Files
beyond/Assets/ThirdParty/PlayMaker/Actions/StateMachine/GetFsmVariable.cs
2024-11-20 15:21:28 +01:00

104 lines
2.9 KiB
C#

// (c) copyright Hutong Games, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
[Tooltip("Get the value of a variable in another FSM and store it in a variable of the same name in this FSM.")]
public class GetFsmVariable : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject that owns the FSM")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of FSM on Game Object")]
public FsmString fsmName;
[RequiredField]
[HideTypeFilter]
[UIHint(UIHint.Variable)]
[Tooltip("Store the value of the FsmVariable")]
public FsmVar storeValue;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
private GameObject cachedGO;
private string cachedFsmName;
private PlayMakerFSM sourceFsm;
private INamedVariable sourceVariable;
private NamedVariable targetVariable;
public override void Reset()
{
gameObject = null;
fsmName = "";
storeValue = new FsmVar();
}
public override void OnEnter()
{
InitFsmVar();
DoGetFsmVariable();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetFsmVariable();
}
void InitFsmVar()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
if (go != cachedGO || cachedFsmName != fsmName.Value)
{
sourceFsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
sourceVariable = sourceFsm.FsmVariables.GetVariable(storeValue.variableName);
targetVariable = Fsm.Variables.GetVariable(storeValue.variableName);
storeValue.Type = targetVariable.VariableType;
if (!string.IsNullOrEmpty(storeValue.variableName) && sourceVariable == null)
{
LogWarning("Missing Variable: " + storeValue.variableName);
}
cachedGO = go;
cachedFsmName = fsmName.Value;
}
}
void DoGetFsmVariable()
{
if (storeValue.IsNone)
{
return;
}
InitFsmVar();
storeValue.GetValueFrom(sourceVariable);
storeValue.ApplyValueTo(targetVariable);
}
#if UNITY_EDITOR
public override string AutoName()
{
return ("Get FSM Variable: " + ActionHelpers.GetValueLabel(storeValue.NamedVar));
}
#endif
}
}