38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Debug)]
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[Tooltip("Draws a line from a Start point in a direction. Specify the start point as Game Objects or Vector3 world positions. If both are specified, position is used as a local offset from the Object's position.")]
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public class DrawDebugRay : FsmStateAction
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{
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[Tooltip("Draw ray from a GameObject.")]
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public FsmGameObject fromObject;
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[Tooltip("Draw ray from a world position, or local offset from GameObject if provided.")]
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public FsmVector3 fromPosition;
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[Tooltip("Direction vector of ray.")]
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public FsmVector3 direction;
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[Tooltip("The color of the ray.")]
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public FsmColor color;
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public override void Reset()
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{
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fromObject = new FsmGameObject { UseVariable = true} ;
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fromPosition = new FsmVector3 { UseVariable = true};
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direction = new FsmVector3 { UseVariable = true};
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color = Color.white;
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}
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public override void OnUpdate()
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{
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var startPos = ActionHelpers.GetPosition(fromObject, fromPosition);
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Debug.DrawRay(startPos, direction.Value, color.Value);
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}
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}
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} |