// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Catches onValueChanged event in a UI Toggle component. Store the new value and/or send events. Event bool data will contain the new Toggle value")] public class UiToggleOnValueChangedEvent : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Toggle))] [Tooltip("The GameObject with the UI Toggle component.")] public FsmOwnerDefault gameObject; [Tooltip("Where to send the event.")] public FsmEventTarget eventTarget; [Tooltip("Send this event when the value changes.")] public FsmEvent sendEvent; [Tooltip("Store the new value in bool variable.")] [UIHint(UIHint.Variable)] public FsmBool value; private UnityEngine.UI.Toggle toggle; public override void Reset() { gameObject = null; eventTarget = FsmEventTarget.Self; sendEvent = null; value = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { if (toggle != null) { toggle.onValueChanged.RemoveListener(DoOnValueChanged); } toggle = cachedComponent; if (toggle != null) { toggle.onValueChanged.AddListener(DoOnValueChanged); } else { LogError("Missing UI.Toggle on " + go.name); } } else { LogError("Missing GameObject"); } } public override void OnExit() { if (toggle != null) { toggle.onValueChanged.RemoveListener(DoOnValueChanged); } } public void DoOnValueChanged(bool _value) { value.Value = _value; Fsm.EventData.BoolData = _value; SendEvent(eventTarget, sendEvent); } } }