Files
beyond/Assets/Scripts/Characters/Player.cs

725 lines
29 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Invector;
using Invector.vCharacterController;
using UnityEngine.Events;
using PixelCrushers.DialogueSystem;
using PixelCrushers.Wrappers;
using Sirenix.OdinInspector;
using PixelCrushers.QuestMachine;
using QuestState = PixelCrushers.QuestMachine.QuestState;
using Random = UnityEngine.Random;
using UnityEngine.UI;
using Invector.vCharacterController.vActions;
using Invector.vMelee;
using static PixelCrushers.DialogueSystem.DialogueSystemEvents;
namespace Beyond
{
[RequireComponent(typeof(AudioSource))]
public class Player : MonoBehaviour
{
[SerializeField] private List<PlayerAttribute> m_playerAttributes = new List<PlayerAttribute>();
public static readonly int[] BrightnessPoints_Th = { 30, 20, 0 };
public List<PlayerAttribute> Attributes => m_playerAttributes;
public GameObject audioSource;
public AudioClip[] m_onHitClips, m_noFaithClips, m_cantDoThatYetClips, m_BrightnessLostClips, m_BrightnessGainedClips, m_deathClips;
public AudioClip[] consumeDefaultSounds, consumeFaithSounds, consumeGemstoneSounds, equipWeaponSounds, equipConsumablesSounds, equipPowerSounds, unequipWeaponSounds, unequipConsumablesSounds, unequipPowerSounds, changePageSounds, changeCategorySounds, openMenuSounds, acceptGuiltSounds, declineGuiltSounds, fullyChargedSounds;
private List<bItemType> weaponTypes = new List<bItemType> { bItemType.Swords, bItemType.Axes };
private List<bItemType> consumablesTypes = new List<bItemType> { bItemType.Consumable, bItemType.ConsumablesFaith };
public Image interactionImage;
private Sprite defaultInteractionImage;
public Sprite dialogueInteractionImage;
protected AudioSource m_audioSource;
public AudioSource AudioSource => m_audioSource;
private bThirdPersonInput m_vInputs;
private bThirdPersonController m_vController;
private vMeleeManager m_meleeManager;
private Respawner m_Respawner;
private bool m_cutScenePlaying = false;
private QuestJournal m_questJournal;
private PlayerConfessionController m_playerConfessionController;
public QuestJournal QuestJournal => m_questJournal;
public PlayerConfessionController PlayerConfessionController => m_playerConfessionController;
public bThirdPersonInput PlayerInput => m_vInputs;
public bThirdPersonController ThirdPersonController => m_vController;
public float slowMoOnHtScale = 0.1f;
public float slowMoOnHitTime = 0.1f;
public vMeleeManager MeleeManager => m_meleeManager;
private static Player s_instance;
public static Player Instance => s_instance;
public bItemManager ItemManager { private set; get; }
public WeaponTrail ActiveWeaponTrail { set; get; }
private PlayerAttribute faithAttribute;
private PlayerAttribute brightnessAttribute;
private PlayerAttribute maturityAttribute;
private MagicAttacks m_magicAttacks;
private bMeleeCombatInput m_meleeCombatInput;
public MagicAttacks Magic => m_magicAttacks;
public bMeleeCombatInput MeleeCombatInput => m_meleeCombatInput;
// --- TRINKET SYSTEM INTEGRATION START ---
private TrinketManager.TrinketStats m_trinketStats = new TrinketManager.TrinketStats
{
healthMult = 1f,
defenseMult = 1f,
faithMult = 1f,
damageMult = 1f,
speedMult = 1f,
faithRegenMult = 1f,
attackSpeedMult = 1f,
thornDamageMult = 1f
};
public TrinketManager.TrinketStats CurrentTrinketStats => m_trinketStats;
public void UpdateTrinketStats(TrinketManager.TrinketStats newStats)
{
m_trinketStats = newStats;
// Force stats recalculation
UodatePlayerStatistics();
// Apply immediate effects
if (m_vController)
{
m_vController.speedMultiplier = m_trinketStats.speedMult;
}
}
// --- TRINKET SYSTEM INTEGRATION END ---
public PlayerAttribute MaturityAttribute
{
get
{
SetMaturityAttributeIfNull();
return maturityAttribute;
}
}
public PlayerAttribute BrightnessAttribute
{
get
{
SetBrightnessAttributeIfNull();
return brightnessAttribute;
}
}
public PlayerAttribute FaithAttribute
{
get
{
SetFaithAttributeIfNull();
return faithAttribute;
}
}
private void SetMaturityAttributeIfNull()
{
if (maturityAttribute == null) maturityAttribute = GetAttribute("Maturity");
}
private void SetBrightnessAttributeIfNull()
{
if (brightnessAttribute == null) brightnessAttribute = GetAttribute("BrightnessPoints");
