// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Sets the Asterix Character of a UI InputField component.")] public class UiInputFieldSetAsterixChar : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [Tooltip("The asterix Character used for password field type of the UI InputField component. Only the first character will be used, the rest of the string will be ignored")] public FsmString asterixChar; [Tooltip("Reset when exiting this state.")] public FsmBool resetOnExit; private UnityEngine.UI.InputField inputField; private char originalValue; private static char __char__ = ' '; public override void Reset() { gameObject = null; asterixChar = "*"; resetOnExit = null; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } originalValue = inputField.asteriskChar; DoSetValue(); Finish(); } private void DoSetValue() { var _char = __char__; if (asterixChar.Value.Length>0) { _char = asterixChar.Value[0]; } if (inputField != null) { inputField.asteriskChar = _char; } } public override void OnExit() { if (inputField == null) return; if (resetOnExit.Value) { inputField.asteriskChar = originalValue; } } } }