// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics2D)] [Tooltip("Gets the 2d Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body 2D.")] public class GetSpeed2d : ComponentAction { [RequiredField] [CheckForComponent(typeof(Rigidbody2D))] [Tooltip("The GameObject with the Rigidbody2D attached")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The speed, or in technical terms: velocity magnitude")] public FsmFloat storeResult; [Tooltip("Repeat every frame.")] public bool everyFrame; public override void Reset() { gameObject = null; storeResult = null; everyFrame = false; } public override void OnEnter() { DoGetSpeed(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetSpeed(); } void DoGetSpeed() { if (storeResult.IsNone) return; var go = Fsm.GetOwnerDefaultTarget(gameObject); if (!UpdateCache(go)) { return; } storeResult.Value = rigidbody2d.velocity.magnitude; } } }