStarted(Transform transform)
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@@ -247,15 +257,14 @@ namespace Beyond
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{
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RemoveAttributeListeners();
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UnregisterLuaFunctions();
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if (menuScroll != null)
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menuScroll.OnClosed -= onMenuScrollClosed;
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if (menuScroll != null) menuScroll.OnClosed -= onMenuScrollClosed;
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if (DialogueManager.instance != null)
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{
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DialogueManager.instance.conversationStarted -= OnConversationStarted;
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if (DialogueManager.instance != null)
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DialogueManager.instance.conversationEnded -= OnConversationEnded;
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}
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m_Respawner.m_onRespawned.RemoveListener(ResetInputs);
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m_Respawner.m_onRespawnedStart.RemoveListener(ResetAnimator);
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// m_vController.onDead.RemoveListener(ResetAnimatior);
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}
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protected void Update()
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@@ -263,37 +272,11 @@ namespace Beyond
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float faith = faithAttribute.AttributeCurrentValue;
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faith += Time.deltaTime * faithRegenMultiplier;
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faithAttribute.SetValue(faith);
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/*
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faithCurrentTime += Time.deltaTime;
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if (faithCurrentTime > faithRegenTime / faithRegenMultiplier)
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{
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faithCurrentTime -= faithCurrentTime;
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float newVal = faithAttribute.AttributeCurrentValue + 1;
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if (newVal > faithAttribute.AttributeMaxValue)
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{
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newVal = faithAttribute.AttributeMaxValue;
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}
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else if (newVal < faithAttribute.AttributeMinValue)
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{
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newVal = faithAttribute.AttributeMinValue;
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}
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faithAttribute.SetValue(newVal);
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}
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*/
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// bThirdPersonController controller = (bThirdPersonController)m_vController;
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// controller.animatorStateInfos.stateInfos.vToList().ForEach(info => { Debug.Log(info.layer); Debug.Log(info.tags.Count); info.tags.ForEach(tag => Debug.Log(tag)); });
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}
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public void ResetInputs()
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{
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// ResetAnimator();
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bThirdPersonController controller = (bThirdPersonController)m_vController;
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//controller.triggerDieBehaviour = false;
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//m_vInputs.SetLockAllInput(false);
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//controller.EnableGravityAndCollision();
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//controller.StopCharacter();
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//controller.disableAnimations = false;
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controller.triggerDieBehaviour = false;
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ladderAction = GetComponent<vLadderAction>();
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ladderAction.ResetPlayerSettings();
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@@ -311,18 +294,11 @@ namespace Beyond
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controller.RemoveAnimatorTags();
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}
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public void PlayNoFaithClip()
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{
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PlayRandomSound(m_noFaithClips);
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}
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// ... [Audio Play Methods - kept same] ...