}
private void SetFaithAttributeIfNull()
{
if (maturityAttribute == null) faithAttribute = GetAttribute("Faith");
}
[SerializeField] public MenuScroll menuScroll;
public float sceneDependantFaithRegenMultiplier = 1f, faithRegenMultiplier = 1f;
private float healthBaseMaxValue = 200;
private float healthBaseRegenValue = 0f;
private float staminaBaseMaxValue = 200;
private float staminaBaseRegenValue = 1.2f;
private float faithBaseMaxValue = 100f;
private System.Action onMenuScrollClosed;
public System.Action<float> onStatsUpdated;
private UnityAction<Transform> onDialogueEnded;
private bLockOn m_lockOn;
public bLockOn LockOn => m_lockOn;
private vLadderAction ladderAction;
public float CurrentHealth => m_vController.currentHealth;
public float MaxHealth => m_vController.MaxHealth;
public AutoTargetting AutoTarget => m_autoTargetting;
private AutoTargetting m_autoTargetting;
private void Awake()
{
if (s_instance == null) s_instance = this;
else
{
Debug.LogError($"Player instance already exists! Destroying...({gameObject.name})");
Destroy(gameObject);
}
m_lockOn = GetComponent<bLockOn>();
ladderAction = GetComponent<vLadderAction>();
m_audioSource = GetComponent<AudioSource>();
m_vInputs = GetComponent<bThirdPersonInput>();
m_vController = GetComponent<bThirdPersonController>();
ItemManager = GetComponent<bItemManager>();
m_questJournal = GetComponent<QuestJournal>();
m_Respawner = GetComponent<Respawner>();
m_playerConfessionController = GetComponent<PlayerConfessionController>();
m_meleeManager = GetComponent<vMeleeManager>();
m_magicAttacks = GetComponent<MagicAttacks>();
m_autoTargetting = GetComponent<AutoTargetting>();
m_meleeCombatInput = GetComponent<bMeleeCombatInput>();
}
private void OnEnable()
{
HideUI.SetActive += OnCustcene;
if (m_vInputs) m_vInputs.forceWalking = false;
}
protected void Start()
{
InitAttributesValues();
InitAttributListeners();
RegisterLuaFunctions();
DialogueManager.instance.conversationStarted += OnConversationStarted;
DialogueManager.instance.conversationEnded += OnConversationEnded;
m_Respawner.m_onRespawned.AddListener(ResetInputs);
m_vController.onDead.AddListener(ResetAnimator);
if (m_meleeManager)
{
m_meleeManager.onDamageHit.AddListener(OnDamageHit);
}
}
private void OnDamageHit(vHitInfo arg0)
{
// Slow motion logic (existing)
if (slowMoOnHtScale < 1f - float.Epsilon)
{
TimeController.Instance.Reset();
}
// 1. Health Vampirism
if (m_trinketStats.effectHealthVampirism)
{
// Logic: Heal 2% of Player's Max Health per hit
// Mathf.Max ensures we always heal at least 1 HP
int healAmount = Mathf.Max(1, (int)(MaxHealth * 0.02f));
m_vController.ChangeHealth(healAmount);
}
// 2. Faith Vampirism
if (m_trinketStats.effectFaithVampirism)
{
// Logic: Add 1 Faith point per hit
UpdateFaithCurrentValue(1);
}
// ----------------------------
}
private void OnConversationStarted(Transform transform)
{
PlayerInput.SetLockAllInput(true);
}
private void OnConversationEnded(Transform transform)
{
PlayerInput.SetLockAllInput(false);
}
private void OnDisable()
{
HideUI.SetActive -= OnCustcene;
}
protected void OnDestroy()
{
RemoveAttributeListeners();
UnregisterLuaFunctions();
if (menuScroll != null) menuScroll.OnClosed -= onMenuScrollClosed;
if (DialogueManager.instance != null)
{
DialogueManager.instance.conversationStarted -= OnConversationStarted;
DialogueManager.instance.conversationEnded -= OnConversationEnded;
}
m_Respawner.m_onRespawned.RemoveListener(ResetInputs);
m_Respawner.m_onRespawnedStart.RemoveListener(ResetAnimator);
}
protected void Update()
{
float faith = faithAttribute.AttributeCurrentValue;
faith += Time.deltaTime * faithRegenMultiplier;
faithAttribute.SetValue(faith);
}
public void ResetInputs()
{
bThirdPersonController controller = (bThirdPersonController)m_vController;
controller.triggerDieBehaviour = false;
ladderAction = GetComponent<vLadderAction>();
ladderAction.ResetPlayerSettings();
}
public void ResetAnimator(GameObject gameObject)
{
ResetAnimator();
}
public void ResetAnimator()
{
bThirdPersonController controller = (bThirdPersonController)m_vController;
controller.animator.SetInteger(vAnimatorParameters.ActionState, 0);
controller.RemoveAnimatorTags();
}
// ... [Audio Play Methods - kept same] ...
