Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Debug/DrawDebugRay.cs
2024-11-20 15:21:28 +01:00

38 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Debug)]
[Tooltip("Draws a line from a Start point in a direction. Specify the start point as Game Objects or Vector3 world positions. If both are specified, position is used as a local offset from the Object's position.")]
public class DrawDebugRay : FsmStateAction
{
[Tooltip("Draw ray from a GameObject.")]
public FsmGameObject fromObject;
[Tooltip("Draw ray from a world position, or local offset from GameObject if provided.")]
public FsmVector3 fromPosition;
[Tooltip("Direction vector of ray.")]
public FsmVector3 direction;
[Tooltip("The color of the ray.")]
public FsmColor color;
public override void Reset()
{
fromObject = new FsmGameObject { UseVariable = true} ;
fromPosition = new FsmVector3 { UseVariable = true};
direction = new FsmVector3 { UseVariable = true};
color = Color.white;
}
public override void OnUpdate()
{
var startPos = ActionHelpers.GetPosition(fromObject, fromPosition);
Debug.DrawRay(startPos, direction.Value, color.Value);
}
}
}