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public void PlayNoFaithClip() { PlayRandomSound(m_noFaithClips); }
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private void PlayRandomSound(AudioClip[] sounds)
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{
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//so we do not get bunch of sounds at the game start
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if (Time.timeSinceLevelLoad < 1f)
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{
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return;
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}
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if (Time.timeSinceLevelLoad < 1f) return;
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int soundsCount = sounds.Length;
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if (audioSource != null && soundsCount > 0)
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{
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@@ -331,161 +307,76 @@ namespace Beyond
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audioObject.GetComponent<AudioSource>().PlayOneShot(clip);
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}
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}
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public void PlayICantDoThatYet()
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{
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PlayRandomSound(m_cantDoThatYetClips);
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}
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public void PlayBrightnessLost()
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{
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PlayRandomSound(m_BrightnessLostClips);
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}
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public void PlayBrightnessGained()
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{
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PlayRandomSound(m_BrightnessGainedClips);
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}
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public void PlayMaturityGained()
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{
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PlayRandomSound(m_BrightnessGainedClips);
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}
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public void PlayICantDoThatYet() { PlayRandomSound(m_cantDoThatYetClips); }
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public void PlayBrightnessLost() { PlayRandomSound(m_BrightnessLostClips); }
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public void PlayBrightnessGained() { PlayRandomSound(m_BrightnessGainedClips); }
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public void PlayMaturityGained() { PlayRandomSound(m_BrightnessGainedClips); }
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public void PlayConsumeSound(bItem consumedItem)
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{
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if (consumedItem.type == bItemType.ConsumablesFaith)
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{
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PlayRandomSound(consumeFaithSounds);
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}
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else if (consumedItem.type == bItemType.Gemstones)
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{
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PlayRandomSound(consumeGemstoneSounds);
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}
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else if (consumedItem.type == bItemType.PowerScroll)
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{
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}
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else
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{
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PlayRandomSound(consumeDefaultSounds);
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}
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if (consumedItem.type == bItemType.ConsumablesFaith) PlayRandomSound(consumeFaithSounds);
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else if (consumedItem.type == bItemType.Gemstones) PlayRandomSound(consumeGemstoneSounds);
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else if (consumedItem.type == bItemType.PowerScroll) { }
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else PlayRandomSound(consumeDefaultSounds);
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}
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public void PlayFullyChargedSound()
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{
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PlayRandomSound(fullyChargedSounds);
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}
