Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiInputFieldSetAsterixChar.cs
2024-11-20 15:21:28 +01:00

73 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the Asterix Character of a UI InputField component.")]
public class UiInputFieldSetAsterixChar : ComponentAction<UnityEngine.UI.InputField>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
[Tooltip("The GameObject with the UI InputField component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The asterix Character used for password field type of the UI InputField component. Only the first character will be used, the rest of the string will be ignored")]
public FsmString asterixChar;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.InputField inputField;
private char originalValue;
private static char __char__ = ' ';
public override void Reset()
{
gameObject = null;
asterixChar = "*";
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
inputField = cachedComponent;
}
originalValue = inputField.asteriskChar;
DoSetValue();
Finish();
}
private void DoSetValue()
{
var _char = __char__;
if (asterixChar.Value.Length>0)
{
_char = asterixChar.Value[0];
}
if (inputField != null)
{
inputField.asteriskChar = _char;
}
}
public override void OnExit()
{
if (inputField == null) return;
if (resetOnExit.Value)
{
inputField.asteriskChar = originalValue;
}
}
}
}