Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiToggleOnValueChangedEvent.cs
2024-11-20 15:21:28 +01:00

78 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Catches onValueChanged event in a UI Toggle component. Store the new value and/or send events. Event bool data will contain the new Toggle value")]
public class UiToggleOnValueChangedEvent : ComponentAction<UnityEngine.UI.Toggle>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
[Tooltip("The GameObject with the UI Toggle component.")]
public FsmOwnerDefault gameObject;
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
[Tooltip("Send this event when the value changes.")]
public FsmEvent sendEvent;
[Tooltip("Store the new value in bool variable.")]
[UIHint(UIHint.Variable)]
public FsmBool value;
private UnityEngine.UI.Toggle toggle;
public override void Reset()
{
gameObject = null;
eventTarget = FsmEventTarget.Self;
sendEvent = null;
value = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
if (toggle != null)
{
toggle.onValueChanged.RemoveListener(DoOnValueChanged);
}
toggle = cachedComponent;
if (toggle != null)
{
toggle.onValueChanged.AddListener(DoOnValueChanged);
}
else
{
LogError("Missing UI.Toggle on " + go.name);
}
}
else
{
LogError("Missing GameObject");
}
}
public override void OnExit()
{
if (toggle != null)
{
toggle.onValueChanged.RemoveListener(DoOnValueChanged);
}
}
public void DoOnValueChanged(bool _value)
{
value.Value = _value;
Fsm.EventData.BoolData = _value;
SendEvent(eventTarget, sendEvent);
}
}
}