14 lines
286 B
C#
14 lines
286 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[System.Serializable]
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public class ActionResponse
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{
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public string barkText;
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public AudioClip audioClip;
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public UnityEvent responseEvent;
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public float delay = 0f;
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}
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