Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GameObject/GetRandomObject.cs
2024-11-20 15:21:28 +01:00

65 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets a Random Game Object from the scene.\nOptionally filter by Tag.")]
public class GetRandomObject : FsmStateAction
{
[UIHint(UIHint.Tag)]
public FsmString withTag;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmGameObject storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
withTag = "Untagged";
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetRandomObject();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetRandomObject();
}
void DoGetRandomObject()
{
GameObject[] gameObjects;
if (withTag.Value != "Untagged")
{
gameObjects = GameObject.FindGameObjectsWithTag(withTag.Value);
}
else
{
gameObjects = (GameObject[])Object.FindObjectsOfType(typeof(GameObject));
}
if (gameObjects.Length > 0)
{
storeResult.Value = gameObjects[Random.Range(0, gameObjects.Length)];
return;
}
storeResult.Value = null;
}
}
}