// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Catches UI Scrollbar onValueChanged event. Store the new value and/or send events. Event float data will contain the new Scrollbar value")] public class UiScrollbarOnValueChanged : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.Scrollbar))] [Tooltip("The GameObject with the UI Scrollbar component.")] public FsmOwnerDefault gameObject; [Tooltip("Where to send the event.")] public FsmEventTarget eventTarget; [Tooltip("Send this event when the UI Scrollbar value changes.")] public FsmEvent sendEvent; [Tooltip("Store new value in float variable.")] [UIHint(UIHint.Variable)] public FsmFloat value; private UnityEngine.UI.Scrollbar scrollbar; public override void Reset() { gameObject = null; eventTarget = FsmEventTarget.Self; sendEvent = null; value = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { scrollbar = cachedComponent; if (scrollbar != null) { scrollbar.onValueChanged.AddListener(DoOnValueChanged); } } } public override void OnExit() { if (scrollbar != null) { scrollbar.onValueChanged.RemoveListener(DoOnValueChanged); } } public void DoOnValueChanged(float _value) { value.Value = _value; Fsm.EventData.FloatData = _value; SendEvent(eventTarget, sendEvent); } } }