public void PlayNoFaithClip() { PlayRandomSound(m_noFaithClips); }
private void PlayRandomSound(AudioClip[] sounds)
{
if (Time.timeSinceLevelLoad < 1f) return;
int soundsCount = sounds.Length;
if (audioSource != null && soundsCount > 0)
{
AudioClip clip = sounds[Random.Range(0, soundsCount)];
GameObject audioObject = Instantiate(audioSource, transform.position, transform.rotation) as GameObject;
audioObject.GetComponent<AudioSource>().PlayOneShot(clip);
}
}
public void PlayICantDoThatYet() { PlayRandomSound(m_cantDoThatYetClips); }
public void PlayBrightnessLost() { PlayRandomSound(m_BrightnessLostClips); }
public void PlayBrightnessGained() { PlayRandomSound(m_BrightnessGainedClips); }
public void PlayMaturityGained() { PlayRandomSound(m_BrightnessGainedClips); }
public void PlayConsumeSound(bItem consumedItem)
{
if (consumedItem.type == bItemType.ConsumablesFaith) PlayRandomSound(consumeFaithSounds);
else if (consumedItem.type == bItemType.Gemstones) PlayRandomSound(consumeGemstoneSounds);
else if (consumedItem.type == bItemType.PowerScroll) { }
else PlayRandomSound(consumeDefaultSounds);
}
public void PlayFullyChargedSound() { PlayRandomSound(fullyChargedSounds); }
public void PlayEquipSound(bEquipArea equipArea, bItem item)
{
if (consumablesTypes.Contains(item.type)) PlayRandomSound(equipConsumablesSounds);
else if (weaponTypes.Contains(item.type)) PlayRandomSound(equipWeaponSounds);
else PlayRandomSound(equipPowerSounds);
}
public void PlayUnequipSound(bEquipArea equipArea, bItem item)
{
if (consumablesTypes.Contains(item.type)) PlayRandomSound(unequipConsumablesSounds);
else if (weaponTypes.Contains(item.type)) PlayRandomSound(unequipWeaponSounds);
else PlayRandomSound(unequipPowerSounds);
}
public void PlayCategoryChangeSound() { PlayRandomSound(changeCategorySounds); }
public void PlayChangePageSound() { PlayRandomSound(changePageSounds); }
public void PlayOpenMenuSound() { PlayRandomSound(openMenuSounds); }
public void PlayAcceptGuiltSound() { PlayRandomSound(acceptGuiltSounds); }
public void PlayDeclineGuiltSound() { PlayRandomSound(declineGuiltSounds); }
public void PlayOnHitSound() { PlayRandomSound(m_onHitClips); }
public void PlayOnDeathSound() { PlayRandomSound(m_deathClips); }
private void OnCustcene(bool b)
{
m_audioSource.Stop();
m_audioSource.clip = null;
m_cutScenePlaying = !b;
m_vController.isImmortal = !b;
}
public void OnReceivedDamage(vDamage damage)
{
if (m_cutScenePlaying) return;
// --- TRINKET DEFENSE CALCULATION ---
// defenseMult of 0.9 means 90% damage taken (10% reduction)
if (Mathf.Abs(m_trinketStats.defenseMult - 1f) > float.Epsilon)
{
damage.damageValue = (int)(damage.damageValue * m_trinketStats.defenseMult);
}
// -----------------------------------
#if UNITY_IOS && !UNITY_EDITOR
HapticEngine.ImpactFeedbackHeavy();
#endif
if (m_onHitClips != null && m_onHitClips.Length > 0) PlayOnHitSound();
}
public void OnDead(GameObject gameObject)
{
if (m_cutScenePlaying) return;
#if UNITY_IOS && !UNITY_EDITOR
HapticEngine.ImpactFeedbackHeavy();
#endif
if (m_deathClips != null && m_deathClips.Length > 0) PlayOnDeathSound();
}
public void OnCheckpoint()
{
if (m_Respawner) m_Respawner.SaveRespawnPoint();
}
public List<Quest> GetAllGuilts()
{
if (!m_questJournal)
{
Debug.LogError("There is no Players Journal component on player game object");
return null;
}
List<Quest> guilts = new List<Quest>();
for (int i = 0; i < m_questJournal.questList.Count; i++)
{
if (m_questJournal.questList[i].isTrackable == false)
{
guilts.Add(m_questJournal.questList[i]);
}
}
return guilts;
}
[Button]
public void Debug_DisplayAllGuilts()