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public void PlayFullyChargedSound() { PlayRandomSound(fullyChargedSounds); }
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public void PlayEquipSound(bEquipArea equipArea, bItem item)
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{
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if (consumablesTypes.Contains(item.type))
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{
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PlayRandomSound(equipConsumablesSounds);
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}
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else if (weaponTypes.Contains(item.type))
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{
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PlayRandomSound(equipWeaponSounds);
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}
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else
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{
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PlayRandomSound(equipPowerSounds);
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}
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if (consumablesTypes.Contains(item.type)) PlayRandomSound(equipConsumablesSounds);
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else if (weaponTypes.Contains(item.type)) PlayRandomSound(equipWeaponSounds);
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else PlayRandomSound(equipPowerSounds);
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}
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public void PlayUnequipSound(bEquipArea equipArea, bItem item)
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{
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if (consumablesTypes.Contains(item.type))
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{
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PlayRandomSound(unequipConsumablesSounds);
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}
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else if (weaponTypes.Contains(item.type))
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{
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PlayRandomSound(unequipWeaponSounds);
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}
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else
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{
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PlayRandomSound(unequipPowerSounds);
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}
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}
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public void PlayCategoryChangeSound()
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{
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PlayRandomSound(changeCategorySounds);
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}
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public void PlayChangePageSound()
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{
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PlayRandomSound(changePageSounds);
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}
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public void PlayOpenMenuSound()
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{
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PlayRandomSound(openMenuSounds);
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}
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public void PlayAcceptGuiltSound()
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{
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PlayRandomSound(acceptGuiltSounds);
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}
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public void PlayDeclineGuiltSound()
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{
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PlayRandomSound(declineGuiltSounds);
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}
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public void PlayOnHitSound()
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{
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PlayRandomSound(m_onHitClips);
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}
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public void PlayOnDeathSound()
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{
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PlayRandomSound(m_deathClips);
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if (consumablesTypes.Contains(item.type)) PlayRandomSound(unequipConsumablesSounds);
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else if (weaponTypes.Contains(item.type)) PlayRandomSound(unequipWeaponSounds);
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else PlayRandomSound(unequipPowerSounds);
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}
