62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the wholeNumbers property of a UI Slider component. If true, the Slider is constrained to integer values")]
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public class UiSliderGetWholeNumbers : ComponentAction<UnityEngine.UI.Slider>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Slider))]
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[Tooltip("The GameObject with the UI Slider component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("Is the Slider constrained to integer values?")]
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public FsmBool wholeNumbers;
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[Tooltip("Event sent if slider is showing integers")]
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public FsmEvent isShowingWholeNumbersEvent;
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[Tooltip("Event sent if slider is showing floats")]
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public FsmEvent isNotShowingWholeNumbersEvent;
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private UnityEngine.UI.Slider slider;
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public override void Reset()
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{
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gameObject = null;
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isShowingWholeNumbersEvent = null;
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isNotShowingWholeNumbersEvent = null;
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wholeNumbers = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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slider = cachedComponent;
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}
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DoGetValue();
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Finish();
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}
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private void DoGetValue()
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{
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var val = false;
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if (slider != null)
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{
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val = slider.wholeNumbers;
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}
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wholeNumbers.Value = val;
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Fsm.Event(val ? isShowingWholeNumbersEvent :
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isNotShowingWholeNumbersEvent);
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}
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}
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} |