// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved. namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.UI)] [Tooltip("Gets the caret's blink rate of a UI InputField component.")] public class UiInputFieldGetCaretBlinkRate : ComponentAction { [RequiredField] [CheckForComponent(typeof(UnityEngine.UI.InputField))] [Tooltip("The GameObject with the UI InputField component.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The caret's blink rate for the UI InputField component.")] public FsmFloat caretBlinkRate; [Tooltip("Repeats every frame, useful for animation")] public bool everyFrame; private UnityEngine.UI.InputField inputField; public override void Reset() { caretBlinkRate = null; everyFrame = false; } public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { inputField = cachedComponent; } DoGetValue(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoGetValue(); } private void DoGetValue() { if (inputField != null) { caretBlinkRate.Value = inputField.caretBlinkRate; } } } }