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public void PlayCategoryChangeSound() { PlayRandomSound(changeCategorySounds); }
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public void PlayChangePageSound() { PlayRandomSound(changePageSounds); }
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public void PlayOpenMenuSound() { PlayRandomSound(openMenuSounds); }
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public void PlayAcceptGuiltSound() { PlayRandomSound(acceptGuiltSounds); }
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public void PlayDeclineGuiltSound() { PlayRandomSound(declineGuiltSounds); }
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public void PlayOnHitSound() { PlayRandomSound(m_onHitClips); }
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public void PlayOnDeathSound() { PlayRandomSound(m_deathClips); }
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private void OnCustcene(bool b)
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{
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m_audioSource.Stop();
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m_audioSource.clip = null;
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//on ui show player should be killable and vice versa
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m_cutScenePlaying = !b;
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m_vController.isImmortal = !b;
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// Debug.LogError("is immortal: " + m_vController.isImmortal);
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}
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public void OnReceivedDamage(vDamage damage)
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{
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if (m_cutScenePlaying)
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return;
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if (m_cutScenePlaying) return;
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// --- TRINKET DEFENSE CALCULATION ---
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// defenseMult of 0.9 means 90% damage taken (10% reduction)
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if (Mathf.Abs(m_trinketStats.defenseMult - 1f) > float.Epsilon)
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{
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damage.damageValue = (int)(damage.damageValue * m_trinketStats.defenseMult);
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}
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// -----------------------------------
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#if UNITY_IOS && !UNITY_EDITOR
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HapticEngine.ImpactFeedbackHeavy();
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#endif
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if (m_onHitClips != null && m_onHitClips.Length > 0)
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PlayOnHitSound();
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if (m_onHitClips != null && m_onHitClips.Length > 0) PlayOnHitSound();
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}
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/// <summary>
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/// death sound canceled as of now
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/// </summary>
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/// <param name="gameObject"></param>
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public void OnDead(GameObject gameObject)
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{
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if (m_cutScenePlaying)
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return;
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if (m_cutScenePlaying) return;
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#if UNITY_IOS && !UNITY_EDITOR
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HapticEngine.ImpactFeedbackHeavy();
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#endif
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if (m_deathClips != null && m_deathClips.Length > 0)
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PlayOnDeathSound();
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if (m_deathClips != null && m_deathClips.Length > 0) PlayOnDeathSound();
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}
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public void OnCheckpoint()
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{
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if (m_Respawner)
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{
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m_Respawner.SaveRespawnPoint();
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}
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if (m_Respawner) m_Respawner.SaveRespawnPoint();
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}
