Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiSliderGetWholeNumbers.cs
2024-11-20 15:21:28 +01:00

62 lines
1.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the wholeNumbers property of a UI Slider component. If true, the Slider is constrained to integer values")]
public class UiSliderGetWholeNumbers : ComponentAction<UnityEngine.UI.Slider>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Slider))]
[Tooltip("The GameObject with the UI Slider component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Is the Slider constrained to integer values?")]
public FsmBool wholeNumbers;
[Tooltip("Event sent if slider is showing integers")]
public FsmEvent isShowingWholeNumbersEvent;
[Tooltip("Event sent if slider is showing floats")]
public FsmEvent isNotShowingWholeNumbersEvent;
private UnityEngine.UI.Slider slider;
public override void Reset()
{
gameObject = null;
isShowingWholeNumbersEvent = null;
isNotShowingWholeNumbersEvent = null;
wholeNumbers = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
slider = cachedComponent;
}
DoGetValue();
Finish();
}
private void DoGetValue()
{
var val = false;
if (slider != null)
{
val = slider.wholeNumbers;
}
wholeNumbers.Value = val;
Fsm.Event(val ? isShowingWholeNumbersEvent :
isNotShowingWholeNumbersEvent);
}
}
}