using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { [CreateAssetMenu(fileName = "BleuprintObject", menuName = "Beyond/BleuprintObject", order = 1)] public class BlueprintObject : ScriptableObject { [Serializable] public class SignSlot { public SignObject m_signToMatch; public bool m_showSign; } public SignSlot[] m_slots; public string m_name; public string m_description; } }