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public List<Quest> GetAllGuilts()
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@@ -495,18 +386,14 @@ namespace Beyond
|
||||
Debug.LogError("There is no Players Journal component on player game object");
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return null;
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||||
}
|
||||
|
||||
List<Quest> guilts = new List<Quest>();
|
||||
|
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for (int i = 0; i < m_questJournal.questList.Count; i++)
|
||||
{
|
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if (m_questJournal.questList[i].isTrackable ==
|
||||
false) // if in future will be not trackable quest we also should check quest group
|
||||
if (m_questJournal.questList[i].isTrackable == false)
|
||||
{
|
||||
guilts.Add(m_questJournal.questList[i]);
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||||
}
|
||||
}
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||||
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||||
return guilts;
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}
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||||
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||||
@@ -514,7 +401,6 @@ namespace Beyond
|
||||
public void Debug_DisplayAllGuilts()
|
||||
{
|
||||
var guilts = GetAllGuilts();
|
||||
|
||||
guilts.ForEach(x => Debug.LogError(x.title));
|
||||
}
|
||||
|
||||
@@ -522,12 +408,8 @@ namespace Beyond
|
||||
{
|
||||
for (int i = 0; i < m_playerAttributes.Count; i++)
|
||||
{
|
||||
if (m_playerAttributes[i].AttributeName == name)
|
||||
{
|
||||
return m_playerAttributes[i];
|
||||
}
|
||||
if (m_playerAttributes[i].AttributeName == name) return m_playerAttributes[i];
|
||||
}
|
||||
|
||||
Debug.LogError("There is no player attribute such " + name);
|
||||
return null;
|
||||
}
|
||||
@@ -535,22 +417,14 @@ namespace Beyond
|
||||
public void SetAttribute(string name, int value)
|
||||
{
|
||||
PlayerAttribute playerAttribute = GetAttribute(name);
|
||||
if (playerAttribute == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerAttribute == null) return;
|
||||
playerAttribute.SetValue(value);
|
||||
}
|
||||
|
||||
public void SetAttribute(PlayerAttribute attribute)
|
||||
{
|
||||
PlayerAttribute playerAttribute = GetAttribute(attribute.AttributeName);
|
||||
if (playerAttribute == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerAttribute == null) return;
|
||||
playerAttribute.SetValue(attribute);
|
||||
}
|
||||
|
||||
@@ -566,24 +440,16 @@ namespace Beyond
|
||||
|
||||
private void InitAttributListeners()
|
||||
{
|
||||
//add listener
|
||||
brightnessAttribute = GetAttribute("BrightnessPoints");
|
||||
if (brightnessAttribute != null)
|
||||
{
|
||||
brightnessAttribute.OnValueChanged.AddListener(OnBrightnessPointsValueChanged);
|
||||
brightnessAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnBrightnessChange);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldnt get Brightness attribute ");
|
||||
}
|
||||
else Debug.LogError("Couldnt get Brightness attribute ");
|
||||
|
||||
faithAttribute = GetAttribute("Faith");
|
||||
|
||||
if (faithAttribute == null)
|
||||
{
|
||||
Debug.LogError("Couldnt get Faith attribute ");
|
||||
}
|
||||
if (faithAttribute == null) Debug.LogError("Couldnt get Faith attribute ");
|
||||
|
||||
maturityAttribute = GetAttribute("Maturity");
|
||||
if (maturityAttribute != null)
|
||||
@@ -591,10 +457,7 @@ namespace Beyond
|
||||
maturityAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnMaturityChange);
|
||||
maturityAttribute.OnValueChanged.AddListener(OnMaturityPointsValueChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldnt get Maturity attribute ");
|
||||
}
|
||||
else Debug.LogError("Couldnt get Maturity attribute ");
|
||||
}
|
||||
|
||||
private void RemoveAttributeListeners()
|
||||
@@ -622,9 +485,7 @@ namespace Beyond
|
||||
|
||||
public void UodatePlayerStatistics()
|
||||
{
|
||||
float maturityMupltiplier = (float)(1 +
|
||||
(float)(0.5f * maturityAttribute.AttributeCurrentValue /
|
||||
maturityAttribute.AttributeMaxValue));
|
||||
float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue));
|
||||
float maxBrightness = brightnessAttribute.AttributeMaxValue;
|
||||
float halfB = maxBrightness / 2;
|
||||
float brightnessMultiplier = 1 + (brightnessAttribute.AttributeCurrentValue - halfB) / halfB;
|
||||
@@ -634,9 +495,7 @@ namespace Beyond
|
||||
|
||||
public void UpdatePlayerStatisticsOnBrightnessChange(float val = 0, float prevVal = 0)
|
||||
{
|
||||
float maturityMupltiplier = (float)(1 +
|
||||
(float)(0.5f * maturityAttribute.AttributeCurrentValue /
|
||||
maturityAttribute.AttributeMaxValue));
|
||||
float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue));
|
||||
float maxBrightness = brightnessAttribute.AttributeMaxValue;
|
||||
float halfB = maxBrightness / 2;
|
||||
float brightnessMultiplier = 1 + (val - halfB) / halfB;
|
||||
@@ -646,18 +505,34 @@ namespace Beyond
|
||||
|
||||
private void SetPlayerStatisticsBasedOn(float finalMultiplier)
