Files
beyond/Assets/Scripts/ScriptableObjects/BlueprintObject.cs
2024-11-20 15:21:28 +01:00

21 lines
534 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Beyond
{
[CreateAssetMenu(fileName = "BleuprintObject", menuName = "Beyond/BleuprintObject", order = 1)]
public class BlueprintObject : ScriptableObject
{
[Serializable]
public class SignSlot
{
public SignObject m_signToMatch;
public bool m_showSign;
}
public SignSlot[] m_slots;
public string m_name;
public string m_description;
}
}