60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the caret's blink rate of a UI InputField component.")]
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public class UiInputFieldGetCaretBlinkRate : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The caret's blink rate for the UI InputField component.")]
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public FsmFloat caretBlinkRate;
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[Tooltip("Repeats every frame, useful for animation")]
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public bool everyFrame;
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private UnityEngine.UI.InputField inputField;
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public override void Reset()
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{
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caretBlinkRate = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoGetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetValue();
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}
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private void DoGetValue()
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{
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if (inputField != null)
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{
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caretBlinkRate.Value = inputField.caretBlinkRate;
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}
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}
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}
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} |