Files
beyond/Assets/Scripts/Quests/CombinationTrigger.cs
2024-11-20 15:21:28 +01:00

77 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Beyond
{
public class CombinationTrigger : QuestTriggerBase
{
public ActionResponse[] m_correctResponses;
public ActionResponse m_incorrectResponse;
//public int m_numTiggers = 3;
int m_currentNum = 0;
// Start is called before the first frame update
public float m_onCorrectDelay = 0f;
public float m_onIncorrectDelay = 0f;
public bool m_useOnce = true;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
/*
IEnumerator Incorrect()
{
if (m_onIncorrectDelay > 0f)
yield return new WaitForSeconds(m_onIncorrectDelay);
m_onIncorrect?.Invoke();
}
IEnumerator Correct()
{
if (m_onCorrectDelay > 0f)
yield return new WaitForSeconds(m_onIncorrectDelay);
m_onCorrect?.Invoke();
}
*/
public void OnAction(int num)
{
if (num == m_currentNum)
{
//m_currentNum++;
/*
if (m_currentNum == m_numTiggers)
{
StartCoroutine(Correct());
if (m_useOnce)
enabled = false;
}
*/
OnActionResponse(m_correctResponses[m_currentNum]);
m_currentNum++;
if (m_currentNum == m_correctResponses.Length)
{
if (m_useOnce)
enabled = false;
}
}
else
{
m_currentNum = 0;
OnActionResponse(m_incorrectResponse);
}
}
}
}