61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Gets the 2d Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body 2D.")]
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public class GetSpeed2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with the Rigidbody2D attached")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The speed, or in technical terms: velocity magnitude")]
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public FsmFloat storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetSpeed();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetSpeed();
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}
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void DoGetSpeed()
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{
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if (storeResult.IsNone) return;
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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storeResult.Value = rigidbody2d.velocity.magnitude;
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}
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}
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} |