{
var guilts = GetAllGuilts();
guilts.ForEach(x => Debug.LogError(x.title));
}
public PlayerAttribute GetAttribute(string name)
{
for (int i = 0; i < m_playerAttributes.Count; i++)
{
if (m_playerAttributes[i].AttributeName == name) return m_playerAttributes[i];
}
Debug.LogError("There is no player attribute such " + name);
return null;
}
public void SetAttribute(string name, int value)
{
PlayerAttribute playerAttribute = GetAttribute(name);
if (playerAttribute == null) return;
playerAttribute.SetValue(value);
}
public void SetAttribute(PlayerAttribute attribute)
{
PlayerAttribute playerAttribute = GetAttribute(attribute.AttributeName);
if (playerAttribute == null) return;
playerAttribute.SetValue(attribute);
}
public void ClearAttributesValue()
{
m_playerAttributes.ForEach(x => x.ClearValue());
}
private void InitAttributesValues()
{
m_playerAttributes.ForEach(x => x.Init());
}
private void InitAttributListeners()
{
brightnessAttribute = GetAttribute("BrightnessPoints");
if (brightnessAttribute != null)
{
brightnessAttribute.OnValueChanged.AddListener(OnBrightnessPointsValueChanged);
brightnessAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnBrightnessChange);
}
else Debug.LogError("Couldnt get Brightness attribute ");
faithAttribute = GetAttribute("Faith");
if (faithAttribute == null) Debug.LogError("Couldnt get Faith attribute ");
maturityAttribute = GetAttribute("Maturity");
if (maturityAttribute != null)
{
maturityAttribute.OnValueChanged.AddListener(UpdatePlayerStatisticsOnMaturityChange);
maturityAttribute.OnValueChanged.AddListener(OnMaturityPointsValueChanged);
}
else Debug.LogError("Couldnt get Maturity attribute ");
}
private void RemoveAttributeListeners()
{
maturityAttribute.OnValueChanged.RemoveListener(UpdatePlayerStatisticsOnMaturityChange);
maturityAttribute.OnValueChanged.RemoveListener(OnMaturityPointsValueChanged);
brightnessAttribute.OnValueChanged.RemoveListener(UpdatePlayerStatisticsOnBrightnessChange);
}
private void RegisterLuaFunctions()
{
Lua.RegisterFunction("GetBrightness", this, SymbolExtensions.GetMethodInfo(() => GetBrightness()));
Lua.RegisterFunction("SetBrightness", this, SymbolExtensions.GetMethodInfo(() => SetBrightness((double)0)));
Lua.RegisterFunction("SetMaturity", this, SymbolExtensions.GetMethodInfo(() => SetMaturity((double)0)));
Lua.RegisterFunction("GetMaturity", this, SymbolExtensions.GetMethodInfo(() => GetMaturity()));
}
private void UnregisterLuaFunctions()
{
Lua.UnregisterFunction("GetBrightness");
Lua.UnregisterFunction("SetBrightness");
Lua.UnregisterFunction("SetMaturity");
Lua.UnregisterFunction("GetMaturity");
}
public void UodatePlayerStatistics()
{
float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue));
float maxBrightness = brightnessAttribute.AttributeMaxValue;
float halfB = maxBrightness / 2;
float brightnessMultiplier = 1 + (brightnessAttribute.AttributeCurrentValue - halfB) / halfB;
float finalMultiplier = maturityMupltiplier * brightnessMultiplier;
SetPlayerStatisticsBasedOn(finalMultiplier);
}
public void UpdatePlayerStatisticsOnBrightnessChange(float val = 0, float prevVal = 0)
{
float maturityMupltiplier = (float)(1 + (float)(0.5f * maturityAttribute.AttributeCurrentValue / maturityAttribute.AttributeMaxValue));
float maxBrightness = brightnessAttribute.AttributeMaxValue;
float halfB = maxBrightness / 2;
float brightnessMultiplier = 1 + (val - halfB) / halfB;
float finalMultiplier = maturityMupltiplier * brightnessMultiplier;
SetPlayerStatisticsBasedOn(finalMultiplier);
}
private void SetPlayerStatisticsBasedOn(float finalMultiplier)
{