|
||||
{
|
||||
faithRegenMultiplier = sceneDependantFaithRegenMultiplier * finalMultiplier;
|
||||
faithAttribute.AttributeMaxValue = Mathf.RoundToInt(faithBaseMaxValue * finalMultiplier);
|
||||
m_vController.maxHealth = Mathf.RoundToInt(finalMultiplier * healthBaseMaxValue);
|
||||
// --- TRINKET INTEGRATION IN STATS CALCULATION ---
|
||||
|
||||
// Faith Regen
|
||||
faithRegenMultiplier = sceneDependantFaithRegenMultiplier * finalMultiplier * m_trinketStats.faithRegenMult;
|
||||
|
||||
// Max Faith
|
||||
float totalFaithMult = finalMultiplier * m_trinketStats.faithMult;
|
||||
faithAttribute.AttributeMaxValue = Mathf.RoundToInt(faithBaseMaxValue * totalFaithMult);
|
||||
|
||||
// Max Health
|
||||
float totalHealthMult = finalMultiplier * m_trinketStats.healthMult;
|
||||
m_vController.maxHealth = Mathf.RoundToInt(totalHealthMult * healthBaseMaxValue);
|
||||
|
||||
// Reset health if caps changed downwards
|
||||
if (m_vController.maxHealth < m_vController.currentHealth)
|
||||
{
|
||||
m_vController.ResetHealth();
|
||||
}
|
||||
|
||||
// Health Recovery
|
||||
m_vController.SetHealthRecovery(finalMultiplier * healthBaseRegenValue);
|
||||
|
||||
// Stamina (assuming no trinket mult for stamina yet, if needed add m_trinketStats.staminaMult)
|
||||
m_vController.maxStamina = Mathf.Round(finalMultiplier * staminaBaseMaxValue);
|
||||
m_vController.staminaRecovery = (finalMultiplier * staminaBaseRegenValue);
|
||||
|
||||
// ------------------------------------------------
|
||||
|
||||
onStatsUpdated?.Invoke(finalMultiplier);
|
||||
}
|
||||
|
||||
@@ -675,51 +550,17 @@ namespace Beyond
|
||||
public void UpdateMaturityCurrentValue(int valueChange, int prevVal)
|
||||
{
|
||||
float newVal = maturityAttribute.AttributeCurrentValue + valueChange;
|
||||
|
||||
if (newVal > maturityAttribute.AttributeMaxValue)
|
||||
{
|
||||
newVal = maturityAttribute.AttributeMaxValue;
|
||||
}
|
||||
else if (newVal < maturityAttribute.AttributeMinValue)
|
||||
{
|
||||
newVal = maturityAttribute.AttributeMinValue;
|
||||
}
|
||||
|
||||
if (newVal > maturityAttribute.AttributeMaxValue) newVal = maturityAttribute.AttributeMaxValue;
|
||||
else if (newVal < maturityAttribute.AttributeMinValue) newVal = maturityAttribute.AttributeMinValue;
|
||||
maturityAttribute.SetValue(newVal);
|
||||
}
|
||||
|
||||
public float GetCurrentMaturityValue()
|
||||
{
|
||||
return maturityAttribute.AttributeCurrentValue;
|
||||
}
|
||||
|
||||
public double GetBrightness()
|
||||
{
|
||||
var attr = GetAttribute("BrightnessPoints");
|
||||
return (double)attr.AttributeCurrentValue;
|
||||
}
|
||||
|
||||
public void SetBrightness(double value)
|
||||
{
|
||||
brightnessAttribute.SetValue((int)value);
|
||||
//attr.CheckValueWithDatabase();
|
||||
}
|
||||
|
||||
public double GetMaturity()
|
||||
{
|
||||
var attr = GetAttribute("Maturity");
|
||||
return (double)attr.AttributeCurrentValue;
|
||||
}
|
||||
|
||||
public void SetMaturity(double value)
|
||||
{
|
||||
maturityAttribute.SetValue((int)value);
|
||||
}
|
||||
|
||||
public void UpdateBrightnessCurrentValue(int points)
|
||||
{
|
||||
UpdateBrightnessCurrentValue((float)points);
|
||||
}
|
||||
public float GetCurrentMaturityValue() { return maturityAttribute.AttributeCurrentValue; }
|
||||
public double GetBrightness() { var attr = GetAttribute("BrightnessPoints"); return (double)attr.AttributeCurrentValue; }
|
||||
public void SetBrightness(double value) { brightnessAttribute.SetValue((int)value); }
|
||||
public double GetMaturity() { var attr = GetAttribute("Maturity"); return (double)attr.AttributeCurrentValue; }
|
||||
public void SetMaturity(double value) { maturityAttribute.SetValue((int)value); }
|
||||
public void UpdateBrightnessCurrentValue(int points) { UpdateBrightnessCurrentValue((float)points); }
|
||||
|
||||
[Button]
|
||||
public void UpdateBrightnessCurrentValue(float points)
|
||||
@@ -729,26 +570,14 @@ namespace Beyond
|
||||
float multiplier = 1f;
|
||||
for (int i = 0; i < BrightnessPoints_Th.Length; i++)
|
||||
{
|
||||
if (brightnessAttribute.AttributeCurrentValue < BrightnessPoints_Th[i])
|
||||
{
|
||||
multiplier *= 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (brightnessAttribute.AttributeCurrentValue < BrightnessPoints_Th[i]) multiplier *= 0.5f;
|
||||
else break;
|
||||
}
|
||||
|
||||
brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + (int)(points * multiplier));
|
||||
}
|
||||
else
|
||||
{
|
||||
//add only 50% of points if player is not confesed
|
||||
if (brightnessAttribute.AttributeCurrentValue < 50)
|
||||
{
|
||||
points = points / 2;
|
||||
}
|
||||
|
||||
if (brightnessAttribute.AttributeCurrentValue < 50) points = points / 2;
|
||||
brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + points);
|
||||
}
|
||||
}
|
||||
@@ -765,16 +594,11 @@ namespace Beyond
|
||||
else if (DialogueManager.instance.IsConversationActive)
|
||||
{
|
||||
onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); };
|
||||
// DialogueManager.instance.OnEndConversation += onMenuScrollClosed;
