Files
beyond/Assets/ThirdParty/Standard Assets/Utility/FollowTarget.cs

24 lines
459 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class FollowTarget : MonoBehaviour
{
public Transform target;
public Vector3 offset = new Vector3(0f, 7.5f, 0f);
private void LateUpdate()
{
if (target == null)
{
enabled = false;
return;
}
transform.position = target.position + offset;
}
}
}