// --- TRINKET INTEGRATION IN STATS CALCULATION ---
// Faith Regen
faithRegenMultiplier = sceneDependantFaithRegenMultiplier * finalMultiplier * m_trinketStats.faithRegenMult;
// Max Faith
float totalFaithMult = finalMultiplier * m_trinketStats.faithMult;
faithAttribute.AttributeMaxValue = Mathf.RoundToInt(faithBaseMaxValue * totalFaithMult);
// Max Health
float totalHealthMult = finalMultiplier * m_trinketStats.healthMult;
m_vController.maxHealth = Mathf.RoundToInt(totalHealthMult * healthBaseMaxValue);
// Reset health if caps changed downwards
if (m_vController.maxHealth < m_vController.currentHealth)
{
m_vController.ResetHealth();
}
// Health Recovery
m_vController.SetHealthRecovery(finalMultiplier * healthBaseRegenValue);
// Stamina (assuming no trinket mult for stamina yet, if needed add m_trinketStats.staminaMult)
m_vController.maxStamina = Mathf.Round(finalMultiplier * staminaBaseMaxValue);
m_vController.staminaRecovery = (finalMultiplier * staminaBaseRegenValue);
// ------------------------------------------------
onStatsUpdated?.Invoke(finalMultiplier);
}
public void UpdatePlayerStatisticsOnMaturityChange(float val = 0, float prevVal = 0)
{
float maturityMupltiplier = (float)(1 + ((float)val * 0.5f / maturityAttribute.AttributeMaxValue));
float maxBrightness = brightnessAttribute.AttributeMaxValue;
float halfB = maxBrightness / 2f;
float brightnessMultiplier = 1 + (brightnessAttribute.AttributeCurrentValue - halfB) / halfB;
float finalMultiplier = maturityMupltiplier * brightnessMultiplier;
SetPlayerStatisticsBasedOn(finalMultiplier);
}
[Button]
public void UpdateMaturityCurrentValue(int valueChange, int prevVal)
{
float newVal = maturityAttribute.AttributeCurrentValue + valueChange;
if (newVal > maturityAttribute.AttributeMaxValue) newVal = maturityAttribute.AttributeMaxValue;
else if (newVal < maturityAttribute.AttributeMinValue) newVal = maturityAttribute.AttributeMinValue;
maturityAttribute.SetValue(newVal);
}
public float GetCurrentMaturityValue() { return maturityAttribute.AttributeCurrentValue; }
public double GetBrightness() { var attr = GetAttribute("BrightnessPoints"); return (double)attr.AttributeCurrentValue; }
public void SetBrightness(double value) { brightnessAttribute.SetValue((int)value); }
public double GetMaturity() { var attr = GetAttribute("Maturity"); return (double)attr.AttributeCurrentValue; }
public void SetMaturity(double value) { maturityAttribute.SetValue((int)value); }
public void UpdateBrightnessCurrentValue(int points) { UpdateBrightnessCurrentValue((float)points); }
[Button]
public void UpdateBrightnessCurrentValue(float points)
{
if (points < 0)
{
float multiplier = 1f;
for (int i = 0; i < BrightnessPoints_Th.Length; i++)
{
if (brightnessAttribute.AttributeCurrentValue < BrightnessPoints_Th[i]) multiplier *= 0.5f;
else break;
}
brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + (int)(points * multiplier));
}
else
{
if (brightnessAttribute.AttributeCurrentValue < 50) points = points / 2;
brightnessAttribute.SetValue(brightnessAttribute.AttributeCurrentValue + points);
}
}
private void OnBrightnessPointsValueChanged(float value, float prevValues)
{
if (menuScroll.m_isOpen)
{
ClearOnMenuScrollClosed();
onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); };
menuScroll.OnClosed += onMenuScrollClosed;
return;
}
else if (DialogueManager.instance.IsConversationActive)
{
onMenuScrollClosed = () => { BarkBrightnessChange(value, prevValues); };
var events = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
onDialogueEnded = (transform) => { BarkBrightnessChange(value, prevValues); };
