Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiScrollbarOnValueChangedEvent.cs
2024-11-20 15:21:28 +01:00

64 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Catches UI Scrollbar onValueChanged event. Store the new value and/or send events. Event float data will contain the new Scrollbar value")]
public class UiScrollbarOnValueChanged : ComponentAction<UnityEngine.UI.Scrollbar>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Scrollbar))]
[Tooltip("The GameObject with the UI Scrollbar component.")]
public FsmOwnerDefault gameObject;
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
[Tooltip("Send this event when the UI Scrollbar value changes.")]
public FsmEvent sendEvent;
[Tooltip("Store new value in float variable.")]
[UIHint(UIHint.Variable)]
public FsmFloat value;
private UnityEngine.UI.Scrollbar scrollbar;
public override void Reset()
{
gameObject = null;
eventTarget = FsmEventTarget.Self;
sendEvent = null;
value = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
scrollbar = cachedComponent;
if (scrollbar != null)
{
scrollbar.onValueChanged.AddListener(DoOnValueChanged);
}
}
}
public override void OnExit()
{
if (scrollbar != null)
{
scrollbar.onValueChanged.RemoveListener(DoOnValueChanged);
}
}
public void DoOnValueChanged(float _value)
{
value.Value = _value;
Fsm.EventData.FloatData = _value;
SendEvent(eventTarget, sendEvent);
}
}
}