|
||||
var events = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
|
||||
onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); };
|
||||
// UnityEvent<Transform> ev= (transform) => { BarkBrightnessChange(value, prevValues); };
|
||||
onDialogueEnded = (transform) => { BarkBrightnessChange(value, prevValues); };
|
||||
// events.onConversationEnd += onDialogueEnded;
|
||||
events.conversationEvents.onConversationEnd.AddListener(onDialogueEnded);
|
||||
return;
|
||||
}
|
||||
|
||||
BarkBrightnessChange(value, prevValues);
|
||||
}
|
||||
|
||||
@@ -787,20 +611,9 @@ namespace Beyond
|
||||
public void BarkBrightnessChange(float value, float prevValues)
|
||||
{
|
||||
float difference = Mathf.Abs(value - prevValues);
|
||||
|
||||
if (difference < 1f)
|
||||
{
|
||||
//to not spam with small gains
|
||||
}
|
||||
else if (value > prevValues)
|
||||
{
|
||||
DialogueManager.BarkString("Brightness Points Gained!", Player.Instance.transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
DialogueManager.BarkString("Brightness Points Lost!", Player.Instance.transform);
|
||||
}
|
||||
|
||||
if (difference < 1f) { }
|
||||
else if (value > prevValues) DialogueManager.BarkString("Brightness Points Gained!", Player.Instance.transform);
|
||||
else DialogueManager.BarkString("Brightness Points Lost!", Player.Instance.transform);
|
||||
ClearOnMenuScrollClosed();
|
||||
}
|
||||
|
||||
@@ -808,7 +621,6 @@ namespace Beyond
|
||||
{
|
||||
menuScroll.OnClosed -= onMenuScrollClosed;
|
||||
onMenuScrollClosed = null;
|
||||
|
||||
if (onDialogueEnded != null)
|
||||
{
|
||||
var events = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
|
||||
@@ -817,16 +629,8 @@ namespace Beyond
|
||||
}
|
||||
}
|
||||
|
||||
public float GetCurrentFaithValue()
|
||||
{
|
||||
return faithAttribute.AttributeCurrentValue;
|
||||
}
|
||||
|
||||
public void UpdateFaithCurrentValue(int valueChange)
|
||||
{
|
||||
UpdateFaithCurrentValue((float)valueChange);
|
||||
}
|
||||
|
||||
public float GetCurrentFaithValue() { return faithAttribute.AttributeCurrentValue; }
|
||||
public void UpdateFaithCurrentValue(int valueChange) { UpdateFaithCurrentValue((float)valueChange); }
|
||||
public void UpdateFaithCurrentValue(float valueChange)
|
||||
{
|
||||
float newVal = faithAttribute.AttributeCurrentValue + valueChange;
|
||||
@@ -835,31 +639,19 @@ namespace Beyond
|
||||
|
||||
public void SetInteractableButtonImage(Sprite image)
|
||||
{
|
||||
if (!defaultInteractionImage)
|
||||
{
|
||||
defaultInteractionImage = interactionImage.sprite;
|
||||
}
|
||||
|
||||
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
|
||||
interactionImage.sprite = image;
|
||||
}
|
||||
|
||||
public void ResetIntaractableButtonImage()
|
||||
{
|
||||
if (!defaultInteractionImage)
|
||||
{
|
||||
defaultInteractionImage = interactionImage.sprite;
|
||||
}
|
||||
|
||||
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
|
||||
interactionImage.sprite = defaultInteractionImage;
|
||||
}
|
||||
|
||||
public void SetDialogueIntaractableButtonImage()
|
||||
{
|
||||
if (!defaultInteractionImage)
|
||||
{
|
||||
defaultInteractionImage = interactionImage.sprite;
|
||||
}
|
||||
|
||||
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
|
||||
interactionImage.sprite = dialogueInteractionImage;
|
||||
}
|
||||
|
||||
@@ -871,49 +663,24 @@ namespace Beyond
|
||||
|
||||
public void PlaySingleSound(AudioClip clipToPlay, bool destroyAfterPlaying = true)
|
||||
{
|
||||
// Opcjonalne op<6F>nienie na starcie poziomu, aby unikn<6B><6E> "spamowania" d<>wi<77>kami
|
||||
if (Time.timeSinceLevelLoad < 0.5f && clipToPlay != null)
|
||||
if (Time.timeSinceLevelLoad < 0.5f && clipToPlay != null) { }
|
||||
if (this.audioSource == null)
|
||||
{
|
||||
// Mo<4D>esz chcie<69> to odkomentowa<77>, je<6A>li d<>wi<77>ki na starcie s<> problemem
|
||||
// return;
|
||||
}
|
||||
|
||||
if (this.audioSource == null) // this.audioSource to pole GameObject (prefab) w Player.cs
|
||||
{
|
||||
Debug.LogWarning("Player's 'audioSource' (GameObject prefab) is not assigned in Inspector. Cannot play sound: " + (clipToPlay ? clipToPlay.name : "Unknown clip"));
|
||||
return;
|
||||
}
|
||||
if (clipToPlay == null)
|
||||
{
|
||||
Debug.LogWarning("Attempted to play a null AudioClip.");
|
||||
Debug.LogWarning("Player's 'audioSource' is not assigned.");
|
||||
return;
|
||||
}
|
||||
if (clipToPlay == null) return;
|
||||
|
||||
// Instancjonowanie prefabu d<>wi<77>kowego
|
||||
// Upewnij si<73>, <20>e prefab 'audioSource' ma komponent AudioSource
|
||||
GameObject audioObjectInstance = Instantiate(this.audioSource, transform.position, transform.rotation);
|
||||
AudioSource sourceComponent = audioObjectInstance.GetComponent<AudioSource>();
|
||||
|
||||
if (sourceComponent != null)
|
||||
{
|
||||
// PlayOneShot jest dobre dla efekt<6B>w, nie przerywa innych d<>wi<77>k<EFBFBD>w na tym samym source,
|
||||
// je<6A>li s<> one odtwarzane przez .Play() i nie u<>ywaj<61> tego samego kana<6E>u.