events.conversationEvents.onConversationEnd.AddListener(onDialogueEnded);
return;
}
BarkBrightnessChange(value, prevValues);
}
public void OnMaturityPointsValueChanged(float value, float prevValue)
{
DialogueManager.BarkString("Maturity Gained!", Player.Instance.transform);
PlayMaturityGained();
}
public void BarkBrightnessChange(float value, float prevValues)
{
float difference = Mathf.Abs(value - prevValues);
if (difference < 1f) { }
else if (value > prevValues) DialogueManager.BarkString("Brightness Points Gained!", Player.Instance.transform);
else DialogueManager.BarkString("Brightness Points Lost!", Player.Instance.transform);
ClearOnMenuScrollClosed();
}
private void ClearOnMenuScrollClosed()
{
menuScroll.OnClosed -= onMenuScrollClosed;
onMenuScrollClosed = null;
if (onDialogueEnded != null)
{
var events = DialogueManager.instance.GetComponent<DialogueSystemEvents>();
events.conversationEvents.onConversationEnd.RemoveListener(onDialogueEnded);
onDialogueEnded = null;
}
}
public float GetCurrentFaithValue() { return faithAttribute.AttributeCurrentValue; }
public void UpdateFaithCurrentValue(int valueChange) { UpdateFaithCurrentValue((float)valueChange); }
public void UpdateFaithCurrentValue(float valueChange)
{
float newVal = faithAttribute.AttributeCurrentValue + valueChange;
faithAttribute.SetValue(newVal);
}
public void SetInteractableButtonImage(Sprite image)
{
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
interactionImage.sprite = image;
}
public void ResetIntaractableButtonImage()
{
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
interactionImage.sprite = defaultInteractionImage;
}
public void SetDialogueIntaractableButtonImage()
{
if (!defaultInteractionImage) defaultInteractionImage = interactionImage.sprite;
interactionImage.sprite = dialogueInteractionImage;
}
public void MoveToTransform(Transform t)
{
ThirdPersonController._rigidbody.MovePosition(t.position);
ThirdPersonController._rigidbody.MoveRotation(t.rotation);
}
public void PlaySingleSound(AudioClip clipToPlay, bool destroyAfterPlaying = true)
{
if (Time.timeSinceLevelLoad < 0.5f && clipToPlay != null) { }
if (this.audioSource == null)
{
Debug.LogWarning("Player's 'audioSource' is not assigned.");
return;
}
if (clipToPlay == null) return;
GameObject audioObjectInstance = Instantiate(this.audioSource, transform.position, transform.rotation);
AudioSource sourceComponent = audioObjectInstance.GetComponent<AudioSource>();
if (sourceComponent != null)
{
sourceComponent.PlayOneShot(clipToPlay);
if (destroyAfterPlaying) Destroy(audioObjectInstance, clipToPlay.length + 0.1f);
}
else Destroy(audioObjectInstance);
}
}
[System.Serializable]
public class PlayerAttribute
{
public string AttributeName;
public float AttributeCurrentValue;
public float AttributeMaxValue;
public float AttributeMinValue = 0;
public UnityEvent<float, float> OnValueChanged;
public void SetValue(PlayerAttribute attribute)
{
if (attribute.AttributeName != AttributeName) return;
AttributeMaxValue = attribute.AttributeMaxValue;
AttributeMinValue = attribute.AttributeMinValue;
SetValue(attribute.AttributeCurrentValue);
}
public void Init()
{
DialogueLua.SetVariable(AttributeName, AttributeCurrentValue);
}
public void SetValue(float value)
{
if (value != AttributeCurrentValue)
{
value = value > AttributeMaxValue ? AttributeMaxValue : value;
value = value < AttributeMinValue ? AttributeMinValue : value;
OnValueChanged?.Invoke(value, AttributeCurrentValue);
AttributeCurrentValue = value;
DialogueLua.SetVariable(AttributeName, value);
}
}
public void ClearValue()
{
AttributeCurrentValue = AttributeMinValue;
}
}
}