78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Catches onValueChanged event in a UI Toggle component. Store the new value and/or send events. Event bool data will contain the new Toggle value")]
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public class UiToggleOnValueChangedEvent : ComponentAction<UnityEngine.UI.Toggle>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
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[Tooltip("The GameObject with the UI Toggle component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Where to send the event.")]
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public FsmEventTarget eventTarget;
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[Tooltip("Send this event when the value changes.")]
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public FsmEvent sendEvent;
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[Tooltip("Store the new value in bool variable.")]
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[UIHint(UIHint.Variable)]
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public FsmBool value;
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private UnityEngine.UI.Toggle toggle;
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public override void Reset()
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{
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gameObject = null;
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eventTarget = FsmEventTarget.Self;
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sendEvent = null;
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value = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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if (toggle != null)
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{
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toggle.onValueChanged.RemoveListener(DoOnValueChanged);
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}
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toggle = cachedComponent;
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if (toggle != null)
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{
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toggle.onValueChanged.AddListener(DoOnValueChanged);
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}
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else
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{
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LogError("Missing UI.Toggle on " + go.name);
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}
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}
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else
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{
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LogError("Missing GameObject");
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}
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}
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public override void OnExit()
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{
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if (toggle != null)
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{
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toggle.onValueChanged.RemoveListener(DoOnValueChanged);
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}
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}
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public void DoOnValueChanged(bool _value)
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{
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value.Value = _value;
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Fsm.EventData.BoolData = _value;
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SendEvent(eventTarget, sendEvent);
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}
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}
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} |