|
||||
sourceComponent.PlayOneShot(clipToPlay);
|
||||
|
||||
if (destroyAfterPlaying)
|
||||
{
|
||||
// Niszczymy obiekt GameObject zawieraj<61>cy AudioSource po zako<6B>czeniu odtwarzania klipu.
|
||||
// Dodajemy ma<6D>y bufor czasowy, aby upewni<6E> si<73>, <20>e d<>wi<77>k zd<7A><64>y si<73> odtworzy<7A> w ca<63>o<EFBFBD>ci.
|
||||
Destroy(audioObjectInstance, clipToPlay.length + 0.1f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("The instantiated 'audioSource' prefab (from Player.cs) does not have an AudioSource component. Destroying instance.");
|
||||
Destroy(audioObjectInstance); // Posprz<72>taj, je<6A>li co<63> posz<73>o nie tak
|
||||
if (destroyAfterPlaying) Destroy(audioObjectInstance, clipToPlay.length + 0.1f);
|
||||
}
|
||||
else Destroy(audioObjectInstance);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
@@ -921,16 +688,13 @@ namespace Beyond
|
||||
{
|
||||
public string AttributeName;
|
||||
public float AttributeCurrentValue;
|
||||
|
||||
public float AttributeMaxValue;
|
||||
public float AttributeMinValue = 0;
|
||||
|
||||
public UnityEvent<float, float> OnValueChanged;
|
||||
|
||||
public void SetValue(PlayerAttribute attribute)
|
||||
{
|
||||
if (attribute.AttributeName != AttributeName)
|
||||
return;
|
||||
if (attribute.AttributeName != AttributeName) return;
|
||||
AttributeMaxValue = attribute.AttributeMaxValue;
|
||||
AttributeMinValue = attribute.AttributeMinValue;
|
||||
SetValue(attribute.AttributeCurrentValue);
|
||||
@@ -938,8 +702,6 @@ namespace Beyond
|
||||
|
||||
public void Init()
|
||||
{
|
||||
//var variable = DialogueLua.GetVariable(AttributeName).asInt;
|
||||
//AttributeCurrentValue = variable;
|
||||
DialogueLua.SetVariable(AttributeName, AttributeCurrentValue);
|
||||
}
|
||||
|
||||
@@ -947,36 +709,14 @@ namespace Beyond
|
||||
{
|
||||
if (value != AttributeCurrentValue)
|
||||
{
|
||||
/*
|
||||
if (value > AttributeMaxValue || value < AttributeMinValue)
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"Can't set variable. Out of range. AttributeName={AttributeName} with value want to be set to: {value}");
|
||||
return;
|
||||
}
|
||||
*/
|
||||
value = value > AttributeMaxValue ? AttributeMaxValue : value;
|
||||
value = value < AttributeMinValue ? AttributeMinValue : value;
|
||||
|
||||
OnValueChanged?.Invoke(value, AttributeCurrentValue);
|
||||
AttributeCurrentValue = value;
|
||||
DialogueLua.SetVariable(AttributeName, value);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
public void CheckValueWithDatabase()
|
||||
{
|
||||
var variable = DialogueLua.GetVariable(AttributeName).asInt;
|
||||
if (variable == AttributeCurrentValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
AttributeCurrentValue = variable;
|
||||
OnValueChangedDatabase?.Invoke(variable);
|
||||
}
|
||||
*/
|
||||
|
||||
public void ClearValue()
|
||||
{
|
||||
AttributeCurrentValue = AttributeMinValue;
|
||||
|
||||
8
Assets/Scripts/Characters/Trinkets.meta
Normal file
8
Assets/Scripts/Characters/Trinkets.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c25b2a968165e4343811e5c63654e77b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user